Player Matchup

Ra
Ra
Inesssel
Ra
Level 5
God Stats
0W - 3L
1,170 SR
Queue Stats
0W - 4L
1,044 Elo+
Solo
Thor
Thor
Julsten
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,217 Elo+
Party 2
Sobek
Sobek
KinGSsmach
Sobek
Level 26
God Stats
0W - 2L
1,292 SR
Queue Stats
216W - 274L
1,328 Elo+
Solo
Susano
Susano
Nobir
Susano
Level 7
God Stats
1W - 3L
1,456 SR
Queue Stats
40W - 32L
1,217 Elo+
Party 2
Neith
Neith
Speedsebbi
Neith
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 28L
1,423 Elo+
Party 2
Team Averages
Level 10
1,383 SR
1,246 Elo+

VS

Team Averages
Level 15
1,535 SR
1,253 Elo+
Discordia
Discordia
Andrey197904
Discordia
Level 29
God Stats
9W - 8L
1,468 SR
Queue Stats
59W - 76L
1,293 Elo+
Solo
Anubis
Anubis
MysterAlexinio
Anubis
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,142 Elo+
Party 1
Ullr
Ullr
PaskalII
Ullr
Level 6
God Stats
7W - 9L
1,505 SR
Queue Stats
9W - 15L
1,280 Elo+
Party 1
Yemoja
Yemoja
Skurwieldenzel
Yemoja
Level 5
God Stats
2W - 1L
1,717 SR
Queue Stats
6W - 9L
1,241 Elo+
Party 1
Arachne
Arachne
zydoo
Arachne
Level 21
God Stats
3W - 3L
1,485 SR
Queue Stats
31W - 33L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 11 / 0
9,759
407
4,707
17,933
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Julsten
Thor
14
2 / 9 / 1
9,489
395
5,881
17,149
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
14
0 / 6 / 5
8,923
372
5,731
23,055
10,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
Nobir
Susano
16
3 / 9 / 2
10,384
433
15,185
21,943
6,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
19
5 / 7 / 3
11,586
483
18,160
18,865
6,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Andrey197904
Discordia
17
10 / 2 / 13
12,019
501
25,465
12,937
4,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
23 / 3 / 5
13,758
573
30,550
21,154
11,974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
17
0 / 3 / 9
10,575
441
8,105
18,165
9,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 3 / 16
11,165
465
4,680
14,169
8,263
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
zydoo
Arachne
18
6 / 3 / 4
11,903
496
7,421
14,282
7,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
89
13
Kills
42
42
Deaths
14
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Discordia
Andrey197904
Discordia
10
2
13
8.25
L
3
11
0
0.27
L
Thor
Julsten
Thor
2
9
1
0.28
L
Sobek
0
6
5
0.42
W
23
3
5
8.5
L
Susano
Nobir
Susano
3
9
2
0.44
W
Ullr
0
3
9
1.5
W
3
3
16
3.67
L
Neith
5
7
3
0.93
W
Arachne
zydoo
Arachne
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,664
Damage
76,221
98,945
Taken
80,707
34,612
Mitigated
41,222
11,492
Healing
34,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Andrey197904
Discordia
25,465
1,245
641
4,622
12,937
4,739
815
1,451
11,442
72,300
0
L
4,707
778
244
877
17,933
5,015
0
13,748
3,985
49,290
0
L
Thor
Julsten
Thor
5,881
1,849
0
113
17,149
5,483
0
11,361
5,220
0
31,239
L
Sobek
5,731
656
0
3,166
23,055
10,839
203
10,877
11,894
32,292
0
W
30,550
1,719
0
12,962
21,154
11,974
3,084
3,966
16,968
87,819
0
L
Susano
Nobir
Susano
15,185
3,130
0
3,452
21,943
6,610
0
11,238
10,540
0
66,061
W
Ullr
8,105
4,826
0
7,784
18,165
9,135
240
2,400
15,679
0
72,707
W
4,680
1,945
2,702
2,438
14,169
8,263
1,055
1,758
12,375
22,258
0
L
Neith
18,160
9,813
0
3,640
18,865
6,665
745
12,014
6,611
0
62,512
W
Arachne
zydoo
Arachne
7,421
5,410
0
3,423
14,282
7,111
485
477
13,805
0
76,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,141
Gold Earned
59,420
393
Minions Killed
496
0
Camps Cleared
0
1,899,073
Distance Traveled
2,142,717
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,019
501
106
4
0
471,862
3
L
Ra
9,759
407
105
4
0
317,187
2
L
Thor
9,489
395
46
2
0
422,306
0
L
Sobek
8,923
372
29
1
0
344,068
13
W
Anubis
13,758
573
128
5
0
375,805
6
L
Susano
10,384
433
104
4
0
436,699
3
W
Ullr
10,575
441
118
5
0
404,775
4
W
Yemoja
11,165
465
31
1
0
429,447
1
L
Neith
11,586
483
109
5
0
378,813
0
W
Arachne
11,903
496
113
5
0
460,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role