Player Matchup

Set
Set
AngelFoxtrot
Set
Level 8
God Stats
3W - 4L
1,420 SR
Queue Stats
11W - 17L
1,237 Elo+
Party 2
Kukulkan
Kukulkan
Eresr
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,344 Elo+
Party 3
Bellona
Bellona
JohnDoneDidIt
Bellona
Level 17
God Stats
6W - 3L
1,434 SR
Queue Stats
6W - 5L
1,425 Elo+
Solo
Tiamat
Tiamat
UlamogRulz
Tiamat
Level 20
God Stats
44W - 48L
1,436 SR
Queue Stats
76W - 81L
1,341 Elo+
Party 3
Pele
Pele
Volkster117
Pele
Level 25
God Stats
5W - 11L
1,500 SR
Queue Stats
93W - 106L
1,279 Elo+
Party 2
Team Averages
Level 17
1,458 SR
1,325 Elo+

VS

Team Averages
Level 18
1,476 SR
1,274 Elo+
Set
Set
Bucelarios
Set
Level 13
God Stats
1W - 1L
1,245 SR
Queue Stats
4W - 8L
1,182 Elo+
Party 1
Achilles
Achilles
DominoGoingDark
Achilles
Level 12
God Stats
1W - 0L
1,525 SR
Queue Stats
5W - 9L
1,253 Elo+
Party 1
Raijin
Raijin
MrNunz
Raijin
Level 28
God Stats
10W - 9L
1,614 SR
Queue Stats
52W - 49L
1,441 Elo+
Solo
Sol
Sol
Qu33nB3ck
Sol
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 97L
1,321 Elo+
Solo
Ymir
Ymir
VioletNinewood
Ymir
Level 14
God Stats
3W - 3L
1,497 SR
Queue Stats
31W - 69L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 10 / 3
8,682
434
7,506
18,527
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Eresr
Kukulkan
12
1 / 11 / 0
7,656
383
8,327
13,941
3,582
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
11
5 / 3 / 1
8,341
417
5,952
8,572
5,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
UlamogRulz
Tiamat
10
1 / 8 / 9
7,677
384
5,924
10,832
4,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
10 / 6 / 3
9,697
485
10,750
16,470
4,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
9,788
489
5,954
16,820
6,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
15
2 / 4 / 9
9,774
489
4,863
13,170
15,439
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
MrNunz
Raijin
20
28 / 0 / 5
14,015
701
33,738
18,002
8,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 4
10,363
518
6,335
11,995
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 9 / 10
9,071
454
1,715
15,810
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
20
Kills
38
38
Deaths
22
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
10
3
0.45
W
5
4
4
1.75
W
Achilles
2
4
9
1.63
L
Kukulkan
Eresr
Kukulkan
1
11
0
0.09
L
Bellona
5
3
1
1.83
W
Raijin
MrNunz
Raijin
28
0
5
30.5
W
2
5
4
0.8
L
Tiamat
UlamogRulz
Tiamat
1
8
9
0.69
W
1
9
10
0.67
L
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,459
Damage
52,605
68,342
Taken
75,797
24,483
Mitigated
47,478
8,772
Healing
15,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,506
3,338
0
3,658
18,527
6,114
0
7,960
10,245
0
56,480
W
5,954
3,151
426
3,717
16,820
6,728
414
1,444
15,376
0
55,686
W
Achilles
4,863
1,008
0
24
13,170
15,439
2,371
1,568
11,602
0
35,052
L
Kukulkan
Eresr
Kukulkan
8,327
704
0
387
13,941
3,582
351
10,953
2,458
34,591
0
L
Bellona
5,952
2,160
0
2,797
8,572
5,490
0
962
7,536
0
26,996
W
Raijin
MrNunz
Raijin
33,738
4,029
735
7,014
18,002
8,272
3,136
5,519
12,483
107,460
0
W
6,335
1,362
0
3,425
11,995
3,446
3,983
1,515
10,480
67,240
0
L
Tiamat
UlamogRulz
Tiamat
5,924
1,279
0
786
10,832
4,886
261
8,001
2,401
25,838
0
W
1,715
625
0
515
15,810
13,593
253
4,205
11,605
11,126
0
L
10,750
2,122
0
1,144
16,470
4,411
908
11,814
3,914
0
50,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,053
Gold Earned
53,011
346
Minions Killed
443
0
Camps Cleared
0
1,348,936
Distance Traveled
1,753,142
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,682
434
94
5
0
307,966
0
W
Set
9,788
489
75
4
0
372,426
5
W
Achilles
9,774
489
60
3
0
367,554
0
L
Kukulkan
7,656
383
65
3
0
289,127
2
L
Bellona
8,341
417
58
3
0
180,209
0
W
Raijin
14,015
701
168
8
0
367,027
2
W
Sol
10,363
518
119
6
0
325,213
1
L
Tiamat
7,677
384
46
2
0
242,271
0
W
Ymir
9,071
454
21
1
0
320,922
0
L
Pele
9,697
485
83
4
0
329,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role