Player Matchup

Sobek
Sobek
FalleNSlayeRr
Sobek
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 107L
1,321 Elo+
Solo
Serqet
Serqet
Kai_Ruku
Serqet
Level 15
God Stats
3W - 3L
1,514 SR
Queue Stats
10W - 14L
1,171 Elo+
Party 1
Neith
Neith
RE-Girl_SENPAI
Neith
Level 24
God Stats
13W - 10L
1,495 SR
Queue Stats
55W - 46L
1,548 Elo+
Solo
Amaterasu
Amaterasu
chancey899
Amaterasu
Level 69
God Stats
4W - 10L
1,212 SR
Queue Stats
305W - 345L
1,397 Elo+
Party 1
Nu Wa
Nu Wa
just_Aspect_
Nu Wa
Level 17
God Stats
5W - 4L
1,504 SR
Queue Stats
45W - 65L
1,265 Elo+
Party 1
Team Averages
Level 27
1,445 SR
1,340 Elo+

VS

Team Averages
Level 20
1,494 SR
1,374 Elo+
Hades
Hades
DMCdante2494
Hades
Level 57
God Stats
5W - 4L
1,599 SR
Queue Stats
414W - 430L
1,394 Elo+
Party 2
Set
Set
IconiicYT
Set
Level 3
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 2L
1,206 Elo+
Solo
Loki
Loki
JELLYBEANJAWLINE
Loki
Level 4
God Stats
1W - 2L
1,192 SR
Queue Stats
17W - 14L
1,338 Elo+
Party 2
Thor
Thor
Mixail123
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,415 Elo+
Solo
Hachiman
Hachiman
SizzleSizzle
Hachiman
Level 7
God Stats
3W - 1L
1,876 SR
Queue Stats
6W - 8L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
8,832
552
2,475
8,280
6,157
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Kai_Ruku
Serqet
10
0 / 3 / 4
6,967
435
851
9,188
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
12 / 0 / 5
9,527
595
12,773
8,010
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
chancey899
Amaterasu
16
7 / 0 / 5
9,552
597
11,378
10,837
6,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 3 / 4
7,780
486
9,361
13,448
4,190
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
8,653
541
12,120
17,437
8,541
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 8 / 1
6,635
415
2,486
8,542
2,393
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 0
7,808
488
3,783
10,479
3,004
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
13
0 / 3 / 2
7,622
476
4,013
12,419
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
SizzleSizzle
Hachiman
7
0 / 4 / 1
5,825
364
2,808
6,955
1,601
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
23
Kills
6
7
Deaths
24
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
2
1
11
7.5
L
2
8
1
0.31
L
2
3
0
0.67
W
Serqet
Kai_Ruku
Serqet
0
3
4
0.67
L
Thor
0
3
2
0.33
W
12
0
5
14.5
L
Hachiman
SizzleSizzle
Hachiman
0
4
1
0.13
W
Amaterasu
chancey899
Amaterasu
7
0
5
9.5
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,838
Damage
25,210
49,763
Taken
55,832
23,155
Mitigated
19,903
21,239
Healing
14,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,120
966
153
5,416
17,437
8,541
519
5,850
11,587
65,162
0
W
2,475
368
663
2,706
8,280
6,157
703
1,913
6,367
15,279
0
L
2,486
796
0
0
8,542
2,393
123
1,234
7,092
0
20,731
L
3,783
959
0
4,570
10,479
3,004
0
1,712
8,621
0
44,691
W
Serqet
Kai_Ruku
Serqet
851
363
0
3,344
9,188
3,256
184
924
8,264
0
25,308
L
Thor
4,013
1,633
0
4,013
12,419
4,364
711
1,495
10,892
0
40,954
W
12,773
5,663
0
5,342
8,010
2,668
2,286
769
7,241
0
58,436
L
Hachiman
SizzleSizzle
Hachiman
2,808
1,819
0
750
6,955
1,601
0
1,545
5,410
0
18,431
W
Amaterasu
chancey899
Amaterasu
11,378
5,807
0
5,700
10,837
6,884
2,046
1,496
9,341
0
51,486
W
9,361
3,381
0
3,484
13,448
4,190
2,977
7,018
6,430
34,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,658
Gold Earned
36,543
327
Minions Killed
345
0
Camps Cleared
0
1,466,713
Distance Traveled
1,315,681
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,653
541
101
6
0
252,485
0
W
Sobek
8,832
552
25
2
0
321,592
1
L
Set
6,635
415
37
2
0
287,122
5
L
Loki
7,808
488
90
6
0
248,396
1
W
Serqet
6,967
435
60
4
0
317,839
3
L
Thor
7,622
476
85
5
0
332,348
0
W
Neith
9,527
595
94
6
0
290,530
1
L
Hachiman
5,825
364
32
2
0
195,330
0
W
Amaterasu
9,552
597
101
6
0
318,935
0
W
Nu Wa
7,780
486
47
3
0
217,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role