Player Matchup

Ares
Ares
DerNobody
Ares
Level 5
God Stats
2W - 0L
1,789 SR
Queue Stats
7W - 3L
1,497 Elo+
Solo
Tiamat
Tiamat
Drainuu
Tiamat
Level 6
God Stats
13W - 3L
1,794 SR
Queue Stats
20W - 15L
1,488 Elo+
Party 1
Medusa
Medusa
SpiritOFnox
Medusa
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
octacxnt
Pele
Level 95
God Stats
18W - 2L
1,871 SR
Queue Stats
161W - 29L
1,829 Elo+
Party 2
Apollo
Apollo
Тoртик
Apollo
Level 1
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 1L
1,738 Elo+
Party 2
Team Averages
Level 32
1,691 SR
1,610 Elo+

VS

Team Averages
Level 21
1,707 SR
1,622 Elo+
Yemoja
Yemoja
BORZ999
Yemoja
Level 17
God Stats
8W - 4L
1,686 SR
Queue Stats
60W - 59L
1,567 Elo+
Solo
Hou Yi
Hou Yi
DanBoShi
Hou Yi
Level 27
God Stats
1W - 1L
1,730 SR
Queue Stats
91W - 93L
1,518 Elo+
Solo
King Arthur
King Arthur
LAHEEE
King Arthur
Level 17
God Stats
6W - 5L
1,660 SR
Queue Stats
30W - 20L
1,690 Elo+
Solo
Arachne
Arachne
Snek0Man
Arachne
Level 13
God Stats
0W - 1L
1,747 SR
Queue Stats
2W - 3L
1,835 Elo+
Solo
Agni
Agni
progamersrb503
Agni
Level 29
God Stats
5W - 9L
1,711 SR
Queue Stats
54W - 56L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 5 / 4
7,183
449
2,520
13,100
7,403
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Drainuu
Tiamat
14
2 / 2 / 6
8,881
555
4,084
4,187
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
13
1 / 5 / 3
8,327
520
7,421
9,577
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
19
10 / 1 / 6
11,678
730
10,709
12,302
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Apollo
17
14 / 1 / 5
11,413
713
24,785
15,957
6,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BORZ999
Yemoja
13
4 / 4 / 6
8,416
526
10,134
9,879
6,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
DanBoShi
Hou Yi
14
6 / 4 / 3
8,557
535
6,461
11,259
3,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
LAHEEE
King Arthur
12
1 / 7 / 0
7,119
445
5,144
18,868
9,966
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Snek0Man
Arachne
11
1 / 5 / 2
6,991
437
3,517
11,938
5,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 8 / 1
6,429
402
2,977
11,086
3,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
28
Kills
14
14
Deaths
28
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BORZ999
Yemoja
4
4
6
1.75
L
Hou Yi
DanBoShi
Hou Yi
6
4
3
1.88
W
Ares
1
5
4
0.6
W
Tiamat
Drainuu
Tiamat
2
2
6
2.5
L
King Arthur
LAHEEE
King Arthur
1
7
0
0.14
L
Arachne
Snek0Man
Arachne
1
5
2
0.4
W
Medusa
1
5
3
0.5
W
Pele
10
1
6
13
L
2
8
1
0.31
W
Apollo
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,519
Damage
28,233
55,123
Taken
63,030
24,490
Mitigated
29,265
19,004
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BORZ999
Yemoja
10,134
998
602
1,198
9,879
6,024
0
2,740
6,874
38,486
0
L
Hou Yi
DanBoShi
Hou Yi
6,461
2,789
0
2,632
11,259
3,973
1,334
1,353
9,560
0
46,105
W
Ares
2,520
165
0
0
13,100
7,403
0
4,356
8,744
14,818
0
W
Tiamat
Drainuu
Tiamat
4,084
379
0
1,205
4,187
2,426
150
1,195
2,992
33,530
0
L
King Arthur
LAHEEE
King Arthur
5,144
542
0
3,321
18,868
9,966
0
565
18,236
0
39,669
L
Arachne
Snek0Man
Arachne
3,517
2,596
0
2,351
11,938
5,816
0
153
11,769
0
42,273
W
Medusa
7,421
3,651
0
884
9,577
3,092
1,070
4,419
5,158
0
52,096
W
Pele
10,709
3,269
0
6,778
12,302
4,790
1,258
2,232
10,070
0
82,702
L
2,977
36
0
1,554
11,086
3,486
0
971
9,987
26,978
0
W
Apollo
24,785
17,320
0
10,137
15,957
6,779
5,349
909
15,048
0
86,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
37,512
488
Minions Killed
350
0
Camps Cleared
0
1,562,773
Distance Traveled
1,419,170
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,416
526
49
3
0
262,970
8
L
Hou Yi
8,557
535
117
7
0
277,505
2
W
Ares
7,183
449
16
1
0
324,545
3
W
Tiamat
8,881
555
82
5
0
289,908
1
L
King Arthur
7,119
445
65
4
0
293,274
1
L
Arachne
6,991
437
82
5
0
316,154
4
W
Medusa
8,327
520
88
6
0
289,316
0
W
Pele
11,678
730
163
10
0
346,458
3
L
Agni
6,429
402
37
2
0
269,267
0
W
Apollo
11,413
713
139
9
0
312,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role