Player Matchup

Nemesis
Nemesis
Masteroogway3
Nemesis
Level 10
God Stats
2W - 1L
1,519 SR
Queue Stats
12W - 17L
1,330 Elo+
Party 1
Neith
Neith
Parazitik27
Neith
Level 20
God Stats
9W - 4L
1,666 SR
Queue Stats
40W - 36L
1,391 Elo+
Solo
Discordia
Discordia
SwEspitter
Discordia
Level 69
God Stats
3W - 0L
1,660 SR
Queue Stats
251W - 272L
1,352 Elo+
Party 1
Chaac
Chaac
antoniorl02
Chaac
Level 24
God Stats
5W - 6L
1,063 SR
Queue Stats
146W - 153L
1,379 Elo+
Solo
Aphrodite
Aphrodite
blackcobra11
Aphrodite
Level 18
God Stats
12W - 11L
1,593 SR
Queue Stats
41W - 46L
1,356 Elo+
Solo
Team Averages
Level 28
1,500 SR
1,362 Elo+

VS

Team Averages
Level 9
1,459 SR
1,360 Elo+
Danzaburou
Danzaburou
DJXoldor
Danzaburou
Level 18
God Stats
7W - 6L
1,500 SR
Queue Stats
171W - 176L
1,326 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kampfhamster87
Tsukuyomi
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
OGSoldat
Chaac
Level 21
God Stats
6W - 4L
1,293 SR
Queue Stats
149W - 139L
1,298 Elo+
Party 2
Olorun
Olorun
Rulplex
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,173 Elo+
Solo
Nemesis
Nemesis
dangermgt780807
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
0 / 0 / 4
9,737
423
1,914
13,105
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
11 / 3 / 5
11,770
512
18,091
15,099
6,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
SwEspitter
Discordia
19
2 / 2 / 8
11,906
518
12,673
11,736
4,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 1 / 1
12,891
560
13,614
22,921
24,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
blackcobra11
Aphrodite
18
5 / 5 / 12
12,073
525
10,762
20,241
17,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DJXoldor
Danzaburou
17
2 / 7 / 4
11,051
480
15,105
19,192
7,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Kampfhamster87
Tsukuyomi
4
0 / 1 / 1
6,382
277
159
1,374
293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
OGSoldat
Chaac
16
6 / 8 / 2
10,127
440
16,518
23,192
22,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Rulplex
Olorun
17
2 / 5 / 0
10,431
454
9,988
14,937
6,422
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 0
10,981
477
15,093
19,050
13,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
26
Kills
11
11
Deaths
26
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DJXoldor
Danzaburou
2
7
4
0.57
L
Tsukuyomi
Kampfhamster87
Tsukuyomi
0
1
1
0.5
W
Nemesis
0
0
4
2
L
Chaac
OGSoldat
Chaac
6
8
2
0.88
W
11
3
5
4.5
L
Olorun
Rulplex
Olorun
2
5
0
0.4
W
Discordia
SwEspitter
Discordia
2
2
8
3
W
8
1
1
8.5
W
Aphrodite
blackcobra11
Aphrodite
5
5
12
2.2
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,054
Damage
56,863
83,102
Taken
77,745
59,249
Mitigated
50,716
41,263
Healing
28,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DJXoldor
Danzaburou
15,105
8,179
0
7,887
19,192
7,893
1,116
8,350
10,842
0
78,980
L
Tsukuyomi
Kampfhamster87
Tsukuyomi
159
51
0
484
1,374
293
0
192
1,182
0
4,499
W
Nemesis
1,914
549
0
6,645
13,105
6,027
0
768
12,337
0
60,614
L
Chaac
OGSoldat
Chaac
16,518
2,316
0
8,054
23,192
22,633
520
7,055
16,107
6,688
30,530
W
18,091
9,978
0
4,747
15,099
6,246
5,665
984
13,635
0
69,933
L
Olorun
Rulplex
Olorun
9,988
4,370
0
5,011
14,937
6,422
1,002
4,803
9,931
67,940
0
W
Discordia
SwEspitter
Discordia
12,673
1,164
0
1,530
11,736
4,907
813
4,930
6,746
80,956
0
W
13,614
3,408
0
12,902
22,921
24,872
577
3,371
19,550
0
88,586
W
Aphrodite
blackcobra11
Aphrodite
10,762
814
4,022
11,417
20,241
17,197
802
2,191
17,360
44,041
0
L
15,093
9,027
0
7,138
19,050
13,475
526
3,035
15,337
479
79,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,377
Gold Earned
48,972
571
Minions Killed
435
0
Camps Cleared
0
1,944,450
Distance Traveled
1,568,259
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,051
480
133
6
0
340,149
0
L
Tsukuyomi
6,382
277
10
0
0
47,548
0
W
Nemesis
9,737
423
83
4
0
273,107
0
L
Chaac
10,127
440
29
1
0
412,719
0
W
Neith
11,770
512
102
4
0
388,531
1
L
Olorun
10,431
454
113
5
0
396,023
5
W
Discordia
11,906
518
151
7
0
417,956
2
W
Chaac
12,891
560
158
7
0
404,881
3
W
Aphrodite
12,073
525
77
3
0
459,975
1
L
Nemesis
10,981
477
150
7
0
371,820
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role