Player Matchup

Khepri
Khepri
Flaming_Comet
Khepri
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
153W - 167L
1,579 Elo+
Party 1
Skadi
Skadi
Gromm_Half-orc
Skadi
Level 142
God Stats
1W - 2L
1,739 SR
Queue Stats
80W - 72L
1,348 Elo+
Solo
Tsukuyomi
Tsukuyomi
LazyPhantomKai
Tsukuyomi
Level 131
God Stats
5W - 2L
1,725 SR
Queue Stats
161W - 163L
1,590 Elo+
Party 1
Merlin
Merlin
YoungAPlayZ
Merlin
Level 121
God Stats
42W - 39L
1,630 SR
Queue Stats
396W - 357L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
juggernaut1910
Gilgamesh
Level 110
God Stats
2W - 2L
1,382 SR
Queue Stats
35W - 42L
1,529 Elo+
Solo
Team Averages
Level 121
1,595 SR
1,511 Elo+

VS

Team Averages
Level 111
1,635 SR
1,542 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Leon151216
Odin
Level 85
God Stats
6W - 6L
1,706 SR
Queue Stats
549W - 540L
1,598 Elo+
Solo
Tiamat
Tiamat
Rougeplatypus77
Tiamat
Level 141
God Stats
59W - 36L
1,666 SR
Queue Stats
199W - 192L
1,492 Elo+
Solo
Osiris
Osiris
TheSilentMerc27
Osiris
Level 101
God Stats
21W - 16L
1,682 SR
Queue Stats
85W - 80L
1,560 Elo+
Party 2
Arachne
Arachne
tignol
Arachne
Level 141
God Stats
6W - 5L
1,620 SR
Queue Stats
371W - 326L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,986
570
3,384
5,681
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 2 / 4
8,047
575
4,992
5,419
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
LazyPhantomKai
Tsukuyomi
14
4 / 1 / 3
8,681
620
4,043
7,932
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
15
2 / 1 / 1
8,999
643
5,007
5,287
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
juggernaut1910
Gilgamesh
15
3 / 1 / 1
8,742
624
8,056
11,611
8,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 2 / 2
6,317
451
2,808
5,056
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 3 / 0
7,430
531
3,342
12,412
5,525
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 2 / 1
7,705
550
5,552
5,916
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 1
6,310
451
5,048
8,037
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
tignol
Arachne
10
1 / 1 / 1
6,543
467
2,000
6,316
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
5
5
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
2
0.5
W
1
0
4
3
W
1
2
4
1.5
W
Tsukuyomi
LazyPhantomKai
Tsukuyomi
4
1
3
5.5
L
3
3
0
1
L
1
2
1
0.75
L
0
3
1
0.17
W
Merlin
2
1
1
2.5
W
Gilgamesh
juggernaut1910
Gilgamesh
3
1
1
3.5
L
Arachne
tignol
Arachne
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,482
Damage
18,750
35,930
Taken
37,737
18,870
Mitigated
16,763
12,958
Healing
11,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,808
1,661
0
1,113
5,056
1,584
0
1,367
3,689
0
29,551
W
3,384
441
0
1,579
5,681
4,150
324
21
5,660
25,604
0
W
4,992
2,806
0
1,000
5,419
1,714
1,662
0
5,419
0
64,139
W
Tsukuyomi
LazyPhantomKai
Tsukuyomi
4,043
838
0
4,505
7,932
2,806
0
1,291
6,527
0
50,568
L
3,342
553
313
2,268
12,412
5,525
0
3,394
9,018
0
36,841
L
5,552
666
0
1,537
5,916
2,702
14
3,378
2,538
45,746
0
L
5,048
1,667
0
3,131
8,037
4,505
0
0
8,037
0
26,972
W
Merlin
5,007
0
0
968
5,287
1,823
670
2,420
2,615
60,100
0
W
Gilgamesh
juggernaut1910
Gilgamesh
8,056
3,023
0
4,906
11,611
8,377
2,474
1,398
10,157
0
53,214
L
Arachne
tignol
Arachne
2,000
1,272
0
2,880
6,316
2,447
0
252
6,064
0
36,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,455
Gold Earned
34,305
502
Minions Killed
373
0
Camps Cleared
0
1,365,375
Distance Traveled
1,286,205
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,317
451
58
4
0
209,642
2
W
Khepri
7,986
570
43
3
0
284,621
2
W
Skadi
8,047
575
109
8
0
244,630
7
W
Tsukuyomi
8,681
620
107
8
0
304,787
2
L
Odin
7,430
531
70
5
0
268,923
4
L
Tiamat
7,705
550
112
8
0
268,662
3
L
Osiris
6,310
451
53
4
0
251,615
1
W
Merlin
8,999
643
140
10
0
275,922
4
W
Gilgamesh
8,742
624
103
7
0
255,415
0
L
Arachne
6,543
467
80
6
0
287,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role