Player Matchup

Gilgamesh
Gilgamesh
Maniack35
Gilgamesh
Level 156
God Stats
8W - 4L
1,597 SR
Queue Stats
277W - 176L
1,655 Elo+
Party 2
Artemis
Artemis
Ralitrius
Artemis
Level 11
God Stats
5W - 2L
1,485 SR
Queue Stats
15W - 10L
1,431 Elo+
Party 2
Chang'e
Chang'e
Vesga1135
Chang'e
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 58
1,527 SR
1,529 Elo+

VS

Team Averages
Level 68
1,423 SR
1,514 Elo+
Cthulhu
Cthulhu
ILordAndSaviorI
Cthulhu
Level 61
God Stats
19W - 14L
1,474 SR
Queue Stats
423W - 461L
1,344 Elo+
Solo
Thor
Thor
SealTeam1776
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,553 Elo+
Party 1
Merlin
Merlin
nobletyphoon
Merlin
Level 127
God Stats
1W - 2L
1,295 SR
Queue Stats
220W - 198L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Maniack35
Gilgamesh
15
7 / 1 / 9
11,056
737
14,979
19,251
16,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
Ralitrius
Artemis
15
8 / 2 / 5
11,088
739
10,146
7,271
2,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Vesga1135
Chang'e
14
3 / 2 / 9
10,468
698
7,920
11,648
3,382
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
8,844
590
7,452
18,129
15,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 1
7,836
522
5,391
11,592
5,693
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
13
5 / 7 / 0
10,243
683
13,757
9,927
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
18
Kills
5
5
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Gilgamesh
Maniack35
Gilgamesh
7
1
9
11.5
W
Artemis
Ralitrius
Artemis
8
2
5
5.25
L
0
4
1
0.13
W
Chang'e
Vesga1135
Chang'e
3
2
9
3.75
L
Merlin
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,045
Damage
26,600
38,170
Taken
39,648
22,221
Mitigated
25,449
12,646
Healing
3,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,452
937
0
2,961
18,129
15,870
0
3,025
14,654
18,064
0
W
Gilgamesh
Maniack35
Gilgamesh
14,979
3,945
0
5,146
19,251
16,575
504
8,569
10,682
0
49,900
W
Artemis
Ralitrius
Artemis
10,146
5,064
0
2,025
7,271
2,264
1,750
5,172
2,099
0
32,347
L
5,391
1,022
0
0
11,592
5,693
0
2,087
9,265
0
15,300
W
Chang'e
Vesga1135
Chang'e
7,920
744
1,658
3,817
11,648
3,382
359
7,588
4,060
54,355
0
L
Merlin
13,757
1,146
0
727
9,927
3,886
264
2,876
6,901
60,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,612
Gold Earned
26,923
193
Minions Killed
129
0
Camps Cleared
0
806,654
Distance Traveled
684,731
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,844
590
24
2
0
219,568
4
W
Gilgamesh
11,056
737
43
3
0
304,199
1
W
Artemis
11,088
739
77
5
0
231,759
1
L
Thor
7,836
522
20
1
0
230,562
3
W
Chang'e
10,468
698
73
5
0
270,696
1
L
Merlin
10,243
683
85
6
0
234,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role