Player Matchup

Loki
Loki
ARCHANGEL601
Loki
Level 142
God Stats
8W - 14L
1,355 SR
Queue Stats
384W - 375L
1,464 Elo+
Solo
Hercules
Hercules
IIxOvOxII
Hercules
Level 91
God Stats
1W - 2L
1,552 SR
Queue Stats
193W - 227L
1,469 Elo+
Party 2
Sol
Sol
JONmBONILLA
Sol
Level 120
God Stats
7W - 5L
1,564 SR
Queue Stats
610W - 634L
1,475 Elo+
Party 2
Izanami
Izanami
XaviiRD02
Izanami
Level 63
God Stats
8W - 9L
1,455 SR
Queue Stats
41W - 48L
1,496 Elo+
Solo
Kuzenbo
Kuzenbo
k-monster10
Kuzenbo
Level 69
God Stats
4W - 7L
1,499 SR
Queue Stats
8W - 12L
1,476 Elo+
Solo
Team Averages
Level 97
1,485 SR
1,476 Elo+

VS

Team Averages
Level 95
1,583 SR
1,484 Elo+
Sol
Sol
JewPvP
Sol
Level 95
God Stats
38W - 30L
1,531 SR
Queue Stats
605W - 664L
1,462 Elo+
Party 1
Izanami
Izanami
Tuzohh
Izanami
Level 84
God Stats
177W - 185L
1,621 SR
Queue Stats
463W - 520L
1,496 Elo+
Party 1
Nike
Nike
TwistedEndeavors
Nike
Level 130
God Stats
176W - 133L
1,610 SR
Queue Stats
1,346W - 1,301L
1,495 Elo+
Solo
Cthulhu
Cthulhu
drummaboy8841
Cthulhu
Level 81
God Stats
44W - 46L
1,526 SR
Queue Stats
293W - 350L
1,520 Elo+
Party 1
Arachne
Arachne
sleehrat1992
Arachne
Level 83
God Stats
117W - 76L
1,626 SR
Queue Stats
566W - 611L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 2
9,460
498
10,760
11,445
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
IIxOvOxII
Hercules
17
0 / 1 / 0
9,528
501
6,314
15,375
12,136
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 1 / 4
11,013
580
16,886
16,132
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
XaviiRD02
Izanami
13
1 / 10 / 3
8,430
444
5,453
15,649
4,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
k-monster10
Kuzenbo
10
2 / 4 / 3
7,686
405
5,267
9,591
8,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JewPvP
Sol
17
2 / 4 / 1
10,170
535
7,581
14,249
5,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Tuzohh
Izanami
15
10 / 3 / 3
10,074
530
10,614
12,798
4,680
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 0 / 0
11,293
594
12,891
14,374
10,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
15
1 / 3 / 15
9,078
478
9,942
11,483
9,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
sleehrat1992
Arachne
18
4 / 4 / 3
10,455
550
9,630
16,737
6,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
14
Kills
19
19
Deaths
14
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
L
Hercules
IIxOvOxII
Hercules
0
1
0
0
L
5
1
4
7
W
Sol
JewPvP
Sol
2
4
1
0.63
W
Izanami
Tuzohh
Izanami
10
3
3
3.83
W
2
0
0
2
L
Izanami
XaviiRD02
Izanami
1
10
3
0.25
W
Cthulhu
1
3
15
2.83
L
Kuzenbo
k-monster10
Kuzenbo
2
4
3
0.88
W
Arachne
sleehrat1992
Arachne
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,680
Damage
50,658
68,192
Taken
69,641
36,503
Mitigated
37,378
21,852
Healing
24,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,760
3,671
0
250
11,445
4,217
0
2,638
8,739
0
63,237
L
Hercules
IIxOvOxII
Hercules
6,314
2,345
0
6,177
15,375
12,136
0
0
15,375
0
64,519
L
16,886
5,233
0
11,651
16,132
6,481
202
7,721
8,291
91,710
0
W
Sol
JewPvP
Sol
7,581
1,431
0
5,921
14,249
5,630
3,159
8,121
6,128
67,919
0
W
Izanami
Tuzohh
Izanami
10,614
7,285
903
4,432
12,798
4,680
3,055
2,502
10,296
0
72,150
W
12,891
2,669
0
5,284
14,374
10,754
138
1,675
12,699
482
92,845
L
Izanami
XaviiRD02
Izanami
5,453
2,885
0
2,996
15,649
4,740
35
3,666
11,563
0
52,091
W
Cthulhu
9,942
521
1,218
1,490
11,483
9,446
213
4,106
7,377
27,138
0
L
Kuzenbo
k-monster10
Kuzenbo
5,267
1,315
0
778
9,591
8,929
100
3,024
6,219
21,761
0
W
Arachne
sleehrat1992
Arachne
9,630
6,594
0
5,094
16,737
6,868
622
5,749
10,988
0
90,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,117
Gold Earned
51,070
549
Minions Killed
634
0
Camps Cleared
0
1,704,187
Distance Traveled
1,826,227
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,460
498
101
5
0
358,131
4
L
Hercules
9,528
501
155
8
0
363,677
3
L
Sol
11,013
580
167
9
0
369,665
8
W
Sol
10,170
535
111
6
0
338,808
1
W
Izanami
10,074
530
152
8
0
339,003
4
W
Nike
11,293
594
188
10
0
354,037
3
L
Izanami
8,430
444
104
5
0
305,720
1
W
Cthulhu
9,078
478
37
2
0
366,006
6
L
Kuzenbo
7,686
405
22
1
0
306,994
0
W
Arachne
10,455
550
146
8
0
428,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role