Player Matchup

Neith
Neith
Bronze III
Alexxsxx
Neith
Bronze III
Level 32
God Stats
1W - 1L
1,782 SR
Queue Stats
5W - 5L
1,368 MMR
Solo
Thoth
Thoth
Gold IV
DawnJunior
Thoth
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
LCP0816
Anubis
Silver II
Level 142
God Stats
64W - 51L
1,642 SR
Queue Stats
180W - 188L
1,025 MMR
Party 1
Ymir
Ymir
Silver II
ShiftDevious
Ymir
Silver II
Level 107
God Stats
5W - 5L
1,516 SR
Queue Stats
98W - 95L
1,165 MMR
Solo
Fenrir
Fenrir
Silver II
moshendni
Fenrir
Silver II
Level 47
God Stats
11W - 11L
1,569 SR
Queue Stats
137W - 146L
1,142 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,602 SR
1,240 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,612 SR
1,286 MMR
Sobek
Sobek
Silver V
CebSenpai
Sobek
Silver V
Level 140
God Stats
0W - 1L
1,901 SR
Queue Stats
26W - 32L
1,083 MMR
Solo
Skadi
Skadi
Gold IV
Demonspeeding
Skadi
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
SYΠTHΞTIC
Arachne
Silver II
Level 104
God Stats
8W - 10L
1,604 SR
Queue Stats
22W - 33L
1,219 MMR
Solo
King Arthur
King Arthur
Silver I
neoschastinfol
King Arthur
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze IV
spabl0GA15
Janus
Bronze IV
Level 68
God Stats
0W - 1L
1,556 SR
Queue Stats
6W - 16L
1,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alexxsxx
Neith
9
3 / 0 / 2
5,607
561
4,770
3,151
760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thoth
11
2 / 1 / 2
6,151
615
3,840
2,915
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
LCP0816
Anubis
11
2 / 0 / 0
6,176
618
4,635
5,081
2,592
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 2 / 3
5,723
572
2,532
7,075
3,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
moshendni
Fenrir
10
2 / 0 / 1
5,605
561
4,294
5,470
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Cu ChulainnGilgameshTiamatAthenaMerlin

VS

Bans
AnhurTsukuyomiBacchusNemesisMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CebSenpai
Sobek
7
0 / 2 / 2
4,522
452
2,811
7,045
2,637
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 1
5,039
504
3,309
4,952
978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
SYΠTHΞTIC
Arachne
8
2 / 1 / 0
5,157
516
2,833
5,312
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
neoschastinfol
King Arthur
7
0 / 2 / 0
4,372
437
2,693
7,156
2,195
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
9
0 / 3 / 0
4,904
490
933
4,896
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
3
3
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Alexxsxx
Neith
3
0
2
4
L
Sobek
CebSenpai
Sobek
0
2
2
0.5
W
Thoth
2
1
2
3
L
1
3
1
0.5
W
Anubis
LCP0816
Anubis
2
0
0
2
L
Arachne
SYΠTHΞTIC
Arachne
2
1
0
2
W
2
2
3
1.75
W
Fenrir
moshendni
Fenrir
2
0
1
2.5
L
King Arthur
neoschastinfol
King Arthur
0
2
0
0
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,071
Damage
12,579
23,692
Taken
29,361
9,246
Mitigated
8,923
10,769
Healing
6,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alexxsxx
Neith
4,770
2,633
0
1,601
3,151
760
896
1,131
2,020
0
23,566
L
Sobek
CebSenpai
Sobek
2,811
165
0
1,635
7,045
2,637
0
1,942
5,103
8,890
0
W
Thoth
3,840
184
72
617
2,915
860
506
544
2,285
31,475
0
L
3,309
1,532
0
813
4,952
978
0
952
4,000
0
24,778
W
Anubis
LCP0816
Anubis
4,635
563
0
3,217
5,081
2,592
180
58
5,023
35,128
0
L
Arachne
SYΠTHΞTIC
Arachne
2,833
1,669
0
1,907
5,312
1,911
0
1,015
4,165
0
23,296
W
2,532
404
0
1,928
7,075
3,052
168
1,565
5,510
18,860
0
W
Fenrir
moshendni
Fenrir
4,294
801
0
3,334
5,470
1,982
0
278
5,110
0
27,990
L
King Arthur
neoschastinfol
King Arthur
2,693
202
0
1,120
7,156
2,195
0
4,766
2,349
0
17,509
L
Janus
933
85
0
1,357
4,896
1,202
102
1,969
2,737
24,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,262
Gold Earned
23,994
322
Minions Killed
199
0
Camps Cleared
0
935,098
Distance Traveled
931,949
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,607
561
52
5
0
174,161
0
L
Sobek
4,522
452
11
1
0
196,610
6
W
Thoth
6,151
615
78
8
0
193,724
5
L
Skadi
5,039
504
56
6
0
179,776
2
W
Anubis
6,176
618
91
9
0
166,934
2
L
Arachne
5,157
516
46
5
0
173,091
1
W
Ymir
5,723
572
32
3
0
179,589
3
W
Fenrir
5,605
561
69
7
0
220,690
2
L
King Arthur
4,372
437
31
3
0
190,180
3
L
Janus
4,904
490
55
6
0
192,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role