Player Matchup

Fafnir
Fafnir
Diamond II
DiegoSJ
Fafnir
Diamond II
Level 125
God Stats
10W - 11L
1,573 SR
Queue Stats
174W - 159L
2,449 MMR
Solo
Cupid
Cupid
Diamond II
ImCobra
Cupid
Diamond II
Level 155
God Stats
12W - 12L
1,653 SR
Queue Stats
494W - 496L
2,305 MMR
Solo
King Arthur
King Arthur
Masters
Joakr
King Arthur
Masters
Level 130
God Stats
13W - 7L
1,649 SR
Queue Stats
384W - 367L
2,479 MMR
Solo
Thoth
Thoth
Diamond II
MørningStar
Thoth
Diamond II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Diamond II
WolverWarrior
Achilles
Diamond II
Level 160
God Stats
2W - 1L
1,908 SR
Queue Stats
232W - 216L
2,384 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,657 SR
2,223 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 110
1,648 SR
2,377 MMR
Chiron
Chiron
Diamond III
ApeWithBow
Chiron
Diamond III
Level 44
God Stats
5W - 3L
1,567 SR
Queue Stats
40W - 20L
2,292 MMR
Party 1
Geb
Geb
Diamond III
AverageRankedApe
Geb
Diamond III
Level 88
God Stats
9W - 6L
1,598 SR
Queue Stats
89W - 68L
2,175 MMR
Party 1
Chang'e
Chang'e
Masters
BlueSaIamander
Chang'e
Masters
Level 155
God Stats
7W - 3L
1,885 SR
Queue Stats
340W - 312L
2,669 MMR
Solo
Nemesis
Nemesis
Diamond II
FastBlade7
Nemesis
Diamond II
Level 160
God Stats
8W - 5L
1,623 SR
Queue Stats
296W - 280L
2,422 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
MMasKry
Cu Chulainn
Masters
Level 102
God Stats
12W - 23L
1,566 SR
Queue Stats
813W - 716L
2,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DiegoSJ
Fafnir
11
0 / 6 / 0
7,951
361
4,539
18,170
14,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
ImCobra
Cupid
16
0 / 5 / 0
10,169
462
10,535
18,229
6,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Joakr
King Arthur
18
2 / 4 / 2
11,342
516
13,162
27,025
21,164
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 3 / 3
10,794
491
19,110
10,631
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
WolverWarrior
Achilles
16
3 / 6 / 1
9,767
444
9,998
17,765
10,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
AthenaGilgameshTiamatSetSobek

VS

Bans
TsukuyomiJanusAnhurRaijinSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ApeWithBow
Chiron
20
4 / 0 / 7
14,603
664
15,063
16,935
7,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 0 / 13
11,612
528
8,572
19,282
17,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 1 / 10
13,041
593
13,210
15,428
5,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
FastBlade7
Nemesis
20
5 / 5 / 7
13,293
604
10,007
17,576
7,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
MMasKry
Cu Chulainn
20
12 / 1 / 8
14,561
662
24,082
27,672
33,196
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
69
7
Kills
24
24
Deaths
7
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chiron
ApeWithBow
Chiron
4
0
7
7.5
W
1
0
13
7.5
W
2
1
10
7
L
Fafnir
DiegoSJ
Fafnir
0
6
0
0
W
Nemesis
FastBlade7
Nemesis
5
5
7
1.7
L
Cupid
ImCobra
Cupid
0
5
0
0
L
King Arthur
Joakr
King Arthur
2
4
2
0.75
W
Cu Chulainn
MMasKry
Cu Chulainn
12
1
8
16
L
2
3
3
1.17
L
Achilles
WolverWarrior
Achilles
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,344
Damage
70,934
91,820
Taken
96,893
57,496
Mitigated
71,113
24,464
Healing
54,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ApeWithBow
Chiron
15,063
9,193
1,582
12,278
16,935
7,333
7,024
3,229
13,706
0
115,405
W
8,572
1,173
0
5,290
19,282
17,403
811
6,115
13,167
31,227
0
W
13,210
405
10,101
11,851
15,428
5,860
3,743
5,821
9,607
108,619
0
L
Fafnir
DiegoSJ
Fafnir
4,539
713
0
4,628
18,170
14,142
0
7,157
10,385
12,321
0
W
Nemesis
FastBlade7
Nemesis
10,007
6,071
0
2,121
17,576
7,321
3,869
4,571
13,005
0
106,302
L
Cupid
ImCobra
Cupid
10,535
6,289
366
6,097
18,229
6,886
0
5,589
12,391
0
79,217
L
King Arthur
Joakr
King Arthur
13,162
1,304
0
10,245
27,025
21,164
202
5,988
20,598
0
90,483
W
Cu Chulainn
MMasKry
Cu Chulainn
24,082
3,338
196
10,743
27,672
33,196
2,463
6,391
21,281
9,653
81,030
L
19,110
588
0
1,361
10,631
4,852
0
1,694
8,817
104,779
0
L
Achilles
WolverWarrior
Achilles
9,998
2,994
0
1,767
17,765
10,452
0
3,627
13,952
0
61,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,023
Gold Earned
67,110
657
Minions Killed
747
0
Camps Cleared
0
2,089,656
Distance Traveled
2,350,521
28
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,603
664
213
10
0
440,076
5
W
Geb
11,612
528
15
1
0
488,986
12
W
Chang'e
13,041
593
211
10
0
450,915
8
L
Fafnir
7,951
361
14
1
0
396,091
7
W
Nemesis
13,293
604
143
7
0
491,447
4
L
Cupid
10,169
462
164
7
0
364,732
10
L
King Arthur
11,342
516
183
8
0
447,963
5
W
Cu Chulainn
14,561
662
165
8
0
479,097
6
L
Thoth
10,794
491
185
8
0
429,987
3
L
Achilles
9,767
444
111
5
0
450,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role