Player Matchup

Ganesha
Ganesha
Chipses
Ganesha
Level 130
God Stats
2W - 3L
1,443 SR
Queue Stats
45W - 52L
1,656 Elo+
Party 1
Ra
Ra
curromp9
Ra
Level 4
God Stats
0W - 1L
1,330 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
keep65
Fenrir
Level 96
God Stats
0W - 4L
1,690 SR
Queue Stats
67W - 82L
1,618 Elo+
Party 1
Team Averages
Level 77
1,488 SR
1,591 Elo+

VS

Team Averages
Level 97
1,354 SR
1,738 Elo+
Raijin
Raijin
SakiVDK
Raijin
Level 15
God Stats
2W - 2L
1,344 SR
Queue Stats
4W - 2L
1,498 Elo+
Solo
Ares
Ares
SrWinters
Ares
Level 129
God Stats
1W - 0L
1,286 SR
Queue Stats
20W - 6L
1,768 Elo+
Party 2
Anhur
Anhur
metro2033
Anhur
Level 146
God Stats
11W - 4L
1,432 SR
Queue Stats
47W - 29L
1,947 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chipses
Ganesha
12
0 / 8 / 5
8,904
742
6,677
14,744
11,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 14 / 4
8,110
676
3,860
12,049
2,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
keep65
Fenrir
12
6 / 8 / 0
9,441
787
11,124
13,698
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
SakiVDK
Raijin
13
5 / 4 / 17
9,888
824
7,272
7,911
2,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
13
6 / 1 / 19
10,998
917
12,004
12,879
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
metro2033
Anhur
15
19 / 3 / 4
12,030
1,003
14,672
10,772
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
70
7
Kills
30
30
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Chipses
Ganesha
0
8
5
0.31
W
Raijin
SakiVDK
Raijin
5
4
17
3.38
W
Ares
6
1
19
15.5
L
1
14
4
0.21
L
Fenrir
keep65
Fenrir
6
8
0
0.75
W
Anhur
metro2033
Anhur
19
3
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,661
Damage
33,948
40,491
Taken
31,562
18,659
Mitigated
15,921
1,990
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Chipses
Ganesha
6,677
763
0
0
14,744
11,715
0
7,330
7,414
25,444
0
W
Raijin
SakiVDK
Raijin
7,272
845
0
1,460
7,911
2,206
378
2,212
5,699
30,408
0
W
Ares
12,004
2,105
0
2,803
12,879
10,307
172
4,155
8,724
23,133
0
L
3,860
756
144
327
12,049
2,560
0
6,304
5,745
8,365
0
L
Fenrir
keep65
Fenrir
11,124
2,548
0
1,519
13,698
4,384
0
5,698
8,000
0
31,459
W
Anhur
metro2033
Anhur
14,672
9,698
0
456
10,772
3,408
2,394
4,245
6,527
0
58,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,455
Gold Earned
32,916
84
Minions Killed
126
0
Camps Cleared
0
568,296
Distance Traveled
683,137
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,904
742
5
0
0
218,014
3
W
Raijin
9,888
824
37
3
0
223,528
0
W
Ares
10,998
917
14
1
0
237,126
2
L
Ra
8,110
676
14
1
0
144,253
0
L
Fenrir
9,441
787
65
5
0
206,029
2
W
Anhur
12,030
1,003
75
6
0
222,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role