Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
D6 Revived
He Bo
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
110W - 169L
1,341 Elo+
Party 3
Ne Zha
Ne Zha
Elgost Faust
Ne Zha
Level 28
God Stats
25W - 35L
1,354 SR
Queue Stats
237W - 261L
1,445 Elo+
Party 3
Chiron
Chiron
Tajal97
Chiron
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,388 Elo+
Solo
Chaac
Chaac
destineassassin
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 80L
1,399 Elo+
Solo
Team Averages
Level 22
1,471 SR
1,415 Elo+

VS

Team Averages
Level 21
1,643 SR
1,390 Elo+
Janus
Janus
Drippy3388
Janus
Level 5
God Stats
2W - 2L
1,687 SR
Queue Stats
4W - 6L
1,323 Elo+
Party 1
Loki
Loki
KgpGorilla74
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,386 Elo+
Party 1
Baron Samedi
Baron Samedi
Lil GN74
Baron Samedi
Level 48
God Stats
6W - 7L
1,477 SR
Queue Stats
37W - 54L
1,335 Elo+
Party 1
Neith
Neith
NOLA-Oblivion
Neith
Level 14
God Stats
4W - 5L
1,842 SR
Queue Stats
34W - 37L
1,444 Elo+
Party 2
Bellona
Bellona
lelanding
Bellona
Level 24
God Stats
10W - 3L
1,710 SR
Queue Stats
186W - 189L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
8 / 0 / 1
5,736
574
4,766
3,504
1,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

He Bo
8
3 / 6 / 3
5,199
520
958
5,921
1,718
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
3 / 0 / 5
5,517
552
4,018
4,347
1,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chiron
Tajal97
Chiron
8
0 / 1 / 8
4,792
479
1,991
5,070
1,408
Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

11
3 / 1 / 1
5,569
557
3,927
7,528
4,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
5 / 7 / 1
5,962
596
5,794
6,511
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 1
4,753
475
941
5,557
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Lil GN74
Baron Samedi
7
0 / 4 / 0
4,646
465
2,384
5,168
1,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 0
4,544
454
2,919
3,898
854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
lelanding
Bellona
8
1 / 4 / 1
5,086
509
4,161
6,247
4,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
7
8
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
0
1
8.5
W
He Bo
3
6
3
0.75
L
Janus
5
7
1
0.79
W
Ne Zha
3
0
5
5.5
L
1
4
1
0.38
L
Baron Samedi
Lil GN74
Baron Samedi
0
4
0
0
L
0
2
0
0
W
Chiron
Tajal97
Chiron
0
1
8
4
W
3
1
1
3.5
L
Bellona
lelanding
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,660
Damage
16,199
26,370
Taken
27,381
10,370
Mitigated
9,921
9,473
Healing
4,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,766
3,154
0
1,439
3,504
1,193
107
1,143
2,361
0
12,561
W
He Bo
958
536
0
290
5,921
1,718
0
4,587
1,334
7,221
0
L
Janus
5,794
1,531
0
541
6,511
1,553
286
958
5,553
23,539
0
W
Ne Zha
4,018
517
0
2,276
4,347
1,131
0
702
3,645
0
21,094
L
941
200
0
830
5,557
1,260
0
0
5,557
0
11,694
L
Baron Samedi
Lil GN74
Baron Samedi
2,384
298
195
1,317
5,168
1,802
238
0
5,168
16,059
0
L
2,919
1,339
0
708
3,898
854
248
0
3,838
0
16,296
W
Chiron
Tajal97
Chiron
1,991
1,280
0
1,859
5,070
1,408
878
1,746
3,324
0
13,469
W
3,927
1,071
0
3,609
7,528
4,920
179
0
7,528
0
22,747
L
Bellona
lelanding
Bellona
4,161
1,409
0
472
6,247
4,452
115
0
5,977
0
23,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,813
Gold Earned
24,991
151
Minions Killed
166
0
Camps Cleared
0
889,092
Distance Traveled
840,558
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,736
574
19
2
0
201,828
1
W
He Bo
5,199
520
17
2
0
145,422
3
L
Janus
5,962
596
32
3
0
162,717
0
W
Ne Zha
5,517
552
48
5
0
191,913
0
L
Loki
4,753
475
28
3
0
173,619
0
L
Baron Samedi
4,646
465
30
3
0
139,736
0
L
Neith
4,544
454
24
2
0
187,340
0
W
Chiron
4,792
479
28
3
0
162,719
0
W
Chaac
5,569
557
39
4
0
187,210
0
L
Bellona
5,086
509
52
5
0
177,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role