Player Matchup

Izanami
Izanami
Gold V
Hi_I_Am_Lucifer
Izanami
Gold V
Level 157
God Stats
281W - 206L
1,574 SR
Queue Stats
786W - 805L
1,336 MMR
Solo
Chang'e
Chang'e
Gold II
ShaqThe6GOD
Chang'e
Gold II
Level 129
God Stats
33W - 22L
1,459 SR
Queue Stats
685W - 684L
1,418 MMR
Solo
Mulan
Mulan
Bronze III
ThreadyMars779
Mulan
Bronze III
Level 101
God Stats
1W - 0L
1,387 SR
Queue Stats
2W - 4L
1,330 MMR
Solo
Ares
Ares
Silver IV
Todrickbeast5
Ares
Silver IV
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 104L
1,325 MMR
Solo
Janus
Janus
Gold IV
Tyburon-TTV
Janus
Gold IV
Level 154
God Stats
4W - 6L
1,425 SR
Queue Stats
64W - 62L
1,385 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,469 SR
1,359 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,572 SR
1,358 MMR
Ymir
Ymir
Gold V
Chrch
Ymir
Gold V
Level 155
God Stats
24W - 18L
1,684 SR
Queue Stats
695W - 689L
1,297 MMR
Solo
King Arthur
King Arthur
Bronze III
RainingKerosene
King Arthur
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,308 MMR
Solo
Sol
Sol
Gold III
T-33AdenuKasane
Sol
Gold III
Level 116
God Stats
34W - 18L
1,619 SR
Queue Stats
149W - 148L
1,472 MMR
Party 1
Thor
Thor
Gold V
craig9599
Thor
Gold V
Level 156
God Stats
108W - 150L
1,493 SR
Queue Stats
492W - 495L
1,342 MMR
Solo
Xbalanque
Xbalanque
Gold V
gatooscurofelino
Xbalanque
Gold V
Level 108
God Stats
28W - 14L
1,563 SR
Queue Stats
91W - 102L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,411
529
4,061
4,690
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
ShaqThe6GOD
Chang'e
14
6 / 0 / 3
8,768
626
8,486
8,586
6,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 1 / 5
8,137
581
5,531
7,232
4,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 3 / 3
7,571
541
2,943
8,504
3,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 1 / 3
8,519
609
2,583
5,912
1,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GilgameshCu ChulainnAthenaTiamatTsukuyomi

VS

Bans
DanzaburouSetNemesisApolloFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chrch
Ymir
10
0 / 2 / 3
6,457
461
2,888
9,442
4,788
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
RainingKerosene
King Arthur
11
0 / 3 / 0
5,989
428
2,393
9,946
5,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 1
7,401
529
4,841
5,422
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
11
0 / 6 / 3
6,667
476
3,228
10,030
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xbalanque
13
4 / 2 / 0
7,365
526
5,309
8,368
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
5
5
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
Chrch
Ymir
0
2
3
0.75
W
1
0
1
1.5
L
King Arthur
RainingKerosene
King Arthur
0
3
0
0
W
Chang'e
ShaqThe6GOD
Chang'e
6
0
3
7.5
L
1
1
1
1.5
W
3
1
5
5.5
W
1
3
3
0.83
W
2
1
3
3.5
L
Thor
0
6
3
0.25
L
Xbalanque
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,604
Damage
18,659
34,924
Taken
43,208
17,828
Mitigated
19,052
15,305
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Chrch
Ymir
2,888
568
0
1,420
9,442
4,788
0
1,691
7,751
21,347
0
W
4,061
2,530
0
2,541
4,690
1,656
2,618
440
4,250
0
53,389
L
King Arthur
RainingKerosene
King Arthur
2,393
351
0
3,133
9,946
5,737
0
5,571
4,375
0
27,509
W
Chang'e
ShaqThe6GOD
Chang'e
8,486
850
1,083
4,902
8,586
6,057
571
2,025
6,561
47,592
0
L
4,841
1,379
0
3,096
5,422
2,213
0
1,553
3,869
45,674
2,115
W
5,531
1,201
0
2,658
7,232
4,260
0
1,797
5,435
0
43,844
W
2,943
86
0
2,628
8,504
3,943
688
1,715
6,789
16,674
0
W
2,583
255
0
1,493
5,912
1,912
581
1,588
4,324
51,644
0
L
Thor
3,228
578
0
0
10,030
3,782
23
3,525
6,505
0
46,591
L
Xbalanque
5,309
1,278
0
3,585
8,368
2,532
0
1,672
6,696
0
47,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,406
Gold Earned
33,879
434
Minions Killed
365
0
Camps Cleared
0
1,357,800
Distance Traveled
1,234,376
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,457
461
26
2
0
247,945
7
W
Izanami
7,411
529
95
7
0
257,165
6
L
King Arthur
5,989
428
51
4
0
253,072
0
W
Chang'e
8,768
626
96
7
0
260,589
2
L
Sol
7,401
529
106
8
0
259,254
5
W
Mulan
8,137
581
88
6
0
312,266
5
W
Ares
7,571
541
39
3
0
254,421
0
W
Janus
8,519
609
116
8
0
273,359
1
L
Thor
6,667
476
83
6
0
225,706
1
L
Xbalanque
7,365
526
99
7
0
248,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role