Player Matchup

Kukulkan
Kukulkan
Acejux
Kukulkan
Level 15
God Stats
2W - 6L
1,221 SR
Queue Stats
10W - 23L
1,326 Elo+
Solo
Bastet
Bastet
Junnon
Bastet
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Jurňas
Sobek
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
100W - 90L
1,496 Elo+
Solo
Neith
Neith
s6x666
Neith
Level 16
God Stats
10W - 10L
1,526 SR
Queue Stats
21W - 23L
1,402 Elo+
Party 2
Loki
Loki
slow-nitrogen1
Loki
Level 18
God Stats
4W - 1L
1,931 SR
Queue Stats
24W - 25L
1,419 Elo+
Party 2
Team Averages
Level 18
1,536 SR
1,429 Elo+

VS

Team Averages
Level 42
1,552 SR
1,492 Elo+
Zeus
Zeus
RedevilH
Zeus
Level 22
God Stats
7W - 3L
1,723 SR
Queue Stats
26W - 19L
1,475 Elo+
Solo
Athena
Athena
thundercheek69
Athena
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
177W - 149L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
米夏只穿13号
Sun Wukong
Level 129
God Stats
26W - 13L
1,546 SR
Queue Stats
139W - 138L
1,508 Elo+
Party 1
Thanatos
Thanatos
阿烨不吃辣
Thanatos
Level 18
God Stats
4W - 7L
1,375 SR
Queue Stats
35W - 28L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
阿煜永远的爹
Danzaburou
Level 25
God Stats
8W - 3L
1,617 SR
Queue Stats
45W - 30L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Acejux
Kukulkan
17
1 / 7 / 2
11,471
499
6,266
12,770
6,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
Junnon
Bastet
15
1 / 4 / 3
9,629
419
7,738
16,978
6,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Jurňas
Sobek
17
4 / 3 / 4
11,062
481
12,107
25,062
32,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
s6x666
Neith
15
2 / 6 / 1
9,676
421
4,320
11,093
4,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 5 / 4
11,642
506
15,098
20,340
15,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
3 / 5 / 4
11,889
517
11,452
13,065
5,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 2 / 13
11,217
488
10,566
17,985
19,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
20
8 / 2 / 1
14,124
614
16,942
18,129
16,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
18
7 / 2 / 4
11,963
520
11,541
16,370
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
20
6 / 2 / 5
14,515
631
12,492
14,856
7,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
13
Kills
25
25
Deaths
13
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Acejux
Kukulkan
1
7
2
0.29
L
Bastet
Junnon
Bastet
1
4
3
0.63
L
Sobek
Jurňas
Sobek
4
3
4
2
W
Zeus
3
5
4
1
L
Neith
s6x666
Neith
2
6
1
0.42
L
5
5
4
1.4
W
1
2
13
3.75
W
Sun Wukong
8
2
1
4.25
W
Thanatos
7
2
4
4.5
W
Danzaburou
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,529
Damage
62,993
86,243
Taken
80,405
65,237
Mitigated
54,960
17,540
Healing
35,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Acejux
Kukulkan
6,266
704
0
111
12,770
6,089
268
5,013
7,757
66,589
0
L
Bastet
Junnon
Bastet
7,738
2,470
0
4,788
16,978
6,721
0
2,796
14,182
0
56,949
L
Sobek
Jurňas
Sobek
12,107
2,197
0
7,185
25,062
32,422
0
7,436
17,626
36,690
0
W
Zeus
11,452
2,342
0
3,675
13,065
5,240
1,634
3,369
9,572
84,618
0
L
Neith
s6x666
Neith
4,320
1,825
0
1,504
11,093
4,655
0
892
10,201
0
51,222
L
15,098
3,286
0
3,952
20,340
15,350
0
5,881
14,459
0
81,599
W
10,566
3,218
0
2,709
17,985
19,367
461
5,157
12,712
36,095
0
W
Sun Wukong
16,942
4,914
0
7,760
18,129
16,451
2,751
2,201
15,928
0
95,339
W
Thanatos
11,541
4,486
0
14,633
16,370
6,803
0
5,388
10,924
0
78,542
W
Danzaburou
12,492
6,496
0
6,998
14,856
7,099
5,729
1,960
12,896
0
122,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,480
Gold Earned
63,708
525
Minions Killed
684
0
Camps Cleared
0
2,112,062
Distance Traveled
2,235,880
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,471
499
170
7
0
372,716
0
L
Bastet
9,629
419
87
4
0
453,387
0
L
Sobek
11,062
481
44
2
0
418,980
2
W
Zeus
11,889
517
141
6
0
378,902
1
L
Neith
9,676
421
78
3
0
421,713
0
L
Loki
11,642
506
146
6
0
445,266
3
W
Athena
11,217
488
44
2
0
491,442
8
W
Sun Wukong
14,124
614
169
7
0
452,434
7
W
Thanatos
11,963
520
109
5
0
478,691
3
W
Danzaburou
14,515
631
221
10
0
434,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role