Player Matchup

Janus
Janus
AhmadrezaMajor1
Janus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 9L
1,369 Elo+
Party 4
Jormungandr
Jormungandr
Freakology1
Jormungandr
Level 16
God Stats
4W - 2L
1,765 SR
Queue Stats
13W - 16L
1,447 Elo+
Party 3
Apollo
Apollo
Rartmanoutlaw
Apollo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 49L
1,525 Elo+
Solo
Nemesis
Nemesis
UnlikeMike
Nemesis
Level 29
God Stats
11W - 8L
1,598 SR
Queue Stats
110W - 118L
1,552 Elo+
Party 3
Chaac
Chaac
amikirkoloft
Chaac
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Team Averages
Level 29
1,573 SR
1,479 Elo+

VS

Team Averages
Level 13
1,618 SR
1,621 Elo+
Ra
Ra
Caesar906
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,697 Elo+
Party 2
Izanami
Izanami
Filaaa
Izanami
Level 26
God Stats
2W - 1L
1,717 SR
Queue Stats
57W - 51L
1,534 Elo+
Party 1
Nemesis
Nemesis
Jatiw10
Nemesis
Level 3
God Stats
1W - 1L
1,721 SR
Queue Stats
3W - 4L
1,664 Elo+
Solo
Cerberus
Cerberus
Neimec
Cerberus
Level 30
God Stats
7W - 6L
1,651 SR
Queue Stats
90W - 76L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
chapo906
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 13
12,036
547
12,567
10,737
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Freakology1
Jormungandr
16
5 / 0 / 21
10,890
495
8,639
13,443
13,003
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
13 / 1 / 8
12,498
568
18,486
14,684
5,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
UnlikeMike
Nemesis
19
10 / 0 / 8
12,033
547
11,478
13,810
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
20 / 2 / 13
12,532
570
23,877
28,342
31,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 14 / 2
8,892
404
9,880
15,709
5,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Filaaa
Izanami
13
3 / 12 / 0
9,288
422
8,505
16,224
4,946
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Jatiw10
Nemesis
10
0 / 10 / 5
7,766
353
4,190
16,949
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Neimec
Cerberus
12
0 / 10 / 3
8,275
376
6,036
20,037
15,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
chapo906
Danzaburou
14
2 / 12 / 1
9,603
437
14,384
18,857
6,727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
17
58
Kills
6
6
Deaths
58
63
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
3
13
5.5
L
1
14
2
0.14
L
Izanami
Filaaa
Izanami
3
12
0
0.25
W
Jormungandr
Freakology1
Jormungandr
5
0
21
15.5
L
Nemesis
Jatiw10
Nemesis
0
10
5
0.25
L
Cerberus
Neimec
Cerberus
0
10
3
0.15
W
13
1
8
17
W
Nemesis
UnlikeMike
Nemesis
10
0
8
14
W
20
2
13
13.25
L
Danzaburou
chapo906
Danzaburou
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,047
Damage
42,995
81,016
Taken
87,776
60,294
Mitigated
37,729
27,997
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,567
1,233
279
2,308
10,737
3,670
2,069
3,537
6,840
66,098
0
L
9,880
1,521
926
98
15,709
5,464
467
5,251
10,000
51,230
0
L
Izanami
Filaaa
Izanami
8,505
6,460
0
1,438
16,224
4,946
0
3,396
12,357
0
27,405
W
Jormungandr
Freakology1
Jormungandr
8,639
1,694
639
2,689
13,443
13,003
771
3,208
10,101
33,612
0
L
Nemesis
Jatiw10
Nemesis
4,190
885
0
3,628
16,949
4,995
0
2,620
14,258
0
21,981
L
Cerberus
Neimec
Cerberus
6,036
503
0
3,807
20,037
15,597
0
5,637
14,169
26,287
0
W
18,486
13,324
0
6,951
14,684
5,571
2,315
2,859
11,785
0
100,445
W
Nemesis
UnlikeMike
Nemesis
11,478
4,761
0
1,201
13,810
6,820
3,039
1,518
12,280
0
102,898
W
23,877
3,689
0
13,930
28,342
31,230
1,349
4,041
24,094
402
74,998
L
Danzaburou
chapo906
Danzaburou
14,384
8,670
0
2,155
18,857
6,727
832
4,140
14,453
0
46,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,989
Gold Earned
43,824
550
Minions Killed
314
0
Camps Cleared
0
2,026,172
Distance Traveled
1,534,941
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,036
547
117
5
0
367,214
0
L
Ra
8,892
404
100
5
0
286,376
1
L
Izanami
9,288
422
50
2
0
218,366
0
W
Jormungandr
10,890
495
56
3
0
387,404
0
L
Nemesis
7,766
353
43
2
0
386,634
6
L
Cerberus
8,275
376
53
2
0
331,685
3
W
Apollo
12,498
568
139
6
0
417,164
1
W
Nemesis
12,033
547
139
6
0
471,642
0
W
Chaac
12,532
570
99
5
0
382,748
4
L
Danzaburou
9,603
437
68
3
0
311,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role