Player Matchup

Izanami
Izanami
OmegaFox21
Izanami
Level 109
God Stats
10W - 6L
1,502 SR
Queue Stats
243W - 269L
1,473 Elo+
Party 2
Khepri
Khepri
OnoAbata
Khepri
Level 143
God Stats
2W - 2L
1,297 SR
Queue Stats
101W - 93L
1,474 Elo+
Party 2
Baron Samedi
Baron Samedi
Rage7712
Baron Samedi
Level 124
God Stats
11W - 3L
1,807 SR
Queue Stats
319W - 288L
1,516 Elo+
Party 2
Team Averages
Level 125
1,535 SR
1,488 Elo+

VS

Team Averages
Level 105
1,637 SR
1,495 Elo+
Sun Wukong
Sun Wukong
Jam2986
Sun Wukong
Level 108
God Stats
17W - 9L
1,818 SR
Queue Stats
193W - 157L
1,591 Elo+
Party 1
Scylla
Scylla
King_Cloud_
Scylla
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
479W - 598L
1,397 Elo+
Solo
Kali
Kali
RedMonkey336590
Kali
Level 105
God Stats
25W - 20L
1,591 SR
Queue Stats
344W - 306L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OmegaFox21
Izanami
15
3 / 6 / 10
11,258
704
11,218
16,231
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
OnoAbata
Khepri
13
1 / 8 / 10
10,264
642
8,856
19,017
12,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Rage7712
Baron Samedi
16
10 / 4 / 3
12,368
773
17,103
13,505
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jam2986
Sun Wukong
15
7 / 4 / 8
11,232
702
16,454
16,139
12,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
4 / 6 / 10
11,488
718
8,710
14,217
4,126
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 4 / 8
11,902
744
10,606
14,438
6,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
14
Kills
18
18
Deaths
14
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Jam2986
Sun Wukong
7
4
8
2.75
L
Scylla
4
6
10
1.5
W
Izanami
OmegaFox21
Izanami
3
6
10
1.33
W
Khepri
OnoAbata
Khepri
1
8
10
0.75
W
Baron Samedi
Rage7712
Baron Samedi
10
4
3
2.88
L
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,177
Damage
35,770
48,753
Taken
44,794
24,346
Mitigated
23,140
14,269
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Jam2986
Sun Wukong
16,454
4,916
0
2,859
16,139
12,672
820
9,589
6,550
25
42,969
L
Scylla
8,710
769
818
1,637
14,217
4,126
320
7,123
7,094
25,066
0
W
Izanami
OmegaFox21
Izanami
11,218
7,138
0
2,878
16,231
5,549
2,622
2,809
13,092
0
56,904
W
Khepri
OnoAbata
Khepri
8,856
1,790
393
1,453
19,017
12,713
0
3,864
14,823
31,169
3,104
W
Baron Samedi
Rage7712
Baron Samedi
17,103
1,547
3,718
5,827
13,505
6,084
632
2,381
10,805
49,081
0
L
10,606
5,346
0
4,122
14,438
6,342
1,549
8,938
5,500
0
33,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,890
Gold Earned
34,622
161
Minions Killed
132
0
Camps Cleared
0
739,758
Distance Traveled
802,346
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,232
702
57
4
0
260,933
2
L
Scylla
11,488
718
30
2
0
244,745
1
W
Izanami
11,258
704
71
4
0
211,960
0
W
Khepri
10,264
642
39
2
0
260,766
2
W
Baron Samedi
12,368
773
51
3
0
267,032
6
L
Kali
11,902
744
45
3
0
296,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role