Player Matchup

Baba Yaga
Baba Yaga
A3ORT
Baba Yaga
Level 127
God Stats
10W - 11L
1,643 SR
Queue Stats
183W - 219L
1,491 Elo+
Party 3
Odin
Odin
GODKINGKEVO
Odin
Level 126
God Stats
0W - 1L
1,275 SR
Queue Stats
215W - 236L
1,509 Elo+
Party 3
Kali
Kali
TwinXFaces
Kali
Level 122
God Stats
2W - 1L
1,222 SR
Queue Stats
142W - 184L
1,497 Elo+
Party 3
Chronos
Chronos
XxMRS1XTYN1N3xX
Chronos
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,524 Elo+
Solo
Cthulhu
Cthulhu
thelastmidget
Cthulhu
Level 107
God Stats
2W - 2L
1,548 SR
Queue Stats
175W - 159L
1,538 Elo+
Solo
Team Averages
Level 108
1,438 SR
1,512 Elo+

VS

Team Averages
Level 130
1,498 SR
1,573 Elo+
Set
Set
Get_Schwifty1754
Set
Level 108
God Stats
4W - 3L
1,592 SR
Queue Stats
25W - 12L
1,659 Elo+
Party 1
Zhong Kui
Zhong Kui
Mister Sells
Zhong Kui
Level 109
God Stats
24W - 10L
1,582 SR
Queue Stats
148W - 136L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
Slandino
Cthulhu
Level 117
God Stats
2W - 1L
1,510 SR
Queue Stats
29W - 22L
1,590 Elo+
Party 1
Pele
Pele
akuchenny
Pele
Level 160
God Stats
3W - 1L
1,275 SR
Queue Stats
330W - 336L
1,490 Elo+
Party 2
Ymir
Ymir
lmTheBadGuy
Ymir
Level 155
God Stats
19W - 21L
1,528 SR
Queue Stats
326W - 307L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
A3ORT
Baba Yaga
10
1 / 4 / 0
5,491
549
4,333
7,027
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 3 / 0
6,265
627
3,689
8,736
3,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
1 / 4 / 3
6,051
605
3,071
9,051
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,932
593
3,276
5,954
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
7
1 / 3 / 0
4,498
450
3,253
5,882
3,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
6,477
648
3,141
4,383
1,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Mister Sells
Zhong Kui
11
4 / 2 / 7
6,722
672
6,067
6,932
4,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Slandino
Cthulhu
8
0 / 1 / 8
5,040
504
2,704
5,488
2,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
12
8 / 2 / 4
7,352
735
6,556
7,578
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 2
6,470
647
5,452
5,895
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
16
16
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
A3ORT
Baba Yaga
1
4
0
0.25
L
3
3
0
1
W
3
0
0
3
W
Zhong Kui
Mister Sells
Zhong Kui
4
2
7
3.75
W
Cthulhu
Slandino
Cthulhu
0
1
8
4
L
1
4
3
0.63
L
0
2
1
0.25
W
Pele
8
2
4
5
W
1
1
2
2
L
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,622
Damage
23,920
36,650
Taken
30,276
14,612
Mitigated
13,192
8,991
Healing
11,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
A3ORT
Baba Yaga
4,333
343
0
1,818
7,027
2,883
0
3,974
2,802
33,494
0
L
3,689
1,214
0
920
8,736
3,461
0
4,523
3,893
0
27,375
W
3,141
1,266
0
2,451
4,383
1,073
1,260
2,673
1,650
0
26,946
W
Zhong Kui
Mister Sells
Zhong Kui
6,067
792
0
2,846
6,932
4,314
0
3,367
3,505
31,618
0
W
Cthulhu
Slandino
Cthulhu
2,704
95
0
837
5,488
2,292
0
2,656
2,574
16,044
0
L
3,071
1,266
0
3,016
9,051
2,974
0
2,122
6,707
0
22,106
L
3,276
1,700
0
1,540
5,954
1,419
0
285
5,639
37,195
0
W
Pele
6,556
1,929
0
3,107
7,578
2,351
0
1,728
5,790
0
32,305
W
5,452
1,879
0
2,097
5,895
3,162
0
0
5,895
37,648
0
L
Cthulhu
3,253
156
190
1,507
5,882
3,875
0
2,186
3,386
12,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,237
Gold Earned
32,061
295
Minions Killed
292
0
Camps Cleared
0
961,441
Distance Traveled
1,050,020
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,491
549
67
7
0
196,584
1
L
Odin
6,265
627
66
7
0
192,793
1
W
Set
6,477
648
55
6
0
211,047
1
W
Zhong Kui
6,722
672
67
7
0
206,902
2
W
Cthulhu
5,040
504
26
3
0
220,630
3
L
Kali
6,051
605
57
6
0
199,259
1
L
Chronos
5,932
593
89
9
0
186,848
4
W
Pele
7,352
735
70
7
0
224,485
1
W
Ymir
6,470
647
74
7
0
186,956
1
L
Cthulhu
4,498
450
16
2
0
185,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role