Player Matchup

Bellona
Bellona
ARABIO10
Bellona
Level 9
God Stats
5W - 11L
1,286 SR
Queue Stats
5W - 15L
1,152 Elo+
Party 2
Fenrir
Fenrir
ElElfito_YT
Fenrir
Level 24
God Stats
4W - 17L
1,213 SR
Queue Stats
19W - 35L
1,292 Elo+
Party 2
Ymir
Ymir
ElPanaderoJanjo
Ymir
Level 2
God Stats
7W - 5L
1,500 SR
Queue Stats
59W - 33L
1,500 Elo+
Solo
Skadi
Skadi
atumama_123
Skadi
Level 16
God Stats
44W - 34L
1,482 SR
Queue Stats
64W - 69L
1,221 Elo+
Party 2
Ra
Ra
colomusicante40
Ra
Level 17
God Stats
8W - 17L
1,326 SR
Queue Stats
16W - 36L
1,217 Elo+
Party 2
Team Averages
Level 14
1,362 SR
1,276 Elo+

VS

Team Averages
Level 17
1,406 SR
1,402 Elo+
Artemis
Artemis
BastosGustavo
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Jake_lua
Bellona
Level 10
God Stats
0W - 2L
1,266 SR
Queue Stats
3W - 9L
1,244 Elo+
Party 1
Loki
Loki
WoMoraisNoOB1
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,558 Elo+
Solo
Sobek
Sobek
lucasleal3030
Sobek
Level 18
God Stats
0W - 1L
1,250 SR
Queue Stats
82W - 90L
1,354 Elo+
Solo
Ra
Ra
vinicius2279
Ra
Level 28
God Stats
3W - 1L
1,515 SR
Queue Stats
65W - 67L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARABIO10
Bellona
16
3 / 2 / 4
9,906
521
5,665
8,946
7,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
16
6 / 5 / 9
9,930
523
10,139
14,942
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
10 / 0 / 8
12,417
654
11,749
9,246
6,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
12 / 2 / 6
11,042
581
12,830
6,836
2,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 2 / 6
8,293
436
3,823
7,712
4,557
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
0 / 13 / 2
7,108
374
9,105
14,283
6,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Jake_lua
Bellona
13
2 / 3 / 0
8,224
433
2,571
11,973
7,707
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 2 / 2
9,718
511
11,016
10,692
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 3
7,405
390
1,543
14,875
11,994
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
0 / 6 / 3
8,668
456
3,720
11,547
4,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
31
Kills
11
11
Deaths
31
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
ARABIO10
Bellona
3
2
4
2.5
L
Artemis
0
13
2
0.08
W
Fenrir
6
5
9
2.1
W
10
0
8
14
L
Bellona
Jake_lua
Bellona
2
3
0
0.67
L
8
2
2
4.5
W
12
2
6
7.5
W
0
2
6
1.5
L
1
7
3
0.36
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,206
Damage
27,955
47,682
Taken
63,370
27,479
Mitigated
35,030
11,632
Healing
9,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ARABIO10
Bellona
5,665
1,476
0
2,303
8,946
7,144
344
126
8,820
7,637
40,474
L
Artemis
9,105
3,202
0
134
14,283
6,550
0
3,232
11,051
0
40,486
W
Fenrir
10,139
3,571
0
2,647
14,942
6,434
0
1,782
13,160
0
53,673
W
11,749
1,997
0
1,262
9,246
6,987
0
1,722
7,524
61,607
0
L
Bellona
Jake_lua
Bellona
2,571
1,387
0
1,297
11,973
7,707
0
460
11,513
0
32,276
L
11,016
2,022
0
3,372
10,692
4,202
0
3,970
6,722
0
59,402
W
12,830
7,624
0
1,685
6,836
2,357
5,987
660
6,176
0
57,474
W
3,823
629
987
2,748
7,712
4,557
419
973
6,739
41,071
0
L
1,543
24
0
1,134
14,875
11,994
0
3,126
11,749
6,313
0
L
3,720
132
289
3,412
11,547
4,577
259
5,535
6,012
51,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,588
Gold Earned
41,123
445
Minions Killed
334
0
Camps Cleared
0
1,862,230
Distance Traveled
1,672,514
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,906
521
113
6
0
413,288
0
L
Artemis
7,108
374
50
3
0
256,905
0
W
Fenrir
9,930
523
83
4
0
384,607
0
W
Ymir
12,417
654
83
4
0
365,773
2
L
Bellona
8,224
433
65
3
0
320,414
0
L
Loki
9,718
511
108
6
0
433,104
7
W
Skadi
11,042
581
102
5
0
363,508
0
W
Ra
8,293
436
64
3
0
335,054
1
L
Sobek
7,405
390
15
1
0
329,001
5
L
Ra
8,668
456
96
5
0
333,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role