Player Matchup

Chaac
Chaac
A1_domin8tor
Chaac
Level 42
God Stats
10W - 13L
1,162 SR
Queue Stats
255W - 307L
1,358 Elo+
Solo
Kukulkan
Kukulkan
MirageMain01
Kukulkan
Level 17
God Stats
1W - 2L
1,394 SR
Queue Stats
1W - 5L
1,123 Elo+
Solo
Cthulhu
Cthulhu
Sonice811
Cthulhu
Level 7
God Stats
0W - 3L
1,197 SR
Queue Stats
10W - 46L
1,193 Elo+
Solo
Team Averages
Level 22
1,251 SR
1,224 Elo+

VS

Team Averages
Level 48
1,410 SR
1,353 Elo+
Jormungandr
Jormungandr
Eternal Kryz
Jormungandr
Level 6
God Stats
39W - 36L
1,254 SR
Queue Stats
108W - 127L
1,249 Elo+
Solo
Skadi
Skadi
SnD Blackout
Skadi
Level 121
God Stats
6W - 7L
1,357 SR
Queue Stats
85W - 82L
1,452 Elo+
Solo
Sol
Sol
XALOMON XANT1N
Sol
Level 17
God Stats
17W - 13L
1,619 SR
Queue Stats
114W - 89L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 2
8,744
625
8,795
16,397
10,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
MirageMain01
Kukulkan
13
2 / 6 / 0
9,090
649
11,716
11,203
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Sonice811
Cthulhu
8
0 / 13 / 1
7,450
532
3,024
21,189
13,094
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Eternal Kryz
Jormungandr
12
9 / 1 / 8
10,814
772
8,872
7,006
3,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 2 / 14
10,527
752
9,957
10,722
4,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
13 / 0 / 11
11,518
823
23,062
12,410
5,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
3
Kills
28
28
Deaths
3
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
Jormungandr
Eternal Kryz
Jormungandr
9
1
8
13
L
Kukulkan
MirageMain01
Kukulkan
2
6
0
0.33
W
6
2
14
6.5
L
Cthulhu
Sonice811
Cthulhu
0
13
1
0.04
W
13
0
11
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
41,891
48,789
Taken
30,138
27,284
Mitigated
13,290
3,775
Healing
11,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,795
1,356
0
2,818
16,397
10,207
564
12,191
4,206
0
31,307
W
Jormungandr
Eternal Kryz
Jormungandr
8,872
3,580
0
1,970
7,006
3,937
273
3,866
3,140
23,000
0
L
Kukulkan
MirageMain01
Kukulkan
11,716
258
216
741
11,203
3,983
770
5,708
5,495
54,256
0
W
9,957
5,842
0
1,537
10,722
4,120
985
5,414
5,308
0
37,052
L
Cthulhu
Sonice811
Cthulhu
3,024
385
0
0
21,189
13,094
0
13,276
7,913
7,847
0
W
23,062
8,964
0
7,609
12,410
5,233
2,555
5,508
6,902
53,417
2,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,284
Gold Earned
32,859
125
Minions Killed
152
0
Camps Cleared
0
704,888
Distance Traveled
641,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,744
625
40
3
0
253,698
0
W
Jormungandr
10,814
772
23
2
0
169,855
0
L
Kukulkan
9,090
649
79
6
0
226,802
0
W
Skadi
10,527
752
54
4
0
238,717
0
L
Cthulhu
7,450
532
6
0
0
224,388
0
W
Sol
11,518
823
75
5
0
233,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role