Player Matchup

Fenrir
Fenrir
Gold IV
GrayFох
Fenrir
Gold IV
Level 160
God Stats
8W - 8L
1,526 SR
Queue Stats
340W - 354L
1,226 MMR
Solo
Tyr
Tyr
Silver IV
Oodih
Tyr
Silver IV
Level 153
God Stats
7W - 8L
1,383 SR
Queue Stats
139W - 153L
1,235 MMR
Solo
Athena
Athena
Bronze IV
TOXICcro666
Athena
Bronze IV
Level 101
God Stats
2W - 1L
1,340 SR
Queue Stats
4W - 18L
1,292 MMR
Party 1
Hachiman
Hachiman
Bronze IV
toxicPatlidan
Hachiman
Bronze IV
Level 33
God Stats
1W - 0L
1,366 SR
Queue Stats
4W - 18L
1,292 MMR
Party 1
Scylla
Scylla
Gold V
コルドベ氏
Scylla
Gold V
Level 129
God Stats
12W - 19L
1,483 SR
Queue Stats
209W - 212L
1,253 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,420 SR
1,260 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,469 SR
1,305 MMR
Danzaburou
Danzaburou
Bronze III
Akirα
Danzaburou
Bronze III
Level 128
God Stats
0W - 2L
1,563 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Janus
Janus
Gold V
JigglyBalllz
Janus
Gold V
Level 152
God Stats
58W - 65L
1,505 SR
Queue Stats
297W - 304L
1,281 MMR
Solo
Osiris
Osiris
Silver III
JnMakaveli
Osiris
Silver III
Level 108
God Stats
3W - 9L
1,287 SR
Queue Stats
66W - 75L
1,258 MMR
Solo
Sylvanus
Sylvanus
Silver I
Roflorz
Sylvanus
Silver I
Level 100
God Stats
2W - 3L
1,462 SR
Queue Stats
81W - 83L
1,212 MMR
Solo
Da Ji
Da Ji
Bronze III
elfiiiaphro
Da Ji
Bronze III
Level 48
God Stats
1W - 2L
1,530 SR
Queue Stats
2W - 9L
1,275 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GrayFох
Fenrir
20
12 / 4 / 14
17,252
539
17,373
31,481
30,046
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyr
Oodih
Tyr
20
12 / 3 / 6
17,800
556
25,775
30,856
44,040
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Athena
20
3 / 5 / 19
15,393
481
15,908
35,887
44,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hachiman
toxicPatlidan
Hachiman
20
5 / 5 / 15
16,235
507
15,654
24,719
10,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
9 / 8 / 6
16,386
512
31,470
19,775
8,232
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
YmirNemesisApolloGilgameshSet

VS

Bans
TsukuyomiCu ChulainnThorGuan YuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akirα
Danzaburou
20
8 / 4 / 10
16,665
521
32,538
26,167
12,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 9 / 4
14,927
466
24,555
22,574
8,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
JnMakaveli
Osiris
20
4 / 8 / 6
15,446
483
20,835
31,482
34,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Roflorz
Sylvanus
19
1 / 9 / 14
12,503
391
16,927
32,657
34,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 11 / 4
13,537
423
10,916
28,163
13,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
63
41
Kills
25
25
Deaths
41
60
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Akirα
Danzaburou
8
4
10
3.25
W
Fenrir
GrayFох
Fenrir
12
4
14
4.75
L
9
9
4
1.22
L
Osiris
JnMakaveli
Osiris
4
8
6
0.88
W
Tyr
Oodih
Tyr
12
3
6
5
L
Sylvanus
Roflorz
Sylvanus
1
9
14
0.89
W
Athena
3
5
19
2.5
L
3
11
4
0.45
W
Hachiman
toxicPatlidan
Hachiman
5
5
15
2.5
W
9
8
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,180
Damage
105,771
142,718
Taken
141,043
138,079
Mitigated
103,520
45,849
Healing
37,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Akirα
Danzaburou
32,538
23,232
0
7,448
26,167
12,481
1,817
10,389
15,462
0
144,053
W
Fenrir
GrayFох
Fenrir
17,373
2,538
0
11,031
31,481
30,046
1,707
6,155
25,164
537
125,973
L
24,555
976
0
1,896
22,574
8,758
0
10,516
11,458
120,303
0
L
Osiris
JnMakaveli
Osiris
20,835
9,092
0
8,577
31,482
34,410
544
6,656
23,379
0
99,532
W
Tyr
Oodih
Tyr
25,775
4,150
0
16,178
30,856
44,040
1,451
4,242
26,518
0
98,527
L
Sylvanus
Roflorz
Sylvanus
16,927
2,466
7,669
10,571
32,657
34,739
0
12,626
19,418
46,839
0
W
Athena
15,908
3,965
0
6,468
35,887
44,886
381
10,976
24,679
54,492
0
L
10,916
2,482
0
1,650
28,163
13,132
0
7,310
20,461
0
92,194
W
Hachiman
toxicPatlidan
Hachiman
15,654
9,960
0
8,564
24,719
10,875
4,279
9,149
15,326
0
119,932
W
31,470
3,823
202
3,406
19,775
8,232
1,287
10,027
9,428
122,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,066
Gold Earned
73,078
747
Minions Killed
745
0
Camps Cleared
0
3,059,981
Distance Traveled
2,797,481
24
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
16,665
521
193
6
0
606,817
3
W
Fenrir
17,252
539
158
5
0
679,205
10
L
Janus
14,927
466
176
6
0
595,112
14
L
Osiris
15,446
483
184
6
0
557,055
12
W
Tyr
17,800
556
169
5
0
594,952
3
L
Sylvanus
12,503
391
65
2
0
535,507
8
W
Athena
15,393
481
77
2
0
705,988
7
L
Da Ji
13,537
423
127
4
0
502,990
3
W
Hachiman
16,235
507
184
6
0
565,482
2
W
Scylla
16,386
512
159
5
0
514,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role