Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JustRaz0834
Ymir
Level 108
God Stats
3W - 4L
1,639 SR
Queue Stats
386W - 378L
1,546 Elo+
Solo
Danzaburou
Danzaburou
Spiderzombie2
Danzaburou
Level 121
God Stats
10W - 11L
1,760 SR
Queue Stats
151W - 161L
1,332 Elo+
Party 1
Hachiman
Hachiman
Zojobi
Hachiman
Level 131
God Stats
5W - 4L
1,308 SR
Queue Stats
244W - 253L
1,512 Elo+
Party 1
Agni
Agni
fabribaldi87
Agni
Level 90
God Stats
4W - 4L
1,506 SR
Queue Stats
583W - 532L
1,554 Elo+
Solo
Team Averages
Level 115
1,543 SR
1,489 Elo+

VS

Team Averages
Level 100
1,545 SR
1,524 Elo+
Artemis
Artemis
 
Artemis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AceWindu210
Ymir
Level 105
God Stats
14W - 9L
1,648 SR
Queue Stats
375W - 320L
1,557 Elo+
Solo
Thanatos
Thanatos
Christmahs
Thanatos
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
111W - 102L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
Myth1c R1pTid3
Sun Wukong
Level 105
God Stats
5W - 8L
1,372 SR
Queue Stats
280W - 279L
1,534 Elo+
Solo
Baron Samedi
Baron Samedi
Pinheadlarry259
Baron Samedi
Level 101
God Stats
11W - 4L
1,705 SR
Queue Stats
506W - 456L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 4 / 5
7,253
518
3,730
9,945
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 0 / 3
7,916
565
5,896
6,434
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Spiderzombie2
Danzaburou
9
1 / 7 / 2
6,130
438
5,177
10,259
2,749
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
Zojobi
Hachiman
13
0 / 3 / 1
7,075
505
6,132
9,417
3,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 3
7,786
556
4,943
5,551
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 4 / 5
6,662
476
6,811
7,165
2,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 2 / 4
8,412
601
5,741
10,032
6,487
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Christmahs
Thanatos
14
4 / 1 / 4
8,059
576
3,767
8,844
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Myth1c R1pTid3
Sun Wukong
15
1 / 1 / 1
8,171
584
6,051
9,497
5,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
Pinheadlarry259
Baron Samedi
13
2 / 3 / 1
7,509
536
4,398
8,452
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
11
Kills
16
16
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
5
1.13
W
Artemis
 
Artemis
3
4
5
1.38
W
6
2
4
4
W
Thanatos
Christmahs
Thanatos
4
1
4
6
L
5
0
3
6.5
W
Sun Wukong
Myth1c R1pTid3
Sun Wukong
1
1
1
1.5
W
Baron Samedi
Pinheadlarry259
Baron Samedi
2
3
1
0.83
L
Danzaburou
Spiderzombie2
Danzaburou
1
7
2
0.29
L
Hachiman
Zojobi
Hachiman
0
3
1
0.17
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,878
Damage
26,768
41,606
Taken
43,990
15,942
Mitigated
21,549
11,917
Healing
20,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,730
390
0
2,641
9,945
5,068
0
2,477
7,411
32,076
0
W
Artemis
 
Artemis
6,811
3,553
512
1,072
7,165
2,722
968
3,398
3,767
0
28,030
W
5,741
831
0
3,221
10,032
6,487
128
2,925
7,095
30,998
0
W
Thanatos
Christmahs
Thanatos
3,767
99
0
9,967
8,844
2,919
0
1,903
6,911
0
50,560
L
5,896
1,467
0
2,782
6,434
3,208
0
1,148
5,279
39,450
4,222
W
Sun Wukong
Myth1c R1pTid3
Sun Wukong
6,051
655
0
2,523
9,497
5,699
0
414
9,083
0
59,396
W
Baron Samedi
Pinheadlarry259
Baron Samedi
4,398
335
0
2,745
8,452
3,722
114
5,395
2,678
39,905
0
L
Danzaburou
Spiderzombie2
Danzaburou
5,177
1,867
144
2,708
10,259
2,749
0
2,856
7,403
0
26,763
L
Hachiman
Zojobi
Hachiman
6,132
3,251
0
2,983
9,417
3,097
0
0
9,417
0
48,264
L
4,943
652
0
659
5,551
1,820
0
3,302
1,957
44,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,160
Gold Earned
38,813
398
Minions Killed
423
0
Camps Cleared
0
1,132,853
Distance Traveled
1,231,250
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,253
518
78
6
0
255,610
4
W
Artemis
6,662
476
61
4
0
216,540
2
W
Ymir
8,412
601
50
4
0
263,056
4
W
Thanatos
8,059
576
102
7
0
282,220
3
L
Ymir
7,916
565
84
6
0
250,327
0
W
Sun Wukong
8,171
584
122
9
0
257,039
4
W
Baron Samedi
7,509
536
88
6
0
212,395
2
L
Danzaburou
6,130
438
55
4
0
206,735
1
L
Hachiman
7,075
505
98
7
0
183,916
1
L
Agni
7,786
556
83
6
0
236,265
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role