Player Matchup

Baron Samedi
Baron Samedi
BluestoneP
Baron Samedi
Level 29
God Stats
4W - 0L
1,748 SR
Queue Stats
258W - 51L
1,881 Elo+
Solo
Apollo
Apollo
JOSEMARICHEMA92
Apollo
Level 27
God Stats
10W - 8L
1,679 SR
Queue Stats
114W - 101L
1,590 Elo+
Solo
Mercury
Mercury
JiggleCrack
Mercury
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,690 Elo+
Solo
Scylla
Scylla
Porotus8279
Scylla
Level 24
God Stats
20W - 20L
1,500 SR
Queue Stats
88W - 70L
1,629 Elo+
Solo
Achilles
Achilles
我也想努力
Achilles
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 59L
1,610 Elo+
Solo
Team Averages
Level 26
1,586 SR
1,680 Elo+

VS

Team Averages
Level 20
1,606 SR
1,572 Elo+
Khepri
Khepri
Ambush27
Khepri
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 40L
1,560 Elo+
Solo
Neith
Neith
GoddessOfFeeding
Neith
Level 24
God Stats
9W - 2L
1,851 SR
Queue Stats
105W - 80L
1,635 Elo+
Solo
Anhur
Anhur
Mneumonia
Anhur
Level 29
God Stats
9W - 9L
1,677 SR
Queue Stats
108W - 84L
1,667 Elo+
Solo
Ymir
Ymir
RAZORFLOWER
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,518 Elo+
Solo
Bakasura
Bakasura
Table820
Bakasura
Level 29
God Stats
9W - 9L
1,503 SR
Queue Stats
330W - 356L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BluestoneP
Baron Samedi
10
1 / 2 / 6
5,640
564
4,170
5,455
1,884
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

12
5 / 0 / 0
7,001
700
3,663
5,415
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
JiggleCrack
Mercury
9
0 / 1 / 6
5,514
551
3,823
6,507
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
11
2 / 1 / 1
6,350
635
3,123
2,938
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
11
5 / 2 / 1
6,596
660
4,529
8,371
4,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ambush27
Khepri
8
0 / 3 / 3
5,014
501
2,520
4,941
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 0 / 1
5,800
580
1,435
3,026
817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
Mneumonia
Anhur
7
1 / 3 / 1
4,884
488
2,710
4,976
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 5 / 0
4,729
473
3,714
6,286
2,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Table820
Bakasura
10
4 / 2 / 0
5,996
600
4,620
8,436
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
13
Kills
6
6
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
Ambush27
Khepri
0
3
3
0.5
W
Baron Samedi
BluestoneP
Baron Samedi
1
2
6
2
L
0
0
1
0.5
W
5
0
0
5
W
Mercury
JiggleCrack
Mercury
0
1
6
3
L
Anhur
Mneumonia
Anhur
1
3
1
0.5
W
Scylla
2
1
1
2.5
L
1
5
0
0.2
L
Bakasura
Table820
Bakasura
4
2
0
2
W
Achilles
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,308
Damage
14,999
28,686
Taken
27,665
10,661
Mitigated
11,957
11,393
Healing
5,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Ambush27
Khepri
2,520
325
0
381
4,941
3,298
0
1,131
3,780
8,529
0
W
Baron Samedi
BluestoneP
Baron Samedi
4,170
681
671
2,901
5,455
1,884
0
943
4,437
20,863
0
L
1,435
310
0
1,002
3,026
817
0
1,538
1,388
0
36,725
W
3,663
2,669
0
3,312
5,415
1,477
1,765
1,104
4,066
0
42,710
W
Mercury
JiggleCrack
Mercury
3,823
1,950
0
1,877
6,507
1,724
88
233
5,924
0
26,263
L
Anhur
Mneumonia
Anhur
2,710
1,733
0
1,131
4,976
1,566
0
2,020
2,956
0
21,746
W
Scylla
3,123
394
0
490
2,938
776
0
0
2,938
36,758
0
L
3,714
1,609
0
637
6,286
2,753
84
0
5,956
12,963
796
L
Bakasura
Table820
Bakasura
4,620
3,141
0
2,766
8,436
3,523
0
2,404
5,932
0
22,892
W
Achilles
4,529
2,245
0
2,142
8,371
4,800
0
3,678
4,413
0
28,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,101
Gold Earned
26,423
342
Minions Killed
249
0
Camps Cleared
0
984,587
Distance Traveled
903,051
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,014
501
14
1
0
205,291
3
W
Baron Samedi
5,640
564
26
3
0
194,163
3
L
Neith
5,800
580
97
10
0
197,850
3
W
Apollo
7,001
700
92
9
0
173,183
4
W
Mercury
5,514
551
61
6
0
240,317
3
L
Anhur
4,884
488
55
6
0
134,555
2
W
Scylla
6,350
635
91
9
0
175,801
1
L
Ymir
4,729
473
24
2
0
148,494
3
L
Bakasura
5,996
600
59
6
0
216,861
4
W
Achilles
6,596
660
72
7
0
201,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role