Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum IV
La_Silhouette
Zeus
Platinum IV
Level 64
God Stats
16W - 11L
1,699 SR
Queue Stats
20W - 16L
2,008 MMR
Solo
Geb
Geb
Platinum I
MarolexHD
Geb
Platinum I
Level 146
God Stats
12W - 10L
1,669 SR
Queue Stats
132W - 160L
1,823 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,623 SR
1,777 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,639 SR
2,060 MMR
Achilles
Achilles
Platinum I
AroSpar
Achilles
Platinum I
Level 113
God Stats
14W - 14L
1,554 SR
Queue Stats
199W - 228L
2,139 MMR
Solo
Medusa
Medusa
Diamond I
Blinkstaa
Medusa
Diamond I
Level 158
God Stats
26W - 17L
1,827 SR
Queue Stats
521W - 364L
2,290 MMR
Solo
Sol
Sol
Gold I
Miquellriley
Sol
Gold I
Level 88
God Stats
1W - 2L
1,536 SR
Queue Stats
268W - 328L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 0 / 4
7,707
856
4,487
6,355
3,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 0 / 4
7,615
846
9,362
3,738
1,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 4
7,745
861
2,581
6,462
4,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
GilgameshTiamatAthenaCabrakanAphrodite

VS

Bans
ScyllaChang'eSobekBaba YagaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AroSpar
Achilles
7
0 / 4 / 0
5,653
628
2,521
6,944
4,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
Blinkstaa
Medusa
8
0 / 3 / 0
6,300
700
2,679
6,310
2,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 1 / 0
5,841
649
5,655
6,206
2,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
4
4
L
Achilles
AroSpar
Achilles
0
4
0
0
L
Medusa
Blinkstaa
Medusa
0
3
0
0
W
4
0
4
6
W
2
0
4
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,430
Damage
10,855
16,555
Taken
19,460
8,885
Mitigated
8,528
4,854
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,487
908
0
1,216
6,355
3,621
1,321
2,331
3,904
0
21,655
L
Achilles
AroSpar
Achilles
2,521
536
0
2,029
6,944
4,151
0
4,502
2,442
0
9,340
L
Medusa
Blinkstaa
Medusa
2,679
1,013
0
280
6,310
2,094
0
2,131
4,179
0
14,971
W
9,362
530
0
1,270
3,738
1,040
953
863
2,755
44,937
0
W
2,581
286
0
2,368
6,462
4,224
576
2,543
3,859
15,358
0
L
5,655
707
0
2,562
6,206
2,283
0
5,445
761
23,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,067
Gold Earned
17,794
130
Minions Killed
93
0
Camps Cleared
0
580,419
Distance Traveled
479,512
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,707
856
27
3
0
200,774
2
L
Achilles
5,653
628
16
2
0
159,308
4
L
Medusa
6,300
700
22
2
0
149,099
1
W
Zeus
7,615
846
85
9
0
188,050
4
W
Geb
7,745
861
18
2
0
191,595
3
L
Sol
5,841
649
55
6
0
171,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role