Player Matchup

Ratatoskr
Ratatoskr
Gold I
Aztеck
Ratatoskr
Gold I
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
229W - 178L
1,819 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
Jason Sensation
Gilgamesh
Platinum III
Level 160
God Stats
6W - 3L
1,729 SR
Queue Stats
93W - 91L
1,855 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
MilkyBong5715
Ah Muzen Cab
Platinum IV
Level 128
God Stats
8W - 9L
1,674 SR
Queue Stats
103W - 103L
1,821 MMR
Solo
Anubis
Anubis
Platinum III
Mr xUnlucky
Anubis
Platinum III
Level 126
God Stats
35W - 23L
1,658 SR
Queue Stats
219W - 195L
1,853 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
R3pathe
Xing Tian
Platinum IV
Level 123
God Stats
19W - 13L
1,645 SR
Queue Stats
133W - 113L
1,780 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,641 SR
1,826 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,634 SR
1,756 MMR
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Jacob Raney
Anhur
Gold III
Level 47
God Stats
3W - 2L
1,939 SR
Queue Stats
22W - 19L
1,809 MMR
Party 1
Freya
Freya
Platinum III
TheGawddHimself
Freya
Platinum III
Level 154
God Stats
28W - 34L
1,525 SR
Queue Stats
466W - 464L
1,804 MMR
Solo
Janus
Janus
Gold I
aloyti
Janus
Gold I
Level 159
God Stats
4W - 2L
1,550 SR
Queue Stats
46W - 46L
1,892 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
slimManny2
Hun Batz
Platinum III
Level 160
God Stats
10W - 15L
1,655 SR
Queue Stats
199W - 205L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Aztеck
Ratatoskr
20
11 / 0 / 8
14,381
654
15,008
16,300
8,977
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gilgamesh
Jason Sensation
Gilgamesh
20
4 / 0 / 7
12,962
589
8,052
16,141
17,021
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
MilkyBong5715
Ah Muzen Cab
19
2 / 1 / 11
12,311
560
11,834
14,729
5,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
19
5 / 2 / 9
12,574
572
13,467
14,187
7,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
R3pathe
Xing Tian
16
3 / 2 / 12
11,351
516
8,581
19,421
18,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTiamatTsukuyomiAthenaDanzaburou

VS

Bans
Guan YuSobekCu ChulainnYmirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 6 / 4
9,012
410
6,275
23,247
16,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 3 / 2
11,149
507
12,606
16,550
5,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 6 / 0
10,979
499
4,850
15,315
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
aloyti
Janus
17
3 / 4 / 0
10,981
499
7,702
11,937
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
slimManny2
Hun Batz
15
0 / 6 / 1
9,528
433
8,227
14,267
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
25
Kills
5
5
Deaths
25
47
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
4
0.33
W
Ratatoskr
Aztеck
Ratatoskr
11
0
8
15
L
1
3
2
0.67
W
Gilgamesh
Jason Sensation
Gilgamesh
4
0
7
7.5
W
Ah Muzen Cab
MilkyBong5715
Ah Muzen Cab
2
1
11
7.5
W
Anubis
5
2
9
4.75
W
Xing Tian
R3pathe
Xing Tian
3
2
12
4.5
L
1
6
0
0.17
L
Janus
aloyti
Janus
3
4
0
0.75
L
Hun Batz
slimManny2
Hun Batz
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,942
Damage
39,660
80,778
Taken
81,316
57,557
Mitigated
35,596
36,093
Healing
20,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,275
828
0
4,408
23,247
16,035
0
9,262
13,985
27,031
0
W
Ratatoskr
Aztеck
Ratatoskr
15,008
4,640
0
8,369
16,300
8,977
3,916
4,527
11,773
0
103,453
L
12,606
8,492
0
6,980
16,550
5,439
0
2,968
13,582
0
91,299
W
Gilgamesh
Jason Sensation
Gilgamesh
8,052
2,066
0
6,931
16,141
17,021
2,258
4,545
11,596
0
77,867
W
Ah Muzen Cab
MilkyBong5715
Ah Muzen Cab
11,834
5,765
0
6,831
14,729
5,409
4,438
2,743
11,986
0
104,781
W
Anubis
13,467
729
0
7,284
14,187
7,269
1,474
4,640
9,547
95,086
0
W
Xing Tian
R3pathe
Xing Tian
8,581
321
0
6,678
19,421
18,881
1,310
5,769
13,469
38,831
0
L
4,850
1,642
0
5,076
15,315
6,465
0
1,076
14,239
64,278
4,627
L
Janus
aloyti
Janus
7,702
411
0
516
11,937
3,367
0
4,768
7,169
85,113
0
L
Hun Batz
slimManny2
Hun Batz
8,227
1,149
0
3,255
14,267
4,290
250
3,974
10,293
0
71,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,579
Gold Earned
51,649
694
Minions Killed
635
0
Camps Cleared
0
2,146,908
Distance Traveled
1,780,376
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,012
410
25
1
0
389,283
8
W
Ratatoskr
14,381
654
168
8
0
511,412
3
L
Anhur
11,149
507
167
8
0
326,111
3
W
Gilgamesh
12,962
589
151
7
0
441,705
4
W
Ah Muzen Cab
12,311
560
172
8
0
383,786
1
W
Anubis
12,574
572
154
7
0
372,325
11
W
Xing Tian
11,351
516
49
2
0
437,680
5
L
Freya
10,979
499
137
6
0
309,815
5
L
Janus
10,981
499
172
8
0
372,737
3
L
Hun Batz
9,528
433
134
6
0
382,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role