Player Matchup

Horus
Horus
Bergbuur
Horus
Level 69
God Stats
220W - 99L
1,792 SR
Queue Stats
305W - 178L
1,688 Elo+
Party 2
Tiamat
Tiamat
Jaka611
Tiamat
Level 128
God Stats
220W - 90L
1,890 SR
Queue Stats
437W - 238L
1,711 Elo+
Party 2
Cthulhu
Cthulhu
Líff
Cthulhu
Level 67
God Stats
254W - 104L
1,806 SR
Queue Stats
418W - 234L
1,714 Elo+
Party 2
Medusa
Medusa
MilkTee
Medusa
Level 45
God Stats
21W - 4L
1,916 SR
Queue Stats
138W - 28L
1,808 Elo+
Party 2
Khepri
Khepri
zeas01
Khepri
Level 51
God Stats
12W - 6L
1,530 SR
Queue Stats
340W - 223L
1,698 Elo+
Party 2
Team Averages
Level 72
1,787 SR
1,724 Elo+

VS

Team Averages
Level 87
1,512 SR
1,552 Elo+
Medusa
Medusa
AdriCrack2014
Medusa
Level 136
God Stats
10W - 4L
1,691 SR
Queue Stats
226W - 180L
1,560 Elo+
Party 3
Set
Set
Oscar119730
Set
Level 17
God Stats
6W - 3L
1,694 SR
Queue Stats
50W - 27L
1,600 Elo+
Party 3
Da Ji
Da Ji
Riitaaw
Da Ji
Level 129
God Stats
0W - 2L
1,296 SR
Queue Stats
340W - 309L
1,526 Elo+
Party 3
Janus
Janus
TeamRocketLama
Janus
Level 22
God Stats
0W - 3L
1,270 SR
Queue Stats
29W - 35L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
Trollolol769
Cthulhu
Level 130
God Stats
2W - 2L
1,609 SR
Queue Stats
214W - 193L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bergbuur
Horus
13
4 / 1 / 3
7,759
597
4,186
6,378
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Jaka611
Tiamat
14
3 / 1 / 0
8,152
627
7,759
6,368
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Líff
Cthulhu
14
4 / 0 / 1
8,183
629
9,314
8,257
5,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
MilkTee
Medusa
13
4 / 3 / 2
7,744
596
9,012
8,495
2,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
zeas01
Khepri
10
1 / 2 / 3
6,523
502
1,587
7,543
2,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 4
7,094
546
6,770
10,628
3,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 0
6,592
507
4,473
10,973
3,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Riitaaw
Da Ji
11
1 / 2 / 3
6,579
506
2,947
8,195
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 1
8,320
640
3,366
4,561
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Trollolol769
Cthulhu
9
1 / 1 / 3
5,998
461
3,827
10,429
4,020
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
16
Kills
7
7
Deaths
16
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Horus
Bergbuur
Horus
4
1
3
5.5
W
Tiamat
Jaka611
Tiamat
3
1
0
3
W
Cthulhu
Líff
Cthulhu
4
0
1
4.5
W
Medusa
MilkTee
Medusa
4
3
2
1.67
L
0
5
0
0
L
Da Ji
Riitaaw
Da Ji
1
2
3
1.25
L
4
1
1
4.5
L
Cthulhu
Trollolol769
Cthulhu
1
1
3
2.5
W
Khepri
zeas01
Khepri
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,858
Damage
21,383
37,041
Taken
44,786
17,687
Mitigated
15,311
13,647
Healing
11,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,770
3,549
0
2,242
10,628
3,223
0
1,315
9,273
0
48,044
W
Horus
Bergbuur
Horus
4,186
2,119
266
3,710
6,378
2,577
0
642
5,671
0
47,315
W
Tiamat
Jaka611
Tiamat
7,759
748
0
3,793
6,368
4,013
32
1,401
4,905
67,510
0
W
Cthulhu
Líff
Cthulhu
9,314
458
0
2,940
8,257
5,497
0
558
7,699
52,914
0
W
Medusa
MilkTee
Medusa
9,012
4,754
0
1,748
8,495
2,764
0
1,615
6,838
0
48,398
L
4,473
1,619
0
2,316
10,973
3,887
0
7,865
2,508
0
42,207
L
Da Ji
Riitaaw
Da Ji
2,947
461
0
3,202
8,195
2,730
0
2,346
5,727
0
33,292
L
3,366
160
0
1,809
4,561
1,451
0
2,389
2,050
62,159
0
L
Cthulhu
Trollolol769
Cthulhu
3,827
304
151
2,079
10,429
4,020
0
3,644
6,568
10,344
0
W
Khepri
zeas01
Khepri
1,587
98
0
1,190
7,543
2,836
0
2,722
4,735
11,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,361
Gold Earned
34,583
478
Minions Killed
416
0
Camps Cleared
0
1,283,362
Distance Traveled
1,357,099
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,094
546
82
6
0
251,221
6
W
Horus
7,759
597
96
7
0
277,349
6
W
Tiamat
8,152
627
148
11
0
258,685
8
W
Cthulhu
8,183
629
126
10
0
236,731
3
W
Medusa
7,744
596
87
7
0
235,504
1
L
Set
6,592
507
92
7
0
226,399
1
L
Da Ji
6,579
506
69
5
0
289,950
1
L
Janus
8,320
640
161
12
0
289,382
5
L
Cthulhu
5,998
461
12
1
0
300,147
6
W
Khepri
6,523
502
21
2
0
275,093
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role