Player Matchup

Serqet
Serqet
Platinum II
AroufGangstaa
Serqet
Platinum II
Level 65
God Stats
63W - 56L
1,692 SR
Queue Stats
378W - 367L
1,913 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
HakunaDatata
Ao Kuang
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
Licraux
Cu Chulainn
Platinum I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum III
ShadowHunter116
Danzaburou
Platinum III
Level 124
God Stats
18W - 8L
1,805 SR
Queue Stats
234W - 224L
1,916 MMR
Solo
Janus
Janus
Diamond V
XxSocramxX
Janus
Diamond V
Level 141
God Stats
6W - 9L
1,514 SR
Queue Stats
121W - 111L
1,959 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,602 SR
1,757 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 98
1,526 SR
1,825 MMR
Rama
Rama
Platinum III
BuckXypk
Rama
Platinum III
Level 57
God Stats
1W - 1L
1,293 SR
Queue Stats
85W - 82L
1,870 MMR
Party 1
Guan Yu
Guan Yu
Platinum IV
GazSenpai
Guan Yu
Platinum IV
Level 43
God Stats
6W - 4L
1,497 SR
Queue Stats
37W - 28L
1,956 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
MårgaretThatcher
Nu Wa
Diamond IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum I
Nog4re
King Arthur
Platinum I
Level 159
God Stats
27W - 29L
1,521 SR
Queue Stats
241W - 227L
1,900 MMR
Solo
Ymir
Ymir
Platinum II
alexelsucio
Ymir
Platinum II
Level 125
God Stats
6W - 2L
1,817 SR
Queue Stats
233W - 231L
1,899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 5
9,064
567
5,490
13,066
5,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ao Kuang
HakunaDatata
Ao Kuang
13
1 / 4 / 1
7,531
471
4,617
12,694
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Licraux
Cu Chulainn
14
1 / 4 / 0
7,821
489
9,501
17,165
11,950
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
ShadowHunter116
Danzaburou
13
2 / 7 / 3
8,560
535
5,648
12,339
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
13
3 / 6 / 0
7,945
497
6,344
9,012
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AthenaTiamatSetApolloTsukuyomi

VS

Bans
GilgameshAnhurAwilixSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
10 / 2 / 11
11,386
712
12,179
11,911
4,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
GazSenpai
Guan Yu
16
5 / 1 / 5
9,506
594
6,139
11,596
8,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
8 / 1 / 8
9,999
625
12,855
7,437
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Nog4re
King Arthur
16
0 / 1 / 2
9,613
601
9,539
11,203
7,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 4 / 14
9,402
588
6,119
12,937
11,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
9
Kills
28
28
Deaths
9
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
Rama
10
2
11
7.75
W
Guan Yu
GazSenpai
Guan Yu
5
1
5
7.5
L
Ao Kuang
HakunaDatata
Ao Kuang
1
4
1
0.38
L
Cu Chulainn
Licraux
Cu Chulainn
1
4
0
0.25
W
8
1
8
12
W
King Arthur
Nog4re
King Arthur
0
1
2
1
L
Danzaburou
ShadowHunter116
Danzaburou
2
7
3
0.5
L
Janus
3
6
0
0.5
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,600
Damage
46,831
64,276
Taken
55,084
25,808
Mitigated
34,252
16,300
Healing
19,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,490
1,476
0
3,117
13,066
5,173
0
4,122
8,824
0
33,719
W
Rama
12,179
10,126
0
5,531
11,911
4,278
284
1,781
9,718
0
80,193
W
Guan Yu
GazSenpai
Guan Yu
6,139
847
1,209
6,114
11,596
8,170
0
2,501
8,717
0
66,352
L
Ao Kuang
HakunaDatata
Ao Kuang
4,617
988
0
4,949
12,694
3,582
0
4,018
8,460
53,710
0
L
Cu Chulainn
Licraux
Cu Chulainn
9,501
1,028
0
4,759
17,165
11,950
0
1,543
15,520
2,852
53,752
W
12,855
2,854
0
1,786
7,437
2,780
1,513
3,483
3,790
56,927
0
W
King Arthur
Nog4re
King Arthur
9,539
933
0
2,620
11,203
7,751
0
1,427
9,776
0
72,916
L
Danzaburou
ShadowHunter116
Danzaburou
5,648
2,826
0
2,557
12,339
3,376
0
4,232
8,007
0
44,332
L
Janus
6,344
594
0
918
9,012
1,727
0
4,275
4,491
56,569
0
W
6,119
2,238
0
2,288
12,937
11,273
0
2,347
10,517
22,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,921
Gold Earned
49,906
481
Minions Killed
538
0
Camps Cleared
0
1,522,165
Distance Traveled
1,614,995
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,064
567
56
4
0
317,449
1
W
Rama
11,386
712
126
8
0
304,107
10
W
Guan Yu
9,506
594
112
7
0
351,292
4
L
Ao Kuang
7,531
471
99
6
0
321,164
4
L
Cu Chulainn
7,821
489
111
7
0
315,030
5
W
Nu Wa
9,999
625
108
7
0
312,847
8
W
King Arthur
9,613
601
158
10
0
342,480
4
L
Danzaburou
8,560
535
94
6
0
280,225
6
L
Janus
7,945
497
121
8
0
288,297
4
W
Ymir
9,402
588
34
2
0
304,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role