Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
AdmiralBeeeach
Chernobog
Level 120
God Stats
2W - 1L
1,791 SR
Queue Stats
60W - 37L
1,678 Elo+
Party 2
Ra
Ra
NephalemsFury-
Ra
Level 67
God Stats
9W - 3L
1,671 SR
Queue Stats
65W - 50L
1,715 Elo+
Party 2
Team Averages
Level 115
1,654 SR
1,631 Elo+

VS

Team Averages
Level 141
1,777 SR
1,790 Elo+
Tiamat
Tiamat
DealWithHim
Tiamat
Level 160
God Stats
53W - 9L
1,907 SR
Queue Stats
920W - 324L
1,748 Elo+
Party 1
Cerberus
Cerberus
Insidxious
Cerberus
Level 136
God Stats
5W - 2L
1,699 SR
Queue Stats
384W - 87L
1,927 Elo+
Party 1
Achilles
Achilles
Ragnarokkerr
Achilles
Level 128
God Stats
4W - 0L
1,724 SR
Queue Stats
9W - 6L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 3 / 3
8,090
674
11,377
11,893
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
AdmiralBeeeach
Chernobog
10
0 / 7 / 4
7,982
665
7,133
9,097
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 5 / 0
7,933
661
6,942
7,786
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
11 / 1 / 3
10,086
841
11,447
10,731
10,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Insidxious
Cerberus
12
2 / 0 / 12
9,396
783
7,041
13,217
11,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Ragnarokkerr
Achilles
12
2 / 3 / 10
8,552
713
7,992
12,068
9,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
15
15
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
3
0.83
L
Chernobog
AdmiralBeeeach
Chernobog
0
7
4
0.29
W
Tiamat
11
1
3
12.5
W
Cerberus
Insidxious
Cerberus
2
0
12
8
L
3
5
0
0.6
W
Achilles
Ragnarokkerr
Achilles
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,452
Damage
26,480
28,776
Taken
36,016
13,721
Mitigated
31,457
4,682
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,377
1,081
102
1,590
11,893
8,485
0
6,103
5,512
23,352
0
L
Chernobog
AdmiralBeeeach
Chernobog
7,133
4,524
0
0
9,097
2,506
0
6,403
2,482
0
36,181
W
Tiamat
11,447
675
0
5,676
10,731
10,742
87
4,785
5,601
38,753
0
W
Cerberus
Insidxious
Cerberus
7,041
764
0
1,251
13,217
11,305
141
6,692
6,050
21,766
0
L
6,942
129
1,316
1,674
7,786
2,730
0
5,271
2,294
32,511
0
W
Achilles
Ragnarokkerr
Achilles
7,992
1,602
0
1,860
12,068
9,410
252
5,899
5,989
0
31,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,005
Gold Earned
28,034
147
Minions Killed
142
0
Camps Cleared
0
642,744
Distance Traveled
730,369
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,090
674
29
2
0
234,449
0
L
Chernobog
7,982
665
59
5
0
187,060
1
W
Tiamat
10,086
841
83
7
0
228,875
4
W
Cerberus
9,396
783
27
2
0
241,028
2
L
Ra
7,933
661
59
5
0
221,235
2
W
Achilles
8,552
713
32
3
0
260,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role