Player Matchup

Fenrir
Fenrir
AGabbei
Fenrir
Level 17
God Stats
6W - 9L
1,426 SR
Queue Stats
16W - 14L
1,455 Elo+
Party 2
Baba Yaga
Baba Yaga
Ceramic-Lifeboat
Baba Yaga
Level 106
God Stats
1W - 2L
1,552 SR
Queue Stats
104W - 96L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
High_Infected
Danzaburou
Level 29
God Stats
2W - 5L
1,263 SR
Queue Stats
94W - 81L
1,378 Elo+
Party 2
Hera
Hera
Leopleurodon
Hera
Level 62
God Stats
3W - 3L
1,725 SR
Queue Stats
434W - 395L
1,412 Elo+
Party 2
Tyr
Tyr
bnhyt95
Tyr
Level 34
God Stats
6W - 9L
1,428 SR
Queue Stats
193W - 187L
1,381 Elo+
Party 2
Team Averages
Level 50
1,479 SR
1,425 Elo+

VS

Team Averages
Level 56
1,549 SR
1,478 Elo+
Cthulhu
Cthulhu
BooyakaBoss
Cthulhu
Level 40
God Stats
231W - 184L
1,449 SR
Queue Stats
265W - 236L
1,397 Elo+
Party 1
Rama
Rama
CaptainGroot
Rama
Level 57
God Stats
196W - 168L
1,572 SR
Queue Stats
247W - 231L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
DOOM_BLADE_21
Danzaburou
Level 74
God Stats
44W - 35L
1,618 SR
Queue Stats
750W - 657L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
SPS_gabyllamocca
Hun Batz
Level 41
God Stats
23W - 16L
1,600 SR
Queue Stats
186W - 181L
1,440 Elo+
Solo
Persephone
Persephone
marioSheather
Persephone
Level 66
God Stats
12W - 9L
1,508 SR
Queue Stats
396W - 349L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AGabbei
Fenrir
15
3 / 6 / 6
10,125
482
10,062
18,192
7,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
18
4 / 4 / 3
11,066
527
9,781
14,434
6,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
High_Infected
Danzaburou
12
0 / 14 / 3
8,400
400
5,263
18,196
5,368
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 8 / 1
11,018
525
11,713
14,134
5,327
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
17
1 / 2 / 4
10,684
509
11,023
20,150
14,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooyakaBoss
Cthulhu
18
2 / 3 / 1
11,210
534
14,849
17,352
19,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
5 / 3 / 10
12,950
617
8,931
14,964
6,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
DOOM_BLADE_21
Danzaburou
19
17 / 4 / 5
14,044
669
19,119
19,409
7,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 7
9,836
468
6,802
12,554
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Persephone
marioSheather
Persephone
20
8 / 2 / 8
13,415
639
12,252
9,238
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
15
Kills
34
34
Deaths
15
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AGabbei
Fenrir
3
6
6
1
W
Cthulhu
BooyakaBoss
Cthulhu
2
3
1
0.83
W
5
3
10
3.33
L
Baba Yaga
4
4
3
1.38
W
Danzaburou
DOOM_BLADE_21
Danzaburou
17
4
5
4.88
L
Danzaburou
High_Infected
Danzaburou
0
14
3
0.11
L
7
8
1
0.94
W
2
3
7
1.83
L
Tyr
1
2
4
1.5
W
Persephone
marioSheather
Persephone
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,842
Damage
61,953
85,106
Taken
73,517
39,164
Mitigated
40,838
18,835
Healing
29,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AGabbei
Fenrir
10,062
1,052
0
3,960
18,192
7,627
0
3,577
14,339
0
55,585
W
Cthulhu
BooyakaBoss
Cthulhu
14,849
2,148
0
6,233
17,352
19,049
832
0
17,352
69,183
0
W
8,931
6,822
0
6,441
14,964
6,048
6,838
5,686
9,278
0
88,068
L
Baba Yaga
9,781
877
0
5,395
14,434
6,344
623
3,522
10,746
84,124
0
W
Danzaburou
DOOM_BLADE_21
Danzaburou
19,119
12,297
258
9,638
19,409
7,422
35
6,879
12,530
0
74,032
L
Danzaburou
High_Infected
Danzaburou
5,263
1,776
0
2,979
18,196
5,368
113
3,591
14,475
0
37,699
L
11,713
2,455
102
1,379
14,134
5,327
476
2,800
11,194
43,491
0
W
6,802
1,652
0
4,338
12,554
4,667
0
4,440
8,114
0
54,129
L
Tyr
11,023
2,971
0
5,020
20,150
14,498
716
11,789
7,251
0
67,945
W
Persephone
marioSheather
Persephone
12,252
1,202
0
2,479
9,238
3,652
786
4,487
4,749
74,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,293
Gold Earned
61,455
518
Minions Killed
620
0
Camps Cleared
0
1,946,495
Distance Traveled
1,899,454
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,125
482
77
4
0
411,350
0
W
Cthulhu
11,210
534
125
6
0
346,888
0
W
Rama
12,950
617
147
7
0
344,507
0
L
Baba Yaga
11,066
527
156
7
0
385,103
6
W
Danzaburou
14,044
669
107
5
0
395,222
0
L
Danzaburou
8,400
400
57
3
0
349,442
5
L
Hera
11,018
525
88
4
0
386,905
2
W
Hun Batz
9,836
468
93
4
0
386,296
0
L
Tyr
10,684
509
140
7
0
413,695
5
W
Persephone
13,415
639
148
7
0
426,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role