Player Matchup

Chiron
Chiron
Deadpool-C4
Chiron
Level 18
God Stats
8W - 13L
1,508 SR
Queue Stats
50W - 60L
1,457 Elo+
Party 2
Camazotz
Camazotz
Fornjot02
Camazotz
Level 21
God Stats
5W - 3L
1,731 SR
Queue Stats
53W - 62L
1,429 Elo+
Party 2
Ra
Ra
MatheusRuasWRLD
Ra
Level 4
God Stats
0W - 3L
1,147 SR
Queue Stats
0W - 3L
1,028 Elo+
Solo
Yemoja
Yemoja
ViNiCIn79
Yemoja
Level 28
God Stats
10W - 16L
1,635 SR
Queue Stats
609W - 599L
1,430 Elo+
Solo
Odin
Odin
muniz420e1
Odin
Level 21
God Stats
0W - 2L
1,278 SR
Queue Stats
25W - 41L
1,364 Elo+
Solo
Team Averages
Level 18
1,460 SR
1,342 Elo+

VS

Team Averages
Level 14
1,559 SR
1,364 Elo+
Loki
Loki
Aprendiz123B
Loki
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 1
Khepri
Khepri
Lortrisk
Khepri
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,274 Elo+
Party 1
Bellona
Bellona
Onegato
Bellona
Level 8
God Stats
5W - 2L
1,907 SR
Queue Stats
23W - 25L
1,447 Elo+
Party 3
Zeus
Zeus
Paese69
Zeus
Level 8
God Stats
10W - 5L
1,611 SR
Queue Stats
25W - 25L
1,447 Elo+
Party 3
Medusa
Medusa
SrGanck1
Medusa
Level 8
God Stats
1W - 4L
1,277 SR
Queue Stats
5W - 10L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
3 / 9 / 4
10,756
398
13,785
23,057
9,352
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Camazotz
Fornjot02
Camazotz
19
8 / 8 / 5
12,825
475
17,669
31,222
23,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 11 / 8
10,376
384
12,869
19,731
8,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
ViNiCIn79
Yemoja
15
5 / 9 / 10
11,608
430
12,312
23,759
21,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 12 / 10
11,110
411
9,455
24,774
28,223
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
11,213
415
8,723
17,493
5,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Lortrisk
Khepri
16
5 / 6 / 21
12,067
447
10,966
23,407
31,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
Onegato
Bellona
20
14 / 5 / 16
14,931
553
30,533
23,770
26,261
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
Paese69
Zeus
20
24 / 2 / 4
16,702
619
36,371
19,793
9,385
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
SrGanck1
Medusa
16
3 / 7 / 16
11,555
428
17,157
19,455
8,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
111
22
Kills
49
49
Deaths
24
37
Assists
62
Player
Kills
Deaths
Assists
KDA
W
3
4
5
1.38
L
Chiron
3
9
4
0.56
L
Camazotz
Fornjot02
Camazotz
8
8
5
1.31
W
Khepri
Lortrisk
Khepri
5
6
21
2.58
L
1
11
8
0.45
W
Bellona
Onegato
Bellona
14
5
16
4.4
W
Zeus
Paese69
Zeus
24
2
4
13
W
Medusa
SrGanck1
Medusa
3
7
16
1.57
L
Yemoja
ViNiCIn79
Yemoja
5
9
10
1.11
L
5
12
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,090
Damage
103,750
122,543
Taken
103,918
91,656
Mitigated
81,366
30,268
Healing
30,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,723
2,660
0
6,046
17,493
5,984
0
3,295
14,198
0
67,834
L
Chiron
13,785
4,311
1,177
6,296
23,057
9,352
1,885
8,570
13,945
0
58,330
L
Camazotz
Fornjot02
Camazotz
17,669
9,422
0
9,814
31,222
23,939
416
11,938
18,639
0
80,494
W
Khepri
Lortrisk
Khepri
10,966
2,128
974
3,781
23,407
31,490
42
7,303
16,074
23,996
0
L
12,869
1,497
1,988
1,979
19,731
8,647
1,182
5,660
13,938
60,386
0
W
Bellona
Onegato
Bellona
30,533
12,504
0
6,029
23,770
26,261
4,255
5,857
17,853
0
94,363
W
Zeus
Paese69
Zeus
36,371
6,014
942
10,783
19,793
9,385
1,864
6,147
13,616
139,245
0
W
Medusa
SrGanck1
Medusa
17,157
9,075
0
1,974
19,455
8,246
396
6,650
12,685
0
60,295
L
Yemoja
ViNiCIn79
Yemoja
12,312
2,332
4,729
3,944
23,759
21,495
42
10,457
13,156
30,523
0
L
9,455
3,604
0
341
24,774
28,223
0
9,910
14,409
0
28,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,675
Gold Earned
66,468
395
Minions Killed
518
0
Camps Cleared
0
2,169,544
Distance Traveled
2,301,058
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,213
415
92
3
0
464,259
3
L
Chiron
10,756
398
92
3
0
418,063
3
L
Camazotz
12,825
475
127
5
0
449,210
3
W
Khepri
12,067
447
16
1
0
492,858
3
L
Ra
10,376
384
110
4
0
432,214
0
W
Bellona
14,931
553
134
5
0
468,556
1
W
Zeus
16,702
619
206
8
0
403,774
3
W
Medusa
11,555
428
70
3
0
471,611
3
L
Yemoja
11,608
430
28
1
0
437,311
13
L
Odin
11,110
411
38
1
0
432,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role