Player Matchup

Anhur
Anhur
DJXoldor
Anhur
Level 18
God Stats
17W - 18L
1,500 SR
Queue Stats
171W - 176L
1,311 Elo+
Party 2
Bacchus
Bacchus
Masteroogway3
Bacchus
Level 9
God Stats
2W - 2L
1,230 SR
Queue Stats
12W - 17L
1,309 Elo+
Party 1
Kuzenbo
Kuzenbo
OGSoldat
Kuzenbo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 139L
1,285 Elo+
Party 2
Discordia
Discordia
SwEspitter
Discordia
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
251W - 272L
1,343 Elo+
Party 1
Baba Yaga
Baba Yaga
SyNDanJos
Baba Yaga
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 47L
1,423 Elo+
Solo
Team Averages
Level 27
1,446 SR
1,334 Elo+

VS

Team Averages
Level 12
1,340 SR
1,316 Elo+
Ymir
Ymir
ElGalloJuakín
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,029 Elo+
Solo
Apollo
Apollo
Grovestreetcsc
Apollo
Level 13
God Stats
13W - 8L
1,505 SR
Queue Stats
104W - 77L
1,342 Elo+
Solo
Nemesis
Nemesis
Keyxion
Nemesis
Level 18
God Stats
0W - 1L
1,243 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
ReeSRashyy
Ra
Level 3
God Stats
0W - 2L
1,347 SR
Queue Stats
2W - 4L
1,313 Elo+
Solo
Chaac
Chaac
antoniorl02
Chaac
Level 23
God Stats
5W - 6L
1,106 SR
Queue Stats
146W - 153L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DJXoldor
Anhur
15
3 / 5 / 1
9,365
520
12,222
14,694
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
15
3 / 2 / 4
9,131
507
3,910
12,383
7,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
OGSoldat
Kuzenbo
13
1 / 4 / 5
8,693
483
5,674
13,300
12,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
SwEspitter
Discordia
16
5 / 4 / 4
10,216
568
9,837
9,096
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
SyNDanJos
Baba Yaga
17
8 / 2 / 2
10,407
578
16,644
12,300
5,095
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,609
423
4,720
11,352
5,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 4 / 3
9,564
531
18,439
20,570
6,210
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Keyxion
Nemesis
12
3 / 2 / 1
8,057
448
5,017
13,348
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 6 / 0
9,464
526
2,916
11,152
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 3
9,251
514
11,916
20,200
14,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
20
Kills
17
17
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
DJXoldor
Anhur
3
5
1
0.7
L
2
5
1
0.5
L
7
4
3
2.13
L
Nemesis
Keyxion
Nemesis
3
2
1
1.75
W
Bacchus
3
2
4
2.5
W
Kuzenbo
OGSoldat
Kuzenbo
1
4
5
0.88
L
2
6
0
0.33
W
Discordia
SwEspitter
Discordia
5
4
4
1.75
W
Baba Yaga
SyNDanJos
Baba Yaga
8
2
2
4.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,287
Damage
43,008
61,773
Taken
76,622
32,582
Mitigated
35,915
21,075
Healing
24,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DJXoldor
Anhur
12,222
8,175
0
5,584
14,694
4,771
566
391
14,093
0
54,786
L
4,720
1,470
0
396
11,352
5,912
297
8,131
3,221
23,358
0
L
18,439
13,019
231
7,707
20,570
6,210
0
7,776
12,794
0
59,222
L
Nemesis
Keyxion
Nemesis
5,017
2,700
0
3,994
13,348
5,231
0
1,405
11,943
0
52,653
W
Bacchus
3,910
618
0
5,184
12,383
7,093
0
1,384
10,769
48,069
0
W
Kuzenbo
OGSoldat
Kuzenbo
5,674
2,214
0
800
13,300
12,186
364
297
12,946
12,677
0
L
2,916
755
602
2,582
11,152
4,275
775
6,794
4,358
60,263
0
W
Discordia
SwEspitter
Discordia
9,837
1,149
0
1,670
9,096
3,437
350
2,340
6,604
62,088
0
W
Baba Yaga
SyNDanJos
Baba Yaga
16,644
3,112
0
7,837
12,300
5,095
1,908
3,073
8,834
74,785
0
L
11,916
1,549
0
8,533
20,200
14,287
453
11,959
8,241
0
54,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,812
Gold Earned
43,945
434
Minions Killed
417
0
Camps Cleared
0
1,577,852
Distance Traveled
1,575,034
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,365
520
94
5
0
292,883
0
L
Ymir
7,609
423
42
2
0
326,138
2
L
Apollo
9,564
531
79
4
0
300,094
1
L
Nemesis
8,057
448
74
4
0
329,286
1
W
Bacchus
9,131
507
93
5
0
326,821
1
W
Kuzenbo
8,693
483
5
0
0
325,979
0
L
Ra
9,464
526
137
8
0
309,995
0
W
Discordia
10,216
568
112
6
0
296,800
3
W
Baba Yaga
10,407
578
130
7
0
335,369
3
L
Chaac
9,251
514
85
5
0
309,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role