Player Matchup

Ymir
Ymir
DinoKavallone
Ymir
Level 139
God Stats
5W - 3L
1,701 SR
Queue Stats
56W - 52L
1,472 Elo+
Party 1
Ullr
Ullr
GAUNDER
Ullr
Level 158
God Stats
6W - 5L
1,674 SR
Queue Stats
313W - 299L
1,525 Elo+
Party 2
Hun Batz
Hun Batz
LingKoto
Hun Batz
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 141L
1,483 Elo+
Party 1
Persephone
Persephone
Rafijs92
Persephone
Level 141
God Stats
12W - 9L
1,664 SR
Queue Stats
348W - 331L
1,515 Elo+
Solo
Neith
Neith
miguealonso777
Neith
Level 112
God Stats
7W - 5L
1,685 SR
Queue Stats
173W - 176L
1,522 Elo+
Party 2
Team Averages
Level 138
1,645 SR
1,503 Elo+

VS

Team Averages
Level 106
1,518 SR
1,427 Elo+
Bastet
Bastet
SRHT1
Bastet
Level 100
God Stats
0W - 1L
1,301 SR
Queue Stats
154W - 150L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Skadrian
Zhong Kui
Level 118
God Stats
3W - 3L
1,557 SR
Queue Stats
156W - 161L
1,431 Elo+
Party 3
Kuzenbo
Kuzenbo
Zantako
Kuzenbo
Level 119
God Stats
16W - 14L
1,612 SR
Queue Stats
765W - 739L
1,528 Elo+
Solo
Danzaburou
Danzaburou
alucci
Danzaburou
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,115 Elo+
Solo
Hercules
Hercules
rafapem
Hercules
Level 116
God Stats
4W - 4L
1,618 SR
Queue Stats
246W - 245L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 12
10,172
484
11,079
15,187
14,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
GAUNDER
Ullr
20
15 / 2 / 3
14,022
668
18,916
17,600
8,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
LingKoto
Hun Batz
19
6 / 3 / 7
12,237
583
14,024
17,666
7,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Persephone
Rafijs92
Persephone
19
7 / 1 / 6
13,211
629
15,386
12,362
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 6 / 9
11,997
571
10,245
13,801
4,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
SRHT1
Bastet
17
7 / 5 / 2
10,864
517
14,808
18,217
6,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Skadrian
Zhong Kui
15
2 / 9 / 4
9,560
455
7,726
18,429
11,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Zantako
Kuzenbo
12
0 / 7 / 3
7,825
373
6,740
17,586
14,443
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
alucci
Danzaburou
13
0 / 7 / 1
8,276
394
4,086
14,440
4,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
rafapem
Hercules
17
6 / 5 / 1
10,833
516
15,726
22,842
23,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
33
Kills
15
15
Deaths
33
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
12
3
W
Ullr
GAUNDER
Ullr
15
2
3
8.25
W
Hun Batz
LingKoto
Hun Batz
6
3
7
3.17
W
Persephone
Rafijs92
Persephone
7
1
6
10
L
Bastet
SRHT1
Bastet
7
5
2
1.6
L
Zhong Kui
Skadrian
Zhong Kui
2
9
4
0.44
L
Kuzenbo
Zantako
Kuzenbo
0
7
3
0.21
L
Danzaburou
alucci
Danzaburou
0
7
1
0.07
W
2
6
9
1.08
L
Hercules
rafapem
Hercules
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,650
Damage
49,086
76,616
Taken
91,514
39,314
Mitigated
60,182
26,364
Healing
22,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,079
1,704
1,294
2,588
15,187
14,452
70
3,487
11,700
46,542
0
W
Ullr
GAUNDER
Ullr
18,916
10,361
0
6,002
17,600
8,011
1,768
4,847
12,753
0
120,836
W
Hun Batz
LingKoto
Hun Batz
14,024
4,965
0
6,295
17,666
7,592
276
3,536
14,130
0
76,558
W
Persephone
Rafijs92
Persephone
15,386
639
0
4,447
12,362
4,354
2,776
2,809
9,552
89,584
0
L
Bastet
SRHT1
Bastet
14,808
4,310
0
3,426
18,217
6,541
8
4,176
13,887
0
65,235
L
Zhong Kui
Skadrian
Zhong Kui
7,726
580
0
5,087
18,429
11,499
560
2,023
16,406
48,173
0
L
Kuzenbo
Zantako
Kuzenbo
6,740
1,717
176
3,579
17,586
14,443
82
7,910
9,418
37,974
0
L
Danzaburou
alucci
Danzaburou
4,086
1,567
0
1,944
14,440
4,652
0
6,803
7,273
0
45,836
W
10,245
5,034
0
5,738
13,801
4,905
3,399
2,075
11,726
0
69,925
L
Hercules
rafapem
Hercules
15,726
4,860
0
8,075
22,842
23,047
0
4,731
18,065
0
73,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,639
Gold Earned
47,358
653
Minions Killed
476
0
Camps Cleared
0
1,945,596
Distance Traveled
1,812,719
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,172
484
66
3
0
372,973
2
W
Ullr
14,022
668
184
9
0
400,558
6
W
Hun Batz
12,237
583
111
5
0
431,799
1
W
Persephone
13,211
629
170
8
0
376,557
3
L
Bastet
10,864
517
93
4
0
449,265
3
L
Zhong Kui
9,560
455
98
5
0
289,745
0
L
Kuzenbo
7,825
373
56
3
0
354,254
6
L
Danzaburou
8,276
394
88
4
0
329,449
2
W
Neith
11,997
571
122
6
0
363,709
5
L
Hercules
10,833
516
141
7
0
390,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role