Player Matchup

Ra
Ra
Birnok
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Loki
Loki
Rottka
Loki
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
SpongePopp
Ymir
Level 8
God Stats
1W - 3L
1,259 SR
Queue Stats
46W - 71L
1,130 Elo+
Party 3
Jing Wei
Jing Wei
Tempest160
Jing Wei
Level 39
God Stats
16W - 22L
1,412 SR
Queue Stats
118W - 175L
1,341 Elo+
Party 3
Mulan
Mulan
xXCHROME972Xx
Mulan
Level 14
God Stats
24W - 17L
1,450 SR
Queue Stats
38W - 41L
1,236 Elo+
Party 2
Team Averages
Level 16
1,424 SR
1,342 Elo+

VS

Team Averages
Level 16
1,372 SR
1,266 Elo+
Kukulkan
Kukulkan
CrazyGavra
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,227 Elo+
Party 1
Da Ji
Da Ji
CrazyStefo
Da Ji
Level 14
God Stats
1W - 3L
1,401 SR
Queue Stats
8W - 14L
1,312 Elo+
Party 1
King Arthur
King Arthur
hellozukohere97
King Arthur
Level 15
God Stats
4W - 4L
1,325 SR
Queue Stats
27W - 29L
1,250 Elo+
Party 4
Pele
Pele
larsxboyX
Pele
Level 18
God Stats
7W - 2L
1,314 SR
Queue Stats
27W - 27L
1,250 Elo+
Party 4
Sobek
Sobek
smokesheriff
Sobek
Level 21
God Stats
1W - 2L
1,320 SR
Queue Stats
38W - 57L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
2 / 9 / 5
7,348
432
4,363
11,562
3,545
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Rottka
Loki
16
11 / 4 / 5
10,145
597
13,727
11,864
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 2
8,025
472
2,642
7,074
3,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Tempest160
Jing Wei
14
4 / 4 / 1
8,728
513
7,082
10,784
3,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 7 / 3
8,382
493
5,001
12,938
5,342
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CrazyGavra
Kukulkan
13
4 / 10 / 2
8,506
500
7,707
11,599
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
4 / 9 / 7
8,032
472
7,553
11,598
3,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
hellozukohere97
King Arthur
11
2 / 1 / 4
7,135
420
3,223
6,999
5,641
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
19
14 / 0 / 1
11,216
660
15,253
9,603
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 8
7,817
460
3,726
9,943
9,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
48
23
Kills
26
26
Deaths
23
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ra
2
9
5
0.5
L
Kukulkan
CrazyGavra
Kukulkan
4
10
2
0.5
L
Da Ji
4
9
7
0.83
W
Loki
Rottka
Loki
11
4
5
3.38
W
0
2
2
0.5
W
Jing Wei
Tempest160
Jing Wei
4
4
1
1.13
L
King Arthur
hellozukohere97
King Arthur
2
1
4
4
L
Pele
14
0
1
14.5
L
2
3
8
2
W
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,815
Damage
37,462
54,222
Taken
49,742
19,223
Mitigated
27,194
10,196
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
4,363
1,076
653
1,132
11,562
3,545
78
612
10,890
25,786
0
L
Kukulkan
CrazyGavra
Kukulkan
7,707
1,537
0
231
11,599
4,079
161
112
11,487
39,549
0
L
Da Ji
7,553
1,776
0
145
11,598
3,967
575
2,350
9,248
0
25,200
W
Loki
Rottka
Loki
13,727
3,657
0
3,864
11,864
4,125
0
2,624
9,142
0
58,961
W
2,642
226
0
250
7,074
3,146
232
1,004
5,854
22,491
0
W
Jing Wei
Tempest160
Jing Wei
7,082
5,527
0
3,186
10,784
3,065
1,889
1,793
8,931
0
56,476
L
King Arthur
hellozukohere97
King Arthur
3,223
996
0
511
6,999
5,641
148
1,375
5,624
0
21,824
L
Pele
15,253
4,566
0
4,466
9,603
3,916
0
1,316
8,287
0
86,881
L
3,726
524
0
1,297
9,943
9,591
0
1,852
8,091
15,442
0
W
5,001
942
0
1,111
12,938
5,342
144
4,989
7,599
0
29,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,628
Gold Earned
42,706
336
Minions Killed
340
0
Camps Cleared
0
1,465,671
Distance Traveled
1,573,493
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,348
432
36
2
0
237,411
3
L
Kukulkan
8,506
500
81
5
0
289,539
0
L
Da Ji
8,032
472
40
2
0
312,701
0
W
Loki
10,145
597
101
6
0
322,386
1
W
Ymir
8,025
472
40
2
0
312,349
5
W
Jing Wei
8,728
513
110
6
0
325,226
6
L
King Arthur
7,135
420
40
2
0
277,821
0
L
Pele
11,216
660
148
9
0
380,357
2
L
Sobek
7,817
460
31
2
0
313,075
0
W
Mulan
8,382
493
49
3
0
268,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role