Player Matchup

Chaac
Chaac
cartu_72
Chaac
Level 28
God Stats
15W - 11L
1,582 SR
Queue Stats
44W - 51L
1,365 Elo+
Party 2
Kukulkan
Kukulkan
march10_har
Kukulkan
Level 81
God Stats
2W - 2L
1,499 SR
Queue Stats
20W - 25L
1,390 Elo+
Party 2
Gilgamesh
Gilgamesh
mikelgaymer2009
Gilgamesh
Level 105
God Stats
1W - 2L
1,168 SR
Queue Stats
31W - 48L
1,376 Elo+
Party 2
Team Averages
Level 71
1,416 SR
1,377 Elo+

VS

Team Averages
Level 75
1,560 SR
1,374 Elo+
Olorun
Olorun
LoveJambalaya
Olorun
Level 63
God Stats
10W - 8L
1,264 SR
Queue Stats
100W - 144L
1,291 Elo+
Party 1
Bakasura
Bakasura
Tzeentching
Bakasura
Level 83
God Stats
0W - 1L
1,821 SR
Queue Stats
154W - 176L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
l200300p
Gilgamesh
Level 79
God Stats
35W - 43L
1,595 SR
Queue Stats
193W - 222L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
cartu_72
Chaac
13
2 / 7 / 11
11,473
717
8,235
21,802
19,667
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
march10_har
Kukulkan
16
7 / 6 / 8
12,330
771
12,146
11,304
4,414
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
mikelgaymer2009
Gilgamesh
16
7 / 5 / 7
12,053
753
14,062
13,497
6,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 8
12,076
755
13,281
14,793
5,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
Tzeentching
Bakasura
16
7 / 7 / 7
13,177
824
12,448
15,796
5,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
l200300p
Gilgamesh
13
4 / 5 / 5
10,014
626
11,041
16,017
13,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
16
Kills
18
18
Deaths
18
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
7
6
8
1.83
L
Bakasura
Tzeentching
Bakasura
7
7
7
1.5
W
Chaac
cartu_72
Chaac
2
7
11
1.07
L
Gilgamesh
l200300p
Gilgamesh
4
5
5
1.3
W
Kukulkan
march10_har
Kukulkan
7
6
8
1.83
W
Gilgamesh
mikelgaymer2009
Gilgamesh
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,443
Damage
36,770
46,603
Taken
46,606
30,342
Mitigated
24,805
9,856
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,281
6,616
852
3,260
14,793
5,644
1,049
4,762
10,031
50,005
0
L
Bakasura
Tzeentching
Bakasura
12,448
8,067
0
3,986
15,796
5,981
357
4,416
11,380
0
49,126
W
Chaac
cartu_72
Chaac
8,235
1,940
0
5,962
21,802
19,667
214
6,375
14,159
0
18,910
L
Gilgamesh
l200300p
Gilgamesh
11,041
2,878
0
2,482
16,017
13,180
778
3,289
12,728
0
27,961
W
Kukulkan
march10_har
Kukulkan
12,146
1,026
0
1,287
11,304
4,414
1,356
2,086
8,927
71,050
0
W
Gilgamesh
mikelgaymer2009
Gilgamesh
14,062
4,972
0
2,607
13,497
6,261
1,352
4,916
8,389
0
49,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,856
Gold Earned
35,267
177
Minions Killed
171
0
Camps Cleared
0
819,162
Distance Traveled
824,203
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,076
755
79
5
0
227,463
0
L
Bakasura
13,177
824
65
4
0
314,133
0
W
Chaac
11,473
717
25
2
0
267,423
0
L
Gilgamesh
10,014
626
27
2
0
282,607
1
W
Kukulkan
12,330
771
105
7
0
257,402
0
W
Gilgamesh
12,053
753
47
3
0
294,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role