Player Matchup

Gilgamesh
Gilgamesh
AnguilaBizarro4
Gilgamesh
Level 16
God Stats
12W - 9L
1,941 SR
Queue Stats
109W - 78L
1,769 Elo+
Party 2
Sylvanus
Sylvanus
ErPollitoBaltico
Sylvanus
Level 11
God Stats
4W - 1L
1,371 SR
Queue Stats
38W - 16L
1,733 Elo+
Party 2
Apollo
Apollo
KoeleKnaapKarel
Apollo
Level 8
God Stats
13W - 11L
1,812 SR
Queue Stats
251W - 261L
1,546 Elo+
Party 3
Fenrir
Fenrir
Waldo_mero
Fenrir
Level 129
God Stats
10W - 2L
1,500 SR
Queue Stats
48W - 31L
1,656 Elo+
Party 2
Bacchus
Bacchus
kudgoudengids
Bacchus
Level 17
God Stats
11W - 4L
1,804 SR
Queue Stats
87W - 79L
1,495 Elo+
Party 3
Team Averages
Level 36
1,686 SR
1,639 Elo+

VS

Team Averages
Level 46
1,525 SR
1,562 Elo+
Persephone
Persephone
Equinyx
Persephone
Level 14
God Stats
3W - 1L
1,675 SR
Queue Stats
3W - 2L
1,795 Elo+
Party 1
Baron Samedi
Baron Samedi
Gamiit
Baron Samedi
Level 21
God Stats
3W - 3L
1,604 SR
Queue Stats
53W - 37L
1,631 Elo+
Solo
Anhur
Anhur
Krilliha
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ludiludjak
Sobek
Level 16
God Stats
0W - 2L
1,345 SR
Queue Stats
17W - 22L
1,384 Elo+
Party 1
Da Ji
Da Ji
v00d00Samedi
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnguilaBizarro4
Gilgamesh
15
7 / 2 / 0
8,707
670
6,669
9,625
4,333
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 1 / 8
7,602
585
6,760
7,023
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 3 / 2
6,905
531
3,477
7,053
1,548
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Waldo_mero
Fenrir
14
11 / 4 / 2
8,420
648
10,555
11,023
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
11
3 / 1 / 9
7,547
581
5,028
6,774
4,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Equinyx
Persephone
8
0 / 7 / 2
5,774
444
4,716
7,597
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Gamiit
Baron Samedi
12
4 / 5 / 0
7,486
576
6,925
7,875
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Krilliha
Anhur
10
2 / 6 / 2
6,163
474
5,882
9,625
2,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
8
1 / 3 / 4
6,098
469
3,428
9,596
8,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 4 / 3
7,517
578
4,100
9,381
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
25
Kills
11
11
Deaths
25
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AnguilaBizarro4
Gilgamesh
7
2
0
3.5
L
Persephone
Equinyx
Persephone
0
7
2
0.14
W
2
1
8
6
L
Baron Samedi
Gamiit
Baron Samedi
4
5
0
0.8
W
2
3
2
1
L
Anhur
Krilliha
Anhur
2
6
2
0.5
W
Fenrir
Waldo_mero
Fenrir
11
4
2
3
W
Bacchus
3
1
9
7.5
L
Sobek
1
3
4
1
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,489
Damage
25,051
41,498
Taken
44,074
18,053
Mitigated
21,710
11,841
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AnguilaBizarro4
Gilgamesh
6,669
1,685
0
2,597
9,625
4,333
0
4,148
5,083
1,731
50,870
L
Persephone
Equinyx
Persephone
4,716
659
0
363
7,597
2,065
0
1,349
6,241
23,688
0
W
6,760
1,760
350
2,660
7,023
3,344
0
3,605
3,254
42,251
6,428
L
Baron Samedi
Gamiit
Baron Samedi
6,925
1,071
416
1,379
7,875
5,309
0
584
7,291
27,938
0
W
3,477
1,687
0
1,765
7,053
1,548
536
1,297
5,700
0
33,509
L
Anhur
Krilliha
Anhur
5,882
2,991
0
1,550
9,625
2,483
0
4,122
5,503
0
34,635
W
Fenrir
Waldo_mero
Fenrir
10,555
3,984
0
3,794
11,023
4,070
0
3,443
7,390
0
48,365
W
Bacchus
5,028
603
0
675
6,774
4,758
66
1,717
5,002
16,667
0
L
Sobek
3,428
842
0
2,927
9,596
8,402
0
3,086
6,510
10,315
0
L
4,100
1,317
0
2,478
9,381
3,451
0
2,657
6,724
0
34,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,181
Gold Earned
33,038
374
Minions Killed
271
0
Camps Cleared
0
1,283,631
Distance Traveled
1,185,542
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,707
670
108
8
0
264,517
4
L
Persephone
5,774
444
50
4
0
236,818
2
W
Sylvanus
7,602
585
91
7
0
219,506
3
L
Baron Samedi
7,486
576
62
5
0
214,348
4
W
Apollo
6,905
531
72
6
0
243,299
2
L
Anhur
6,163
474
67
5
0
224,930
3
W
Fenrir
8,420
648
86
7
0
265,650
1
W
Bacchus
7,547
581
17
1
0
290,659
7
L
Sobek
6,098
469
11
1
0
249,512
3
L
Da Ji
7,517
578
81
6
0
259,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role