Player Matchup

Thanatos
Thanatos
Beastpanda74
Thanatos
Level 107
God Stats
2W - 5L
1,321 SR
Queue Stats
81W - 93L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
CT 1027 Buck902
Gilgamesh
Level 29
God Stats
8W - 4L
1,478 SR
Queue Stats
72W - 80L
1,520 Elo+
Party 2
Xing Tian
Xing Tian
GABRIEL-TITAN80
Xing Tian
Level 42
God Stats
9W - 6L
1,287 SR
Queue Stats
9W - 6L
1,252 Elo+
Solo
Danzaburou
Danzaburou
MF Faintest
Danzaburou
Level 49
God Stats
6W - 12L
1,484 SR
Queue Stats
32W - 58L
1,439 Elo+
Party 2
Cerberus
Cerberus
T3RM1N4T0R07
Cerberus
Level 88
God Stats
3W - 4L
1,637 SR
Queue Stats
190W - 184L
1,466 Elo+
Party 2
Team Averages
Level 63
1,441 SR
1,418 Elo+

VS

Team Averages
Level 50
1,379 SR
1,233 Elo+
Sol
Sol
Evilpumpkin94
Sol
Level 66
God Stats
0W - 1L
1,353 SR
Queue Stats
26W - 31L
1,176 Elo+
Party 1
Danzaburou
Danzaburou
FriskyChopstix
Danzaburou
Level 46
God Stats
0W - 1L
1,305 SR
Queue Stats
32W - 39L
1,192 Elo+
Party 1
King Arthur
King Arthur
Goblin120
King Arthur
Level 39
God Stats
2W - 4L
1,175 SR
Queue Stats
184W - 207L
1,389 Elo+
Solo
Pele
Pele
TA19
Pele
Level 86
God Stats
0W - 1L
1,402 SR
Queue Stats
43W - 42L
1,273 Elo+
Party 1
Ymir
Ymir
ThinJesus58
Ymir
Level 14
God Stats
0W - 1L
1,661 SR
Queue Stats
7W - 17L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Beastpanda74
Thanatos
14
18 / 0 / 3
8,985
642
13,919
10,674
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
CT 1027 Buck902
Gilgamesh
11
1 / 4 / 9
6,765
483
6,651
9,282
6,297
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Xing Tian
GABRIEL-TITAN80
Xing Tian
1
0 / 0 / 0
2,781
199
0
0
0
Danzaburou
MF Faintest
Danzaburou
11
2 / 0 / 12
7,093
507
9,782
6,979
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
T3RM1N4T0R07
Cerberus
10
2 / 3 / 11
7,173
512
7,462
9,698
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,836
488
4,922
9,817
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
FriskyChopstix
Danzaburou
9
0 / 4 / 2
5,894
421
3,426
8,661
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Goblin120
King Arthur
11
1 / 4 / 3
6,914
494
4,255
12,894
6,650
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
TA19
Pele
10
3 / 6 / 2
6,638
474
7,070
12,184
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 4 / 0
6,272
448
2,344
9,444
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
23
Kills
7
7
Deaths
23
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Beastpanda74
Thanatos
18
0
3
19.5
W
Gilgamesh
CT 1027 Buck902
Gilgamesh
1
4
9
1.38
L
1
5
1
0.3
L
Danzaburou
FriskyChopstix
Danzaburou
0
4
2
0.25
W
Xing Tian
GABRIEL-TITAN80
Xing Tian
0
0
0
0
L
King Arthur
Goblin120
King Arthur
1
4
3
0.63
W
Danzaburou
MF Faintest
Danzaburou
2
0
12
8
W
Cerberus
T3RM1N4T0R07
Cerberus
2
3
11
2.5
L
Pele
TA19
Pele
3
6
2
0.67
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,814
Damage
22,017
36,633
Taken
53,000
17,590
Mitigated
19,530
15,422
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Beastpanda74
Thanatos
13,919
4,377
0
11,698
10,674
3,896
1,175
2,061
8,613
0
40,304
W
Gilgamesh
CT 1027 Buck902
Gilgamesh
6,651
1,688
0
301
9,282
6,297
294
680
8,602
0
27,323
L
4,922
1,066
289
2,776
9,817
2,959
2,140
1,601
8,216
35,884
2,671
L
Danzaburou
FriskyChopstix
Danzaburou
3,426
944
366
2,397
8,661
2,094
990
2,100
6,561
0
27,888
W
Xing Tian
GABRIEL-TITAN80
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Goblin120
King Arthur
4,255
690
0
1,621
12,894
6,650
528
816
12,078
0
21,711
W
Danzaburou
MF Faintest
Danzaburou
9,782
5,389
0
1,819
6,979
2,015
365
1,684
5,295
0
26,382
W
Cerberus
T3RM1N4T0R07
Cerberus
7,462
1,073
0
1,604
9,698
5,382
0
2,697
7,001
25,961
0
L
Pele
TA19
Pele
7,070
3,009
0
3,785
12,184
3,261
0
1,405
10,779
0
33,024
L
2,344
36
0
688
9,444
4,566
34
1,540
7,904
11,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,797
Gold Earned
32,554
196
Minions Killed
261
0
Camps Cleared
0
1,150,009
Distance Traveled
1,264,124
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,985
642
65
5
0
310,894
0
W
Gilgamesh
6,765
483
42
3
0
272,413
0
L
Sol
6,836
488
78
6
0
229,276
3
L
Danzaburou
5,894
421
46
3
0
252,616
0
W
Xing Tian
2,781
199
0
0
0
0
0
L
King Arthur
6,914
494
52
4
0
254,100
1
W
Danzaburou
7,093
507
42
3
0
274,209
2
W
Cerberus
7,173
512
47
3
0
292,493
0
L
Pele
6,638
474
59
4
0
266,277
1
L
Ymir
6,272
448
26
2
0
261,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role