Player Matchup

Sol
Sol
Gold II
ClubstepMC
Sol
Gold II
Level 138
God Stats
6W - 4L
1,641 SR
Queue Stats
15W - 10L
1,850 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,641 SR
1,850 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,807 SR
1,795 MMR
Chaac
Chaac
Platinum V
EcIipce
Chaac
Platinum V
Level 117
God Stats
2W - 2L
1,807 SR
Queue Stats
26W - 20L
1,795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 0
13,838
769
15,418
17,465
9,700
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
BakasuraKaliAnhurIzanamiPoseidon

VS

Bans
He BoSetSkadiAh Muzen CabHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EcIipce
Chaac
20
0 / 2 / 0
13,093
727
13,780
22,057
21,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Chaac
EcIipce
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,418
Damage
13,780
17,465
Taken
22,057
9,700
Mitigated
21,205
11,352
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,418
6,087
0
11,352
17,465
9,700
3,205
206
17,259
119,480
0
L
Chaac
EcIipce
Chaac
13,780
1,910
0
8,439
22,057
21,205
1,447
15,548
6,509
221
108,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,838
Gold Earned
13,093
202
Minions Killed
175
0
Camps Cleared
0
325,775
Distance Traveled
368,070
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,838
769
202
11
0
325,775
2
L
Chaac
13,093
727
175
10
0
368,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role