Player Matchup

Sol
Sol
Dorlk
Sol
Level 45
God Stats
4W - 3L
1,782 SR
Queue Stats
10W - 9L
1,411 Elo+
Party 1
Rama
Rama
PATRON007
Rama
Level 22
God Stats
3W - 9L
1,118 SR
Queue Stats
3W - 11L
1,021 Elo+
Solo
Ares
Ares
Skec77
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Bellona
Bellona
TheLighting22
Bellona
Level 16
God Stats
4W - 1L
1,708 SR
Queue Stats
5W - 4L
1,476 Elo+
Party 1
Arachne
Arachne
zabubeats
Arachne
Level 28
God Stats
10W - 13L
1,353 SR
Queue Stats
84W - 89L
1,339 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,349 Elo+

VS

Team Averages
Level 6
1,405 SR
1,273 Elo+
Ra
Ra
Julsten
Ra
Level 7
God Stats
4W - 6L
1,427 SR
Queue Stats
36W - 28L
1,225 Elo+
Party 2
Cthulhu
Cthulhu
Kurroy
Cthulhu
Level 7
God Stats
10W - 9L
1,394 SR
Queue Stats
52W - 75L
1,290 Elo+
Solo
Jormungandr
Jormungandr
Nobir
Jormungandr
Level 7
God Stats
5W - 5L
1,412 SR
Queue Stats
40W - 32L
1,225 Elo+
Party 2
Neith
Neith
Speedsebbi
Neith
Level 4
God Stats
3W - 2L
1,510 SR
Queue Stats
31W - 28L
1,354 Elo+
Party 2
Kuzenbo
Kuzenbo
lmnopfd
Kuzenbo
Level 3
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 2L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dorlk
Sol
20
18 / 0 / 7
17,758
658
41,311
25,062
9,700
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
18
4 / 8 / 5
13,427
497
13,819
20,489
9,604
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
Skec77
Ares
17
2 / 6 / 7
12,261
454
7,715
25,807
23,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
20
9 / 4 / 7
14,075
521
12,517
20,312
18,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
zabubeats
Arachne
3
0 / 0 / 0
6,668
247
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 9 / 2
12,401
459
7,697
15,380
6,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Kurroy
Cthulhu
14
2 / 7 / 4
10,227
379
7,563
21,384
15,074
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jormungandr
Nobir
Jormungandr
20
5 / 2 / 5
13,994
518
21,224
24,286
29,236
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
18
3 / 10 / 7
12,576
466
13,508
19,773
7,816
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
lmnopfd
Kuzenbo
16
2 / 6 / 4
10,927
405
6,692
20,441
25,833
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
39
33
Kills
17
18
Deaths
34
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
Dorlk
Sol
18
0
7
21.5
L
5
9
2
0.67
L
Cthulhu
Kurroy
Cthulhu
2
7
4
0.57
L
Jormungandr
Nobir
Jormungandr
5
2
5
3.75
W
Rama
4
8
5
0.81
W
Ares
Skec77
Ares
2
6
7
0.92
L
Neith
3
10
7
0.65
W
Bellona
9
4
7
3.13
L
Kuzenbo
lmnopfd
Kuzenbo
2
6
4
0.67
W
Arachne
zabubeats
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,362
Damage
56,684
91,670
Taken
101,264
60,352
Mitigated
84,271
20,993
Healing
16,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Dorlk
Sol
41,311
18,734
0
14,209
25,062
9,700
5,547
15,405
9,215
164,590
0
L
7,697
629
2,191
1,982
15,380
6,312
1,506
7,529
7,851
79,751
0
L
Cthulhu
Kurroy
Cthulhu
7,563
1,083
828
3,413
21,384
15,074
336
11,198
10,186
21,240
0
L
Jormungandr
Nobir
Jormungandr
21,224
3,071
0
1,923
24,286
29,236
1,196
13,026
11,260
111,099
0
W
Rama
13,819
11,195
0
3,372
20,489
9,604
9,700
8,541
11,618
0
94,664
W
Ares
Skec77
Ares
7,715
924
0
1,286
25,807
23,025
1,469
8,602
15,721
44,376
0
L
Neith
13,508
8,078
0
4,092
19,773
7,816
670
6,738
13,035
0
84,950
W
Bellona
12,517
4,505
0
2,126
20,312
18,023
2,398
10,475
8,929
0
73,145
L
Kuzenbo
lmnopfd
Kuzenbo
6,692
2,030
402
1,886
20,441
25,833
1,087
10,535
9,906
41,026
0
W
Arachne
zabubeats
Arachne
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,189
Gold Earned
60,125
526
Minions Killed
562
0
Camps Cleared
0
1,886,521
Distance Traveled
2,282,605
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
17,758
658
242
9
0
491,828
0
L
Ra
12,401
459
153
6
0
488,302
0
L
Cthulhu
10,227
379
33
1
0
420,153
7
L
Jormungandr
13,994
518
181
7
0
459,548
2
W
Rama
13,427
497
138
5
0
411,156
0
W
Ares
12,261
454
48
2
0
459,567
4
L
Neith
12,576
466
139
5
0
407,842
2
W
Bellona
14,075
521
98
4
0
523,970
3
L
Kuzenbo
10,927
405
56
2
0
506,760
2
W
Arachne
6,668
247
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role