Player Matchup

Izanami
Izanami
CP Pixel
Izanami
Level 27
God Stats
27W - 11L
1,637 SR
Queue Stats
126W - 136L
1,339 Elo+
Solo
Set
Set
DarkMesiah556
Set
Level 61
God Stats
12W - 15L
1,258 SR
Queue Stats
34W - 39L
1,375 Elo+
Party 1
Arachne
Arachne
Xotiic_Lunatic
Arachne
Level 14
God Stats
3W - 3L
1,492 SR
Queue Stats
10W - 21L
1,243 Elo+
Party 3
Hel
Hel
chypi0800
Hel
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,215 Elo+
Party 3
Ymir
Ymir
mattfbta39
Ymir
Level 7
God Stats
2W - 1L
1,420 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 24
1,461 SR
1,334 Elo+

VS

Team Averages
Level 9
1,471 SR
1,404 Elo+
Izanami
Izanami
ChaoticGamer988
Izanami
Level 25
God Stats
96W - 56L
1,515 SR
Queue Stats
132W - 128L
1,335 Elo+
Solo
Bellona
Bellona
IBragDifferentt
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Leric2K
Khepri
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,441 Elo+
Party 2
Heimdallr
Heimdallr
SoIdDaily
Heimdallr
Level 10
God Stats
3W - 3L
1,341 SR
Queue Stats
5W - 5L
1,244 Elo+
Party 2
Ra
Ra
grant_green1
Ra
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 78L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CP Pixel
Izanami
13
1 / 6 / 0
8,350
418
4,026
10,427
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
6 / 5 / 3
11,097
555
12,113
15,147
6,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 12 / 1
7,356
368
5,619
16,942
6,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 13 / 2
8,052
403
3,666
13,835
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 11 / 3
9,980
499
8,941
21,532
14,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 2
12,024
601
10,249
13,269
5,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 12
8,681
434
1,737
7,796
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
Leric2K
Khepri
13
5 / 3 / 11
9,014
451
4,385
10,044
10,796
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
SoIdDaily
Heimdallr
16
12 / 1 / 14
11,069
553
13,892
7,648
3,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
18 / 2 / 5
13,141
657
23,074
16,395
7,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
89
11
Kills
45
47
Deaths
13
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Izanami
CP Pixel
Izanami
1
6
0
0.17
W
8
4
2
2.25
L
6
5
3
1.5
W
2
3
12
2.67
W
Khepri
Leric2K
Khepri
5
3
11
3.5
W
Heimdallr
SoIdDaily
Heimdallr
12
1
14
19
L
0
12
1
0.04
L
1
13
2
0.15
W
18
2
5
10.25
L
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,365
Damage
53,337
77,883
Taken
55,152
35,855
Mitigated
32,503
9,081
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CP Pixel
Izanami
4,026
2,081
0
1,781
10,427
4,109
1,025
2,934
7,403
72
54,378
W
10,249
8,625
0
2,871
13,269
5,330
3,142
2,345
10,834
0
84,086
L
12,113
5,896
0
911
15,147
6,230
0
5,973
8,929
0
73,262
W
1,737
477
0
230
7,796
4,780
953
1,236
6,560
0
12,418
W
Khepri
Leric2K
Khepri
4,385
969
0
332
10,044
10,796
789
2,468
7,546
12,855
0
W
Heimdallr
SoIdDaily
Heimdallr
13,892
9,354
0
2,334
7,648
3,715
4,797
1,723
5,925
0
54,759
L
5,619
3,033
0
1,503
16,942
6,518
360
5,276
11,482
0
23,006
L
3,666
935
1,682
1,870
13,835
4,510
346
2,300
11,525
28,103
0
W
23,074
3,918
842
7,995
16,395
7,882
1,645
4,409
11,608
108,374
0
L
8,941
1,475
0
1,334
21,532
14,488
169
10,181
11,085
44,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,835
Gold Earned
53,929
399
Minions Killed
470
0
Camps Cleared
0
1,599,355
Distance Traveled
1,836,707
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,350
418
113
6
0
313,295
2
W
Izanami
12,024
601
169
8
0
344,918
0
L
Set
11,097
555
117
6
0
290,850
1
W
Bellona
8,681
434
28
1
0
416,137
1
W
Khepri
9,014
451
20
1
0
372,104
0
W
Heimdallr
11,069
553
80
4
0
320,918
1
L
Arachne
7,356
368
36
2
0
358,819
0
L
Hel
8,052
403
52
3
0
302,044
0
W
Ra
13,141
657
173
9
0
382,630
3
L
Ymir
9,980
499
81
4
0
334,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role