Player Matchup

Janus
Janus
Djay_Meowmix
Janus
Level 99
God Stats
1W - 0L
1,423 SR
Queue Stats
29W - 39L
1,406 Elo+
Solo
Mercury
Mercury
ILVaras
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
MINNISNOWDA
Nike
Level 123
God Stats
120W - 100L
1,533 SR
Queue Stats
602W - 650L
1,340 Elo+
Party 1
Apollo
Apollo
cr4zy joker 101
Apollo
Level 95
God Stats
2W - 0L
1,696 SR
Queue Stats
126W - 111L
1,642 Elo+
Solo
Danzaburou
Danzaburou
seppukumyself
Danzaburou
Level 113
God Stats
12W - 9L
1,245 SR
Queue Stats
584W - 595L
1,526 Elo+
Party 1
Team Averages
Level 108
1,479 SR
1,483 Elo+

VS

Team Averages
Level 75
1,617 SR
1,459 Elo+
Bellona
Bellona
B00tyclapking
Bellona
Level 87
God Stats
103W - 57L
1,653 SR
Queue Stats
761W - 641L
1,561 Elo+
Solo
Sol
Sol
NATHlol1221
Sol
Level 63
God Stats
9W - 23L
1,321 SR
Queue Stats
127W - 159L
1,418 Elo+
Party 2
Ares
Ares
Sauc3y Do3
Ares
Level 75
God Stats
20W - 16L
1,623 SR
Queue Stats
95W - 96L
1,468 Elo+
Solo
Nemesis
Nemesis
cuarza
Nemesis
Level 86
God Stats
9W - 4L
1,757 SR
Queue Stats
295W - 301L
1,440 Elo+
Party 2
Izanami
Izanami
shsl_flippy
Izanami
Level 65
God Stats
13W - 17L
1,732 SR
Queue Stats
224W - 268L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
7,881
606
5,769
4,961
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ILVaras
Mercury
13
2 / 0 / 6
7,332
564
6,518
6,923
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 1
5,777
444
3,186
8,511
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 4 / 7
6,760
520
7,024
7,451
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
seppukumyself
Danzaburou
13
5 / 3 / 3
7,558
581
8,053
7,819
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
3 / 1 / 0
6,984
537
7,451
10,533
5,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 2
5,982
460
1,705
5,186
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 6
6,005
462
3,559
9,609
5,402
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
cuarza
Nemesis
12
5 / 3 / 0
7,514
578
5,630
10,512
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
shsl_flippy
Izanami
10
2 / 5 / 3
6,617
509
3,463
8,581
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
10
11
Deaths
15
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
1
0
3
W
4
1
5
6.5
W
Mercury
ILVaras
Mercury
2
0
6
5
W
0
3
1
0.17
L
0
2
2
0.5
L
0
4
6
0.75
W
3
4
7
1.63
L
Nemesis
cuarza
Nemesis
5
3
0
1.67
W
Danzaburou
seppukumyself
Danzaburou
5
3
3
2.17
L
Izanami
shsl_flippy
Izanami
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,550
Damage
21,808
35,665
Taken
44,421
13,762
Mitigated
19,704
6,111
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,451
2,190
0
4,606
10,533
5,744
904
0
10,143
0
36,521
W
5,769
161
0
214
4,961
1,451
563
1,524
3,437
43,944
0
W
Mercury
ILVaras
Mercury
6,518
3,814
0
143
6,923
2,305
0
367
6,556
0
49,410
W
3,186
365
0
3,180
8,511
5,068
48
1,029
7,482
0
22,118
L
1,705
0
0
2,069
5,186
1,810
0
1,982
3,064
25,983
1,248
L
3,559
0
211
1,456
9,609
5,402
186
1,832
7,615
16,220
0
W
7,024
2,997
0
1,443
7,451
2,382
0
1,648
5,803
0
25,772
L
Nemesis
cuarza
Nemesis
5,630
2,591
0
1,939
10,512
4,322
0
1,445
8,915
0
39,255
W
Danzaburou
seppukumyself
Danzaburou
8,053
5,157
0
1,131
7,819
2,556
702
696
7,123
0
46,408
L
Izanami
shsl_flippy
Izanami
3,463
2,641
0
1,502
8,581
2,426
83
146
8,435
0
29,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,308
Gold Earned
33,102
351
Minions Killed
301
0
Camps Cleared
0
1,296,018
Distance Traveled
1,265,978
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,984
537
82
6
0
248,659
1
W
Janus
7,881
606
94
7
0
290,902
0
W
Mercury
7,332
564
95
7
0
306,647
2
W
Nike
5,777
444
34
3
0
223,021
0
L
Sol
5,982
460
67
5
0
257,104
0
L
Ares
6,005
462
22
2
0
249,493
2
W
Apollo
6,760
520
35
3
0
241,474
3
L
Nemesis
7,514
578
62
5
0
301,098
0
W
Danzaburou
7,558
581
93
7
0
233,974
0
L
Izanami
6,617
509
68
5
0
209,624
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role