Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
RacL_Aite
Janus
Level 99
God Stats
1W - 3L
1,694 SR
Queue Stats
189W - 203L
1,351 Elo+
Party 1
Thor
Thor
RacL_Khrollo
Thor
Level 64
God Stats
1W - 1L
1,663 SR
Queue Stats
57W - 54L
1,352 Elo+
Party 1
Bellona
Bellona
RacL_Temp
Bellona
Level 38
God Stats
6W - 4L
1,533 SR
Queue Stats
28W - 49L
1,249 Elo+
Party 1
Artemis
Artemis
Racl_Zoldy
Artemis
Level 68
God Stats
12W - 17L
1,440 SR
Queue Stats
127W - 143L
1,341 Elo+
Party 1
Team Averages
Level 62
1,566 SR
1,358 Elo+

VS

Team Averages
Level 73
1,592 SR
1,541 Elo+
Bastet
Bastet
Beestonator__
Bastet
Level 82
God Stats
10W - 7L
1,549 SR
Queue Stats
28W - 33L
1,461 Elo+
Party 2
Chaac
Chaac
JeIIy_Beans_
Chaac
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 29L
1,513 Elo+
Party 2
Hel
Hel
Just_Komi_San
Hel
Level 68
God Stats
6W - 1L
1,867 SR
Queue Stats
25W - 30L
1,480 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ThatWastedChimp
Kumbhakarna
Level 103
God Stats
6W - 6L
1,322 SR
Queue Stats
415W - 386L
1,585 Elo+
Solo
Skadi
Skadi
TheJoshio
Skadi
Level 28
God Stats
13W - 3L
1,724 SR
Queue Stats
19W - 11L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 5 / 2
6,168
411
3,444
9,152
5,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
RacL_Aite
Janus
12
3 / 4 / 1
7,574
505
9,709
8,100
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 0
7,274
485
3,293
11,863
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
RacL_Temp
Bellona
13
0 / 0 / 1
7,085
472
2,282
6,152
4,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Racl_Zoldy
Artemis
10
1 / 4 / 2
6,324
422
5,184
8,482
3,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 3
7,822
521
6,851
10,515
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 3
7,943
530
4,778
8,284
6,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 1 / 5
8,724
582
8,722
8,233
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
ThatWastedChimp
Kumbhakarna
12
1 / 1 / 9
7,653
510
4,030
11,618
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
TheJoshio
Skadi
13
5 / 2 / 5
7,607
507
6,583
7,685
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
16
16
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
2
0.2
W
5
2
3
3.25
W
0
1
3
1.5
W
5
1
5
7.5
L
Janus
RacL_Aite
Janus
3
4
1
0.88
L
3
3
0
1
L
Bellona
RacL_Temp
Bellona
0
0
1
0.5
L
Artemis
Racl_Zoldy
Artemis
1
4
2
0.5
W
Kumbhakarna
ThatWastedChimp
Kumbhakarna
1
1
9
5.5
W
Skadi
TheJoshio
Skadi
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,912
Damage
30,964
43,749
Taken
46,335
21,126
Mitigated
22,629
10,405
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,444
94
0
1,524
9,152
5,812
470
2,473
6,575
19,811
0
W
6,851
1,279
0
4,172
10,515
3,120
650
909
9,606
0
35,606
W
4,778
613
0
3,108
8,284
6,235
886
0
8,284
0
43,461
W
8,722
1,255
2,880
5,410
8,233
3,016
1,560
5,004
3,229
56,073
0
L
Janus
RacL_Aite
Janus
9,709
280
0
1,240
8,100
2,985
0
4,991
2,903
51,738
0
L
3,293
761
0
4,597
11,863
3,998
0
2,534
9,253
0
31,691
L
Bellona
RacL_Temp
Bellona
2,282
734
0
1,928
6,152
4,855
0
0
6,152
0
37,380
L
Artemis
Racl_Zoldy
Artemis
5,184
2,591
0
1,116
8,482
3,476
0
2,300
6,114
0
32,149
W
Kumbhakarna
ThatWastedChimp
Kumbhakarna
4,030
476
0
2,130
11,618
8,080
247
4,009
7,609
19,255
0
W
Skadi
TheJoshio
Skadi
6,583
2,941
0
2,664
7,685
2,178
596
3,231
4,454
0
35,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,425
Gold Earned
39,749
364
Minions Killed
373
0
Camps Cleared
0
1,395,092
Distance Traveled
1,401,379
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,168
411
35
2
0
255,179
0
W
Bastet
7,822
521
80
5
0
292,182
6
W
Chaac
7,943
530
92
6
0
271,422
1
W
Hel
8,724
582
138
9
0
295,394
0
L
Janus
7,574
505
98
7
0
277,698
1
L
Thor
7,274
485
69
5
0
292,933
1
L
Bellona
7,085
472
96
6
0
305,646
0
L
Artemis
6,324
422
66
4
0
263,636
3
W
Kumbhakarna
7,653
510
12
1
0
273,104
4
W
Skadi
7,607
507
51
3
0
269,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role