Player Matchup

Da Ji
Da Ji
CodyCoomblaster
Da Ji
Level 16
God Stats
8W - 6L
1,429 SR
Queue Stats
18W - 19L
1,461 Elo+
Party 1
Izanami
Izanami
DoomDuff
Izanami
Level 58
God Stats
9W - 4L
1,614 SR
Queue Stats
35W - 38L
1,482 Elo+
Party 1
Yemoja
Yemoja
Inpulsus
Yemoja
Level 7
God Stats
1W - 3L
1,267 SR
Queue Stats
5W - 5L
1,461 Elo+
Party 1
Cerberus
Cerberus
MilfHunta69
Cerberus
Level 18
God Stats
2W - 3L
1,384 SR
Queue Stats
5W - 8L
1,420 Elo+
Party 1
Ra
Ra
barrybucket
Ra
Level 121
God Stats
3W - 4L
1,883 SR
Queue Stats
19W - 23L
1,480 Elo+
Party 1
Team Averages
Level 44
1,515 SR
1,461 Elo+

VS

Team Averages
Level 19
1,492 SR
1,356 Elo+
King Arthur
King Arthur
Darland
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Anhur
Anhur
ORYZA_1
Anhur
Level 27
God Stats
8W - 13L
1,553 SR
Queue Stats
163W - 194L
1,413 Elo+
Party 2
Nemesis
Nemesis
ahilak471
Nemesis
Level 29
God Stats
1W - 4L
1,725 SR
Queue Stats
299W - 331L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
gadzhi1
Kukulkan
Level 13
God Stats
0W - 2L
1,342 SR
Queue Stats
4W - 5L
1,256 Elo+
Solo
Ares
Ares
Кехетай
Ares
Level 21
God Stats
0W - 4L
1,338 SR
Queue Stats
19W - 26L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 3
5,637
564
3,050
3,414
1,202
Mace

Mace

+10
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
DoomDuff
Izanami
10
3 / 0 / 3
5,943
594
3,701
4,454
1,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
Inpulsus
Yemoja
9
1 / 0 / 6
5,741
574
3,789
3,390
2,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
MilfHunta69
Cerberus
6
2 / 0 / 1
4,739
474
1,369
2,117
937
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
5 / 0 / 5
6,035
604
4,654
4,644
1,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darland
King Arthur
6
0 / 5 / 0
4,162
416
1,299
5,432
2,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
ORYZA_1
Anhur
7
0 / 3 / 0
4,203
420
1,738
5,078
1,233
Boots

Boots

+6%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
ahilak471
Nemesis
9
0 / 3 / 0
5,130
513
1,443
6,067
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
gadzhi1
Kukulkan
7
0 / 2 / 0
4,518
452
1,094
2,577
842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 0
4,311
431
1,803
6,685
3,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
15
Kills
0
0
Deaths
16
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
King Arthur
Darland
King Arthur
0
5
0
0
W
Izanami
DoomDuff
Izanami
3
0
3
4.5
W
Yemoja
Inpulsus
Yemoja
1
0
6
4
W
Cerberus
MilfHunta69
Cerberus
2
0
1
2.5
L
Anhur
ORYZA_1
Anhur
0
3
0
0
L
Nemesis
ahilak471
Nemesis
0
3
0
0
W
5
0
5
7.5
L
Kukulkan
gadzhi1
Kukulkan
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,563
Damage
7,377
18,019
Taken
25,839
7,086
Mitigated
9,481
7,935
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,050
954
0
625
3,414
1,202
0
383
3,001
0
22,121
L
King Arthur
Darland
King Arthur
1,299
443
0
168
5,432
2,599
151
2,690
2,622
0
8,858
W
Izanami
DoomDuff
Izanami
3,701
2,961
0
1,280
4,454
1,212
935
816
3,638
0
39,159
W
Yemoja
Inpulsus
Yemoja
3,789
1,220
1,147
1,497
3,390
2,012
434
382
2,978
12,135
0
W
Cerberus
MilfHunta69
Cerberus
1,369
170
0
650
2,117
937
0
96
1,961
5,896
0
L
Anhur
ORYZA_1
Anhur
1,738
419
0
963
5,078
1,233
0
1,540
3,538
0
18,377
L
Nemesis
ahilak471
Nemesis
1,443
299
0
1,940
6,067
1,685
0
526
5,541
0
26,648
W
4,654
766
286
2,450
4,644
1,723
702
1,220
3,364
34,443
0
L
Kukulkan
gadzhi1
Kukulkan
1,094
37
0
0
2,577
842
132
1,882
695
20,870
0
L
1,803
217
0
1,582
6,685
3,122
0
3,024
3,631
5,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
22,324
225
Minions Killed
175
0
Camps Cleared
0
923,920
Distance Traveled
916,817
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,637
564
53
5
0
205,048
1
L
King Arthur
4,162
416
25
3
0
198,532
1
W
Izanami
5,943
594
86
9
0
183,893
2
W
Yemoja
5,741
574
19
2
0
204,357
3
W
Cerberus
4,739
474
11
1
0
125,510
1
L
Anhur
4,203
420
30
3
0
177,559
2
L
Nemesis
5,130
513
70
7
0
186,886
0
W
Ra
6,035
604
56
6
0
205,112
3
L
Kukulkan
4,518
452
35
4
0
182,721
1
L
Ares
4,311
431
15
2
0
171,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role