Player Matchup

Pele
Pele
ElvisTeck83
Pele
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 142L
1,561 Elo+
Solo
Bacchus
Bacchus
Jakobins
Bacchus
Level 17
God Stats
23W - 23L
1,556 SR
Queue Stats
25W - 24L
1,469 Elo+
Party 1
Izanami
Izanami
Majest1cMoos3
Izanami
Level 19
God Stats
37W - 26L
1,704 SR
Queue Stats
56W - 45L
1,469 Elo+
Party 1
Hades
Hades
PapaSkEddie
Hades
Level 22
God Stats
12W - 11L
1,507 SR
Queue Stats
120W - 105L
1,463 Elo+
Solo
Kukulkan
Kukulkan
chrisnancarrow23
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,496 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,492 Elo+

VS

Team Averages
Level 18
1,582 SR
1,586 Elo+
Olorun
Olorun
ADadfsfd
Olorun
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
Bisensang
Sun Wukong
Level 27
God Stats
4W - 3L
1,524 SR
Queue Stats
66W - 76L
1,548 Elo+
Solo
Kali
Kali
JokerofNitemarez
Kali
Level 12
God Stats
13W - 10L
1,500 SR
Queue Stats
165W - 210L
1,582 Elo+
Solo
Cerberus
Cerberus
YaTuSabe_
Cerberus
Level 15
God Stats
5W - 2L
1,500 SR
Queue Stats
31W - 28L
1,794 Elo+
Solo
Rama
Rama
shonenbakayaro
Rama
Level 26
God Stats
1W - 0L
1,883 SR
Queue Stats
57W - 52L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,647
665
5,515
7,389
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Jakobins
Bacchus
4
0 / 2 / 0
3,787
379
2,055
3,994
2,465
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
8
0 / 4 / 0
4,801
480
4,416
5,726
1,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,401
540
3,616
5,160
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 7 / 0
4,089
409
534
4,679
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ADadfsfd
Olorun
10
6 / 3 / 0
6,665
667
4,027
6,005
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Bisensang
Sun Wukong
11
0 / 0 / 1
5,967
597
3,361
5,403
2,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 0 / 0
3,728
373
0
927
183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cerberus
YaTuSabe_
Cerberus
10
7 / 0 / 0
6,303
630
4,115
5,411
3,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 5
5,170
517
4,446
7,071
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
3
Kills
13
14
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
ADadfsfd
Olorun
6
3
0
2
W
Sun Wukong
Bisensang
Sun Wukong
0
0
1
0.5
L
3
0
0
3
L
Bacchus
Jakobins
Bacchus
0
2
0
0
W
0
0
0
0
L
Izanami
0
4
0
0
L
0
1
0
0
W
Cerberus
YaTuSabe_
Cerberus
7
0
0
7
L
0
7
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,136
Damage
15,949
26,948
Taken
24,817
9,174
Mitigated
9,174
7,218
Healing
10,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ADadfsfd
Olorun
4,027
2,512
0
871
6,005
2,053
1,984
258
5,747
27,741
0
W
Sun Wukong
Bisensang
Sun Wukong
3,361
476
0
2,353
5,403
2,074
0
3,496
1,907
0
36,111
L
5,515
1,562
0
3,837
7,389
2,165
0
2,297
5,092
0
44,266
L
Bacchus
Jakobins
Bacchus
2,055
147
0
224
3,994
2,465
0
1,827
2,167
5,131
0
W
0
0
0
403
927
183
0
0
927
0
3,099
L
Izanami
4,416
3,121
0
105
5,726
1,650
57
1,067
4,659
0
28,903
L
3,616
1,219
21
3,031
5,160
1,687
0
406
4,754
28,867
0
W
Cerberus
YaTuSabe_
Cerberus
4,115
695
0
3,020
5,411
3,024
296
1,072
4,299
17,411
0
L
534
218
0
0
4,679
1,207
224
2,545
2,134
7,986
0
W
4,446
3,698
0
3,699
7,071
1,840
633
1,299
5,732
0
27,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,725
Gold Earned
27,833
238
Minions Killed
222
0
Camps Cleared
0
896,886
Distance Traveled
737,741
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,665
667
54
5
0
168,327
0
W
Sun Wukong
5,967
597
77
8
0
203,497
0
L
Pele
6,647
665
85
9
0
202,807
2
L
Bacchus
3,787
379
8
1
0
191,626
0
W
Kali
3,728
373
6
1
0
12,308
0
L
Izanami
4,801
480
54
5
0
166,358
1
L
Hades
5,401
540
71
7
0
184,241
0
W
Cerberus
6,303
630
32
3
0
186,690
2
L
Kukulkan
4,089
409
20
2
0
151,854
0
W
Rama
5,170
517
53
5
0
166,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role