Player Matchup

Odin
Odin
LightLarry
Odin
Level 29
God Stats
3W - 3L
1,457 SR
Queue Stats
7W - 12L
1,386 Elo+
Party 1
Cernunnos
Cernunnos
Wr3ck1nGandalf
Cernunnos
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,411 Elo+
Party 1
Hel
Hel
hackerbuono01
Hel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,156 Elo+
Party 1
Team Averages
Level 35
1,486 SR
1,318 Elo+

VS

Team Averages
Level 27
1,654 SR
1,309 Elo+
Ullr
Ullr
Davedude_dk
Ullr
Level 28
God Stats
4W - 12L
1,711 SR
Queue Stats
85W - 121L
1,309 Elo+
Party 2
Sol
Sol
pablxxmc
Sol
Level 21
God Stats
18W - 31L
1,428 SR
Queue Stats
53W - 94L
1,247 Elo+
Solo
Chronos
Chronos
risegamer10
Chronos
Level 31
God Stats
3W - 4L
1,824 SR
Queue Stats
35W - 55L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
9,199
708
6,926
14,604
7,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Wr3ck1nGandalf
Cernunnos
12
4 / 3 / 4
9,511
732
11,184
12,006
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 3 / 7
8,843
680
6,020
8,044
2,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
8,715
670
8,924
9,595
3,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

11
3 / 2 / 4
8,720
671
5,331
6,685
1,764
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos
risegamer10
Chronos
12
3 / 4 / 6
8,938
688
10,272
13,786
5,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
9
Kills
9
9
Deaths
9
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
4
3
5
2.17
W
Cernunnos
Wr3ck1nGandalf
Cernunnos
4
3
4
2
W
1
3
7
1.5
L
3
2
4
2.5
L
Chronos
risegamer10
Chronos
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,130
Damage
24,527
34,654
Taken
30,066
14,008
Mitigated
11,019
16,414
Healing
7,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,924
3,483
0
563
9,595
3,430
0
1,902
7,693
0
47,915
W
6,926
1,595
1,694
5,053
14,604
7,608
1,050
5,206
9,398
0
17,292
W
Cernunnos
Wr3ck1nGandalf
Cernunnos
11,184
5,098
1,101
2,757
12,006
3,928
1,164
5,721
6,285
0
42,183
W
6,020
1,259
3,242
2,567
8,044
2,472
1,152
4,262
3,782
36,653
0
L
5,331
1,972
0
2,790
6,685
1,764
240
1,122
5,563
23,523
0
L
Chronos
risegamer10
Chronos
10,272
2,644
0
4,631
13,786
5,825
0
3,052
10,734
33,849
2,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,553
Gold Earned
26,373
137
Minions Killed
133
0
Camps Cleared
0
727,525
Distance Traveled
601,422
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,715
670
55
4
0
243,966
2
W
Odin
9,199
708
16
1
0
254,354
2
W
Cernunnos
9,511
732
63
5
0
231,693
2
W
Hel
8,843
680
58
4
0
241,478
3
L
Sol
8,720
671
40
3
0
134,967
0
L
Chronos
8,938
688
38
3
0
222,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role