Player Matchup

Osiris
Osiris
BasThicc
Osiris
Level 18
God Stats
3W - 2L
1,696 SR
Queue Stats
25W - 19L
1,480 Elo+
Solo
Olorun
Olorun
Eisgnom2004
Olorun
Level 15
God Stats
7W - 9L
1,432 SR
Queue Stats
84W - 94L
1,377 Elo+
Party 2
Scylla
Scylla
LimonadenLeon
Scylla
Level 15
God Stats
2W - 6L
1,257 SR
Queue Stats
118W - 143L
1,353 Elo+
Party 2
Gilgamesh
Gilgamesh
dawng
Gilgamesh
Level 29
God Stats
16W - 11L
1,593 SR
Queue Stats
94W - 90L
1,522 Elo+
Solo
Cupid
Cupid
herb1563
Cupid
Level 18
God Stats
26W - 15L
1,515 SR
Queue Stats
265W - 307L
1,418 Elo+
Solo
Team Averages
Level 19
1,499 SR
1,430 Elo+

VS

Team Averages
Level 27
1,490 SR
1,414 Elo+
Tiamat
Tiamat
Layinx
Tiamat
Level 17
God Stats
6W - 4L
1,528 SR
Queue Stats
30W - 31L
1,422 Elo+
Party 1
Neith
Neith
Overthextreme
Neith
Level 22
God Stats
1W - 4L
1,560 SR
Queue Stats
10W - 15L
1,330 Elo+
Solo
Geb
Geb
ZachZach
Geb
Level 36
God Stats
2W - 1L
1,504 SR
Queue Stats
47W - 53L
1,467 Elo+
Party 1
Danzaburou
Danzaburou
altternation
Danzaburou
Level 43
God Stats
7W - 9L
1,599 SR
Queue Stats
50W - 53L
1,486 Elo+
Party 1
Odin
Odin
theblackream
Odin
Level 16
God Stats
1W - 1L
1,258 SR
Queue Stats
18W - 18L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BasThicc
Osiris
16
1 / 6 / 2
10,331
517
8,089
20,413
15,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
10
0 / 10 / 1
6,968
348
7,846
14,388
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 0
9,638
482
5,703
10,422
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
dawng
Gilgamesh
16
5 / 7 / 1
10,650
533
11,577
19,048
14,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
herb1563
Cupid
12
0 / 10 / 3
7,440
372
5,661
13,818
4,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Layinx
Tiamat
16
5 / 0 / 4
10,484
524
6,220
5,571
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
14 / 2 / 13
12,232
612
22,378
18,690
10,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
6 / 2 / 18
10,384
519
8,010
13,603
9,059
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
altternation
Danzaburou
17
7 / 1 / 10
11,336
567
15,377
14,925
7,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 3 / 5
10,160
508
7,741
10,192
11,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
88
7
Kills
38
38
Deaths
8
7
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Osiris
BasThicc
Osiris
1
6
2
0.33
L
Olorun
0
10
1
0.05
W
Tiamat
Layinx
Tiamat
5
0
4
7
L
1
5
0
0.2
W
14
2
13
10.25
W
6
2
18
7.5
W
Danzaburou
altternation
Danzaburou
7
1
10
12
L
Gilgamesh
dawng
Gilgamesh
5
7
1
0.79
L
Cupid
herb1563
Cupid
0
10
3
0.15
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,876
Damage
59,726
78,089
Taken
62,981
43,625
Mitigated
40,262
16,932
Healing
26,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BasThicc
Osiris
8,089
2,890
0
5,931
20,413
15,790
23
3,148
16,795
204
57,098
L
Olorun
7,846
2,927
895
3,738
14,388
4,734
322
3,352
11,006
31,436
0
W
Tiamat
Layinx
Tiamat
6,220
54
0
1,640
5,571
2,571
729
1,195
4,376
40,910
0
L
5,703
346
0
498
10,422
3,996
628
2,818
7,574
49,796
0
W
22,378
13,762
0
11,807
18,690
10,451
4,528
4,077
14,613
0
101,313
W
8,010
1,047
1,376
5,346
13,603
9,059
701
4,887
8,716
37,315
0
W
Danzaburou
altternation
Danzaburou
15,377
5,712
0
5,366
14,925
7,102
1,948
2,420
12,505
0
85,942
L
Gilgamesh
dawng
Gilgamesh
11,577
3,631
0
4,023
19,048
14,423
921
2,192
16,676
0
67,266
L
Cupid
herb1563
Cupid
5,661
2,488
261
1,586
13,818
4,682
553
2,720
11,098
0
35,326
W
7,741
1,769
0
985
10,192
11,079
387
1,174
9,018
0
36,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,027
Gold Earned
54,596
461
Minions Killed
478
0
Camps Cleared
0
1,670,711
Distance Traveled
1,796,246
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,331
517
117
6
0
364,057
9
L
Olorun
6,968
348
45
2
0
269,772
1
W
Tiamat
10,484
524
86
4
0
303,972
0
L
Scylla
9,638
482
117
6
0
345,071
3
W
Neith
12,232
612
133
7
0
333,117
1
W
Geb
10,384
519
45
2
0
427,538
1
W
Danzaburou
11,336
567
132
7
0
399,255
3
L
Gilgamesh
10,650
533
121
6
0
358,177
3
L
Cupid
7,440
372
61
3
0
333,634
1
W
Odin
10,160
508
82
4
0
332,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role