Player Matchup

Cerberus
Cerberus
Arcathian
Cerberus
Level 160
God Stats
8W - 3L
1,673 SR
Queue Stats
167W - 184L
1,627 Elo+
Party 3
Medusa
Medusa
Magî
Medusa
Level 156
God Stats
4W - 1L
1,548 SR
Queue Stats
336W - 154L
1,700 Elo+
Party 2
Tyr
Tyr
Rosy
Tyr
Level 160
God Stats
11W - 5L
1,421 SR
Queue Stats
623W - 409L
1,659 Elo+
Solo
Mercury
Mercury
Senthor
Mercury
Level 145
God Stats
27W - 18L
1,662 SR
Queue Stats
402W - 417L
1,582 Elo+
Party 3
Tiamat
Tiamat
SnoekiePoekiee
Tiamat
Level 156
God Stats
10W - 11L
1,444 SR
Queue Stats
364W - 211L
1,646 Elo+
Party 2
Team Averages
Level 155
1,549 SR
1,643 Elo+

VS

Team Averages
Level 147
1,460 SR
1,582 Elo+
Artio
Artio
Dodolino
Artio
Level 134
God Stats
3W - 2L
1,298 SR
Queue Stats
53W - 47L
1,595 Elo+
Party 1
Freya
Freya
Doudeh
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
PopEyePanda
Sun Wukong
Level 139
God Stats
1W - 2L
1,327 SR
Queue Stats
256W - 234L
1,637 Elo+
Party 1
Chronos
Chronos
RoguishPanda
Chronos
Level 160
God Stats
7W - 3L
1,642 SR
Queue Stats
305W - 294L
1,573 Elo+
Party 1
Serqet
Serqet
kerthang
Serqet
Level 151
God Stats
2W - 8L
1,531 SR
Queue Stats
211W - 243L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arcathian
Cerberus
13
2 / 3 / 10
8,958
498
6,795
15,588
12,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Magî
Medusa
20
10 / 0 / 3
12,736
708
15,049
8,254
2,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
Rosy
Tyr
16
2 / 3 / 3
9,871
548
11,689
16,233
11,806
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Senthor
Mercury
16
4 / 2 / 2
9,742
541
5,540
10,487
4,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 0 / 5
9,657
537
8,539
8,009
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dodolino
Artio
12
1 / 6 / 3
8,188
455
4,520
16,151
10,748
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
Doudeh
Freya
15
0 / 6 / 2
8,981
499
4,743
13,288
4,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
PopEyePanda
Sun Wukong
15
2 / 2 / 3
9,332
518
10,377
15,198
14,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
RoguishPanda
Chronos
14
2 / 4 / 1
8,895
494
9,952
9,141
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
kerthang
Serqet
15
3 / 1 / 4
8,798
489
6,116
11,811
6,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
19
Kills
8
8
Deaths
19
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Arcathian
Cerberus
2
3
10
2.33
L
Artio
Dodolino
Artio
1
6
3
0.42
L
Freya
Doudeh
Freya
0
6
2
0.17
W
Medusa
Magî
Medusa
10
0
3
11.5
L
Sun Wukong
PopEyePanda
Sun Wukong
2
2
3
1.75
L
Chronos
RoguishPanda
Chronos
2
4
1
0.63
W
Tyr
Rosy
Tyr
2
3
3
1.17
W
Mercury
Senthor
Mercury
4
2
2
2.5
W
1
0
5
3.5
L
Serqet
kerthang
Serqet
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,612
Damage
35,708
58,571
Taken
65,589
35,628
Mitigated
39,980
20,595
Healing
17,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Arcathian
Cerberus
6,795
216
0
5,022
15,588
12,043
0
6,478
8,505
28,157
0
L
Artio
Dodolino
Artio
4,520
693
957
2,272
16,151
10,748
0
7,067
9,084
18,822
0
L
Freya
Doudeh
Freya
4,743
1,914
0
4,386
13,288
4,926
0
1,503
11,785
64,545
0
W
Medusa
Magî
Medusa
15,049
8,401
0
5,872
8,254
2,998
3,582
3,307
4,941
0
100,765
L
Sun Wukong
PopEyePanda
Sun Wukong
10,377
2,466
0
4,913
15,198
14,127
0
1,492
13,567
0
64,082
L
Chronos
RoguishPanda
Chronos
9,952
2,594
0
942
9,141
3,209
0
3,749
5,392
60,117
0
W
Tyr
Rosy
Tyr
11,689
2,639
0
6,223
16,233
11,806
0
1,746
14,371
0
60,885
W
Mercury
Senthor
Mercury
5,540
2,626
0
225
10,487
4,834
0
2,933
7,460
0
71,115
W
8,539
1,048
0
3,253
8,009
3,947
0
4,242
3,457
77,063
0
L
Serqet
kerthang
Serqet
6,116
1,066
0
3,834
11,811
6,970
0
1,523
10,288
0
58,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,964
Gold Earned
44,194
620
Minions Killed
570
0
Camps Cleared
0
1,913,090
Distance Traveled
1,843,564
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,958
498
36
2
0
351,008
7
L
Artio
8,188
455
36
2
0
362,886
3
L
Freya
8,981
499
123
7
0
315,377
3
W
Medusa
12,736
708
183
10
0
364,954
2
L
Sun Wukong
9,332
518
147
8
0
378,929
4
L
Chronos
8,895
494
154
9
0
356,722
6
W
Tyr
9,871
548
121
7
0
406,304
4
W
Mercury
9,742
541
117
7
0
419,078
7
W
Tiamat
9,657
537
163
9
0
371,746
3
L
Serqet
8,798
489
110
6
0
429,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role