Player Matchup

Bellona
Bellona
Quslia
Bellona
Level 4
God Stats
8W - 10L
1,724 SR
Queue Stats
91W - 117L
1,383 Elo+
Solo
Ymir
Ymir
Snappy546
Ymir
Level 21
God Stats
15W - 16L
1,354 SR
Queue Stats
127W - 109L
1,520 Elo+
Solo
Pele
Pele
Teeth666
Pele
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,523 Elo+
Solo
Artemis
Artemis
deriva085
Artemis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,605 Elo+
Solo
Cupid
Cupid
fathertime1992
Cupid
Level 22
God Stats
9W - 10L
1,602 SR
Queue Stats
59W - 55L
1,442 Elo+
Solo
Team Averages
Level 13
1,536 SR
1,495 Elo+

VS

Team Averages
Level 21
1,622 SR
1,503 Elo+
Khepri
Khepri
ClarenceBeam
Khepri
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
CØRØNAVIRUS
Ao Kuang
Level 13
God Stats
3W - 2L
1,808 SR
Queue Stats
302W - 314L
1,604 Elo+
Solo
Anhur
Anhur
DanyellMow
Anhur
Level 28
God Stats
16W - 12L
1,705 SR
Queue Stats
151W - 115L
1,670 Elo+
Solo
Da Ji
Da Ji
llParkerll
Da Ji
Level 17
God Stats
5W - 4L
1,596 SR
Queue Stats
357W - 349L
1,545 Elo+
Solo
Tiamat
Tiamat
totalrelipse
Tiamat
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Quslia
Bellona
13
2 / 6 / 2
7,978
420
6,230
13,453
10,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
13
1 / 4 / 2
8,516
448
5,137
18,617
15,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
14
3 / 9 / 2
9,112
480
9,134
18,101
4,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
deriva085
Artemis
14
5 / 10 / 1
9,581
504
8,304
14,241
5,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 10 / 1
8,146
429
9,184
14,124
4,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
4 / 2 / 11
9,764
514
2,302
5,305
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
CØRØNAVIRUS
Ao Kuang
18
10 / 3 / 0
11,517
606
12,828
19,443
8,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
19
9 / 1 / 5
12,281
646
19,267
15,225
5,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
18
11 / 6 / 4
11,381
599
14,097
16,223
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
15
4 / 2 / 11
9,324
491
9,689
7,133
5,025
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
13
Kills
38
39
Deaths
14
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Khepri
4
2
11
4.75
W
Ao Kuang
CØRØNAVIRUS
Ao Kuang
10
3
0
3.33
W
Anhur
9
1
5
11.5
L
Bellona
Quslia
Bellona
2
6
2
0.5
L
Ymir
1
4
2
0.5
L
Pele
3
9
2
0.44
L
Artemis
deriva085
Artemis
5
10
1
0.55
L
2
10
1
0.25
W
Da Ji
11
6
4
2.17
W
Tiamat
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,989
Damage
58,183
78,536
Taken
63,329
40,768
Mitigated
31,324
9,989
Healing
26,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
2,302
421
0
674
5,305
4,874
392
634
4,671
5,039
0
W
Ao Kuang
CØRØNAVIRUS
Ao Kuang
12,828
4,378
0
9,252
19,443
8,953
4,822
1,130
18,313
81,461
0
W
Anhur
19,267
11,164
0
9,110
15,225
5,360
320
3,053
12,172
0
106,509
L
Bellona
Quslia
Bellona
6,230
2,027
0
972
13,453
10,146
85
7,094
6,359
0
28,603
L
Ymir
5,137
1,610
0
996
18,617
15,100
64
2,825
15,792
35,104
0
L
Pele
9,134
2,841
0
4,557
18,101
4,990
0
2,055
16,046
0
62,666
L
Artemis
deriva085
Artemis
8,304
4,141
0
135
14,241
5,847
1,519
3,560
10,681
0
38,046
L
9,184
5,679
489
2,840
14,124
4,685
1,018
9,285
4,839
0
48,506
W
Da Ji
14,097
4,214
0
6,038
16,223
7,112
237
294
15,929
0
84,380
W
Tiamat
9,689
1,538
0
1,244
7,133
5,025
597
26
7,107
35,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,333
Gold Earned
54,267
369
Minions Killed
500
0
Camps Cleared
0
1,565,412
Distance Traveled
1,687,150
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,764
514
7
0
0
364,211
0
W
Ao Kuang
11,517
606
140
7
0
345,333
1
W
Anhur
12,281
646
155
8
0
309,413
3
L
Bellona
7,978
420
46
2
0
336,716
8
L
Ymir
8,516
448
61
3
0
317,680
2
L
Pele
9,112
480
105
6
0
353,065
0
L
Artemis
9,581
504
79
4
0
276,708
0
L
Cupid
8,146
429
78
4
0
281,243
6
W
Da Ji
11,381
599
144
8
0
328,293
1
W
Tiamat
9,324
491
54
3
0
339,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role