Player Matchup

Bellona
Bellona
JSenpai6
Bellona
Level 27
God Stats
18W - 24L
1,292 SR
Queue Stats
422W - 411L
1,581 Elo+
Solo
Sol
Sol
LordDon595
Sol
Level 28
God Stats
4W - 3L
1,198 SR
Queue Stats
190W - 185L
1,595 Elo+
Solo
Danzaburou
Danzaburou
apityan
Danzaburou
Level 29
God Stats
2W - 1L
1,796 SR
Queue Stats
64W - 40L
1,544 Elo+
Solo
Pele
Pele
cwisman
Pele
Level 29
God Stats
4W - 4L
1,602 SR
Queue Stats
16W - 12L
1,653 Elo+
Solo
Xing Tian
Xing Tian
sl0bgoblin
Xing Tian
Level 24
God Stats
4W - 3L
1,530 SR
Queue Stats
73W - 45L
1,702 Elo+
Solo
Team Averages
Level 27
1,484 SR
1,615 Elo+

VS

Team Averages
Level 21
1,626 SR
1,582 Elo+
Neith
Neith
Chernodaddy
Neith
Level 27
God Stats
6W - 4L
1,644 SR
Queue Stats
506W - 465L
1,557 Elo+
Solo
Arachne
Arachne
Eclipse_rainha
Arachne
Level 28
God Stats
14W - 6L
1,656 SR
Queue Stats
247W - 177L
1,519 Elo+
Party 1
Hera
Hera
Lamb1ly
Hera
Level 29
God Stats
16W - 6L
1,831 SR
Queue Stats
159W - 126L
1,603 Elo+
Solo
Cthulhu
Cthulhu
SurubadeRato
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,533 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ratisbestboi
Tsukuyomi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JSenpai6
Bellona
1
0 / 0 / 0
3,298
366
0
61
21
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 2
5,335
593
1,129
6,651
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
apityan
Danzaburou
8
2 / 2 / 2
4,866
541
3,896
4,579
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
cwisman
Pele
11
3 / 0 / 2
5,908
656
3,329
6,905
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
sl0bgoblin
Xing Tian
8
4 / 2 / 1
5,327
592
2,864
5,645
2,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,081
565
3,277
5,192
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 2 / 2
5,406
601
3,240
5,144
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
Lamb1ly
Hera
11
2 / 1 / 2
6,131
681
4,576
2,698
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
SurubadeRato
Cthulhu
7
2 / 3 / 1
4,672
519
2,940
6,784
2,879
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
ratisbestboi
Tsukuyomi
11
0 / 1 / 0
5,949
661
1,578
3,502
1,258
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
9
Kills
6
6
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
W
2
2
2
1.5
L
Bellona
JSenpai6
Bellona
0
0
0
0
W
Hera
Lamb1ly
Hera
2
1
2
3
L
0
2
2
0.5
W
Cthulhu
SurubadeRato
Cthulhu
2
3
1
0.83
L
Danzaburou
apityan
Danzaburou
2
2
2
1.5
L
Pele
cwisman
Pele
3
0
2
4
W
Tsukuyomi
ratisbestboi
Tsukuyomi
0
1
0
0
L
Xing Tian
sl0bgoblin
Xing Tian
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,218
Damage
15,611
23,841
Taken
23,320
7,986
Mitigated
8,156
6,755
Healing
5,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,277
1,477
0
1,404
5,192
1,278
579
1,177
4,015
0
25,960
W
3,240
2,213
0
1,888
5,144
1,869
21
186
4,958
0
24,799
L
Bellona
JSenpai6
Bellona
0
0
0
0
61
21
0
0
61
0
0
W
Hera
Lamb1ly
Hera
4,576
770
0
458
2,698
872
70
796
1,902
38,134
0
L
1,129
66
0
2,073
6,651
1,979
0
3,144
3,507
30,732
0
W
Cthulhu
SurubadeRato
Cthulhu
2,940
347
276
1,033
6,784
2,879
0
1,834
4,950
12,331
0
L
Danzaburou
apityan
Danzaburou
3,896
1,497
0
1,541
4,579
1,459
0
1,052
3,527
0
19,465
L
Pele
cwisman
Pele
3,329
1,162
0
2,049
6,905
2,100
0
1,226
5,679
0
31,339
W
Tsukuyomi
ratisbestboi
Tsukuyomi
1,578
409
0
340
3,502
1,258
276
0
3,502
0
36,192
L
Xing Tian
sl0bgoblin
Xing Tian
2,864
441
0
1,092
5,645
2,427
0
2,094
3,551
10,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
27,239
197
Minions Killed
270
0
Camps Cleared
0
699,026
Distance Traveled
880,078
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,081
565
49
5
0
158,306
1
W
Arachne
5,406
601
57
6
0
206,074
1
L
Bellona
3,298
366
0
0
0
6,174
0
W
Hera
6,131
681
69
8
0
177,702
5
L
Sol
5,335
593
68
8
0
172,783
1
W
Cthulhu
4,672
519
17
2
0
172,911
1
L
Danzaburou
4,866
541
34
4
0
159,496
1
L
Pele
5,908
656
75
8
0
180,328
2
W
Tsukuyomi
5,949
661
78
9
0
165,085
0
L
Xing Tian
5,327
592
20
2
0
180,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role