Player Matchup

Apollo
Apollo
Platinum IV
AlêxJ
Apollo
Platinum IV
Level 145
God Stats
2W - 3L
1,702 SR
Queue Stats
109W - 108L
1,833 MMR
Solo
Loki
Loki
Platinum IV
AmoralOne
Loki
Platinum IV
Level 155
God Stats
3W - 4L
1,440 SR
Queue Stats
259W - 238L
1,694 MMR
Solo
Ymir
Ymir
Platinum III
Beumid
Ymir
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Uphigh
Sun Wukong
Platinum V
Level 160
God Stats
56W - 41L
1,701 SR
Queue Stats
431W - 432L
1,724 MMR
Solo
Nox
Nox
Platinum IV
Wirwor
Nox
Platinum IV
Level 148
God Stats
4W - 4L
1,809 SR
Queue Stats
463W - 465L
1,765 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,630 SR
1,703 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,553 SR
1,688 MMR
Mercury
Mercury
Gold II
Byiro
Mercury
Gold II
Level 157
God Stats
10W - 4L
1,658 SR
Queue Stats
53W - 41L
1,818 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
CabezaDeMazapan
Kuzenbo
Gold V
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,646 MMR
Solo
Danzaburou
Danzaburou
Gold I
Fuhzzaye
Danzaburou
Gold I
Level 133
God Stats
34W - 19L
1,662 SR
Queue Stats
199W - 196L
1,774 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
PlzBeAname
Cu Chulainn
Platinum V
Level 125
God Stats
9W - 16L
1,447 SR
Queue Stats
131W - 120L
1,704 MMR
Solo
Raijin
Raijin
Platinum IV
StivenMa16
Raijin
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlêxJ
Apollo
18
4 / 6 / 3
11,561
578
8,879
14,399
6,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
17
0 / 3 / 6
9,862
493
6,903
10,386
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Beumid
Ymir
12
1 / 8 / 5
9,405
470
4,525
20,173
16,318
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Uphigh
Sun Wukong
18
5 / 1 / 0
11,773
589
8,210
15,351
9,722
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
Wirwor
Nox
17
3 / 2 / 5
10,866
543
9,348
10,577
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetTiamatScyllaAthenaGilgamesh

VS

Bans
TsukuyomiGuan YuGebSobekYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Byiro
Mercury
19
6 / 3 / 6
11,999
600
10,061
12,812
6,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 1 / 9
10,727
536
7,302
17,500
20,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Fuhzzaye
Danzaburou
18
3 / 3 / 6
11,906
595
8,725
17,530
7,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
PlzBeAname
Cu Chulainn
20
5 / 1 / 5
12,633
632
14,791
14,822
16,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
StivenMa16
Raijin
17
4 / 5 / 4
11,298
565
7,901
12,151
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
13
Kills
20
20
Deaths
13
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Apollo
AlêxJ
Apollo
4
6
3
0.92
L
Loki
0
3
6
1
L
Ymir
Beumid
Ymir
1
8
5
0.44
W
Mercury
Byiro
Mercury
6
3
6
3
W
2
1
9
6.5
W
Danzaburou
Fuhzzaye
Danzaburou
3
3
6
2
W
Cu Chulainn
PlzBeAname
Cu Chulainn
5
1
5
7.5
W
Raijin
StivenMa16
Raijin
4
5
4
1.2
L
Sun Wukong
Uphigh
Sun Wukong
5
1
0
5
L
Nox
Wirwor
Nox
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,865
Damage
48,780
70,886
Taken
74,815
41,760
Mitigated
54,939
14,971
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AlêxJ
Apollo
8,879
3,959
0
3,624
14,399
6,416
1,008
1,546
12,738
0
82,184
L
Loki
6,903
1,387
0
0
10,386
4,364
0
2,099
8,178
0
70,715
L
Ymir
Beumid
Ymir
4,525
669
0
1,898
20,173
16,318
0
7,992
12,096
22,960
0
W
Mercury
Byiro
Mercury
10,061
6,190
0
866
12,812
6,124
1,103
1,999
10,813
0
87,681
W
7,302
3,380
0
4,184
17,500
20,012
246
5,101
12,399
21,910
0
W
Danzaburou
Fuhzzaye
Danzaburou
8,725
4,476
0
9,626
17,530
7,339
1,793
3,556
13,974
0
102,978
W
Cu Chulainn
PlzBeAname
Cu Chulainn
14,791
1,968
0
5,848
14,822
16,254
379
1,999
12,823
11,655
72,605
W
Raijin
StivenMa16
Raijin
7,901
555
112
2,805
12,151
5,210
561
4,776
7,375
79,255
0
L
Sun Wukong
Uphigh
Sun Wukong
8,210
1,180
0
6,949
15,351
9,722
3,284
4,392
10,334
0
75,634
L
Nox
Wirwor
Nox
9,348
1,190
0
2,500
10,577
4,940
0
3,027
7,454
72,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,467
Gold Earned
58,563
643
Minions Killed
623
0
Camps Cleared
0
2,071,885
Distance Traveled
2,058,859
35
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,561
578
170
9
0
379,137
7
L
Loki
9,862
493
119
6
0
464,041
1
L
Ymir
9,405
470
30
2
0
397,610
7
W
Mercury
11,999
600
140
7
0
500,804
3
W
Kuzenbo
10,727
536
23
1
0
409,932
9
W
Danzaburou
11,906
595
140
7
0
349,030
6
W
Cu Chulainn
12,633
632
159
8
0
462,431
9
W
Raijin
11,298
565
161
8
0
336,662
7
L
Sun Wukong
11,773
589
175
9
0
429,539
11
L
Nox
10,866
543
149
7
0
401,558
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role