Player Matchup

Chernobog
Chernobog
Masters
Avita6322
Chernobog
Masters
Level 160
God Stats
6W - 3L
1,851 SR
Queue Stats
325W - 240L
2,525 MMR
Party 1
Sol
Sol
Grandmaster
Fayè
Sol
Grandmaster
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Masters
FeeIsRankedMan
Fafnir
Masters
Level 159
God Stats
1W - 2L
1,558 SR
Queue Stats
141W - 101L
2,589 MMR
Party 1
King Arthur
King Arthur
Masters
cWoz
King Arthur
Masters
Level 160
God Stats
8W - 6L
1,404 SR
Queue Stats
518W - 437L
2,553 MMR
Solo
Fenrir
Fenrir
Masters
whocares838376
Fenrir
Masters
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 134
1,563 SR
2,134 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 116
1,677 SR
2,242 MMR
Janus
Janus
Masters
Isuzuu
Janus
Masters
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
111W - 78L
2,959 MMR
Solo
Bellona
Bellona
Masters
Slxndeer-
Bellona
Masters
Level 160
God Stats
0W - 1L
2,269 SR
Queue Stats
355W - 274L
2,740 MMR
Party 3
Bakasura
Bakasura
Masters
Zеphir
Bakasura
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Masters
coolnezzzz
Horus
Masters
Level 160
God Stats
6W - 5L
1,614 SR
Queue Stats
1,126W - 1,121L
2,509 MMR
Solo
Anhur
Anhur
Grandmaster
Оrigami
Anhur
Grandmaster
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Avita6322
Chernobog
16
1 / 1 / 6
9,366
585
6,568
7,784
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Sol
Fayè
Sol
16
6 / 1 / 1
9,802
613
12,165
6,841
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 7
8,018
501
4,044
8,802
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
cWoz
King Arthur
16
2 / 0 / 4
9,519
595
9,509
12,361
6,187
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
10 / 1 / 4
9,972
623
11,252
12,746
5,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaGilgameshSetSun WukongTiamat

VS

Bans
NemesisGebTsukuyomiGuan YuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Isuzuu
Janus
14
0 / 3 / 1
8,047
503
5,715
7,478
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bellona
Slxndeer-
Bellona
15
3 / 3 / 2
8,821
551
5,359
11,330
7,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Zеphir
Bakasura
13
3 / 4 / 1
7,705
482
6,534
12,788
4,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Horus
10
0 / 5 / 2
6,289
393
3,707
15,541
6,473
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Оrigami
Anhur
13
0 / 4 / 0
8,330
521
7,847
11,535
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
19
Kills
6
6
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Avita6322
Chernobog
1
1
6
4
W
Sol
Fayè
Sol
6
1
1
6.5
W
0
3
7
1.17
L
Janus
Isuzuu
Janus
0
3
1
0.17
L
Bellona
Slxndeer-
Bellona
3
3
2
1.33
L
Bakasura
Zеphir
Bakasura
3
4
1
0.88
W
King Arthur
cWoz
King Arthur
2
0
4
4
L
Horus
0
5
2
0.2
W
10
1
4
12
L
Anhur
Оrigami
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,538
Damage
29,162
48,534
Taken
58,672
22,285
Mitigated
25,088
18,776
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Avita6322
Chernobog
6,568
4,492
0
3,568
7,784
2,555
0
1,322
6,112
0
71,993
W
Sol
Fayè
Sol
12,165
3,892
0
2,387
6,841
2,299
2,459
1,887
4,732
92,216
0
W
4,044
824
0
3,291
8,802
6,011
192
1,774
6,903
7,926
0
L
Janus
Isuzuu
Janus
5,715
600
0
693
7,478
2,387
0
2,664
4,814
74,246
0
L
Bellona
Slxndeer-
Bellona
5,359
2,020
0
3,192
11,330
7,363
1,249
2,013
9,230
0
53,569
L
Bakasura
Zеphir
Bakasura
6,534
5,172
0
2,261
12,788
4,839
0
3,169
9,439
0
43,893
W
King Arthur
cWoz
King Arthur
9,509
690
0
6,109
12,361
6,187
0
200
12,161
0
63,469
L
Horus
3,707
1,657
470
1,791
15,541
6,473
0
7,365
7,619
0
16,051
W
11,252
5,312
0
3,421
12,746
5,233
0
2,297
9,914
0
62,375
L
Anhur
Оrigami
Anhur
7,847
5,262
0
3,862
11,535
4,026
0
174
11,361
0
48,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,677
Gold Earned
39,192
561
Minions Killed
521
0
Camps Cleared
0
1,654,918
Distance Traveled
1,531,679
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,366
585
126
8
0
308,449
1
W
Sol
9,802
613
191
12
0
304,694
8
W
Fafnir
8,018
501
11
1
0
324,091
6
L
Janus
8,047
503
157
10
0
336,816
1
L
Bellona
8,821
551
123
8
0
313,839
5
L
Bakasura
7,705
482
101
6
0
314,275
5
W
King Arthur
9,519
595
144
9
0
334,089
0
L
Horus
6,289
393
22
1
0
301,977
6
W
Fenrir
9,972
623
89
6
0
383,595
4
L
Anhur
8,330
521
118
7
0
264,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role