Player Matchup

Nemesis
Nemesis
Brosandkros
Nemesis
Level 29
God Stats
2W - 2L
1,445 SR
Queue Stats
13W - 13L
1,436 Elo+
Party 1
Amaterasu
Amaterasu
CenturionUmutii
Amaterasu
Level 18
God Stats
2W - 2L
1,377 SR
Queue Stats
14W - 11L
1,507 Elo+
Party 1
Janus
Janus
Dominic958
Janus
Level 52
God Stats
1W - 2L
1,729 SR
Queue Stats
19W - 26L
1,373 Elo+
Party 1
Apollo
Apollo
Droid009
Apollo
Level 28
God Stats
45W - 37L
1,576 SR
Queue Stats
68W - 70L
1,392 Elo+
Solo
Bacchus
Bacchus
Fandrul
Bacchus
Level 11
God Stats
0W - 1L
1,525 SR
Queue Stats
9W - 7L
1,518 Elo+
Party 1
Team Averages
Level 28
1,531 SR
1,445 Elo+

VS

Team Averages
Level 25
1,355 SR
1,361 Elo+
Chaac
Chaac
LumpyJumbo
Chaac
Level 48
God Stats
7W - 3L
1,458 SR
Queue Stats
53W - 47L
1,364 Elo+
Party 2
Apollo
Apollo
Mertbgy
Apollo
Level 25
God Stats
43W - 36L
1,222 SR
Queue Stats
68W - 61L
1,190 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rewder
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,398 Elo+
Party 2
Scylla
Scylla
kaysert
Scylla
Level 29
God Stats
8W - 4L
1,062 SR
Queue Stats
89W - 67L
1,497 Elo+
Solo
Yemoja
Yemoja
slycop
Yemoja
Level 8
God Stats
4W - 3L
1,534 SR
Queue Stats
17W - 11L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brosandkros
Nemesis
14
7 / 7 / 2
10,172
509
9,572
16,423
6,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
CenturionUmutii
Amaterasu
14
2 / 6 / 2
9,050
453
7,324
15,704
10,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
13
2 / 8 / 3
8,532
427
7,042
11,790
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Droid009
Apollo
16
9 / 3 / 1
10,618
531
15,532
15,117
6,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Fandrul
Bacchus
11
1 / 6 / 6
7,504
375
4,645
10,121
10,831
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes

Shoes

+6%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
6 / 4 / 7
11,348
567
14,167
17,292
14,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Mertbgy
Apollo
17
7 / 4 / 3
10,599
530
7,518
11,609
4,301
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Rewder
Tsukuyomi
15
8 / 5 / 10
10,357
518
10,667
13,346
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
kaysert
Scylla
18
8 / 5 / 10
11,567
578
12,549
12,789
5,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
slycop
Yemoja
13
1 / 3 / 11
9,402
470
6,606
12,031
9,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
71
21
Kills
30
30
Deaths
21
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Brosandkros
Nemesis
7
7
2
1.14
L
Amaterasu
CenturionUmutii
Amaterasu
2
6
2
0.5
L
Janus
2
8
3
0.44
L
Apollo
Droid009
Apollo
9
3
1
3.17
L
Bacchus
Fandrul
Bacchus
1
6
6
0.67
W
Chaac
6
4
7
2.38
W
Apollo
Mertbgy
Apollo
7
4
3
2.13
W
Tsukuyomi
Rewder
Tsukuyomi
8
5
10
2.6
W
Scylla
kaysert
Scylla
8
5
10
2.6
W
Yemoja
slycop
Yemoja
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,115
Damage
51,507
69,155
Taken
67,067
38,783
Mitigated
38,824
16,344
Healing
16,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Brosandkros
Nemesis
9,572
6,071
231
4,690
16,423
6,387
0
5,424
10,939
0
50,359
L
Amaterasu
CenturionUmutii
Amaterasu
7,324
3,100
0
3,984
15,704
10,990
860
1,892
13,320
0
41,898
L
Janus
7,042
904
88
690
11,790
4,432
334
5,161
6,569
40,556
0
L
Apollo
Droid009
Apollo
15,532
8,677
0
6,661
15,117
6,143
1,520
4,806
10,281
0
74,486
L
Bacchus
Fandrul
Bacchus
4,645
290
0
0
10,121
10,831
0
2,345
7,663
7,597
0
W
Chaac
14,167
4,475
0
6,485
17,292
14,815
583
2,643
14,649
361
67,481
W
Apollo
Mertbgy
Apollo
7,518
4,773
0
988
11,609
4,301
2,129
1,394
10,117
0
63,734
W
Tsukuyomi
Rewder
Tsukuyomi
10,667
2,852
0
3,134
13,346
5,303
20
1,936
11,410
0
52,421
W
Scylla
kaysert
Scylla
12,549
977
0
1,724
12,789
5,212
1,078
3,509
9,280
71,542
0
W
Yemoja
slycop
Yemoja
6,606
1,795
2,665
1,513
12,031
9,193
0
2,004
9,924
26,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,876
Gold Earned
53,273
359
Minions Killed
466
0
Camps Cleared
0
1,634,505
Distance Traveled
1,685,974
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,172
509
64
3
0
333,815
3
L
Amaterasu
9,050
453
86
4
0
371,869
0
L
Janus
8,532
427
71
4
0
289,252
3
L
Apollo
10,618
531
130
7
0
333,782
0
L
Bacchus
7,504
375
8
0
0
305,787
0
W
Chaac
11,348
567
128
6
0
317,981
2
W
Apollo
10,599
530
114
6
0
340,206
1
W
Tsukuyomi
10,357
518
85
4
0
363,637
0
W
Scylla
11,567
578
113
6
0
339,643
2
W
Yemoja
9,402
470
26
1
0
324,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role